Sentences with phrase «decade kind of game»

Thank you for having the guts to make this once every decade kind of game.

Not exact matches

Watching the game with a milan supporter both lamenting what a difference a decade makes... Neither team has any kind of footballing identity... so yes going for it like a boxing match between foreman and Frazier in the 1990s
I don't know if this is just a hard and fast commitment to the notion that APR will always get us into a bowl at 5 - 7 or what, but you look at schools in the B1G that play four OOC home games or schools in Florida that leave the state for an OOC game once every couple decades and it's kind of hard not to wonder what the hell we're doing to ourselves.
This fall's Call of Duty: Black Ops 4 will essentially be multiplayer - only, lacking the kind of single - player campaign that has been a key component of the annual series for over a decade, two sources familiar with the game tell Kotaku, corroborating a report published earlier today at Polygon.
Having thrived and evolved for eight consecutive decades in the public imagination - in prose and graphics, on the big screen and small, in games and properties of all kinds - Conan's exploits in the Hyborian Age now come alive like never before in a colossal 3D action - adventure film.
Since the Pokémon franchise first showed its face in 1996 thanks to the initial release of Pokémon Red and Blue, in the decades that followed, we have seen Pokémon games of varying kinds.
You could think of Dead Rising as being the sort of comedy remake they would do as a reboot to the Resident Evil series in say a decade or so from now... kind of the way they are rebooting all sorts of tv series now but making them comedies... I should also note here... I am aware there is actually a Dead Rising movie already... I haven't seen it but I hope it's good and has the same humour as the game.
The soundtrack — which could be the game - changer given the subject matter — is by T - Bone Burnett (who won the Original Song Oscar alongside Ryan Bingham for «The Weary Kind» — one of my favorite original songs in the last decade) and Marcus Mumford (of Mumford and Sons), so at the very least I'm expecting the best soundtrack of the year.
Video game movies have sucked for decades, so when a kind of good one comes along, it arrives with the benefit of basement - dwelling expectations.
On one hand, you always want to try the game that everybody is talking about, but on the other I burnt myself out on military shooters within the last decade between Call of Duty and Battlefield, and was not looking forward to another game with that kind of aesthetic to it.
Personally I adore Deadly Premonition, and firmly argue that it's one of the best games of the decade — not in a «so bad it's good» kind of way, but legitimately great — but my senior editor used to Skype me every time I wrote an article about it to moan about the visuals and controls.
This kind of persistence to games and gamers was one of the defining moments of the last decade.
If you've been playing games with any kind of regularity over the past decade then you will have already seen everything The Order has to offer.
Eventually though, I feel the big publishers will once again, push too much poo, too far, and bring the whole house down just as suddenly and shockingly as they did in the past, and the only people left will be the ones who really, really love making games, the kind of games they want to play, and the people who buy them will be the same kind of people (And im sure more like me, so in fact, many of the exact same people) who were attracted to gaming back in the beginning decades.
By the close of the decade, JRPGs were by far the most popular kinds of games in Japan, but had yet to make much of a dent in other regions.
At Paradox Interactive, we've always felt actions speak louder than words and for more than a decade we've done our best to be very transparent about who we are, what we believe, and what kind of role we want to play in the games industry.
Since the Pokémon franchise first showed its face in 1996 thanks to the initial release of Pokémon Red and Blue, in the decades that followed, we have seen Pokémon games of varying kinds.
Units with queued movements do so at the start of a turn instead of at the end, doing away with decades of experience in the 4X genre that specifically evolved to not preventing change of mind in a kind of game where circumstances constantly and invariably change.
It kind of plays like every other game in the series, with nearly decade - old parkour and combat mechanics.
And this leads to FFXV's most contentious or controversial game design of all — FFXV is a «goldilocks» kind of game, or a «jack of all trades, master of none», perhaps brought about by almost a decade of development quagmire, shifting priorities and design philosophies.
Ever since I watched Barrett run up the side of a building, drop - kick a reaverbot in the face, and plow through a crowd of people on a hover bike launching pedestrians high into the stratosphere, I have had a burning urge to play the kind of game that a Mega Man Legends made in this decade can be.
Where dads in most games seem to come to fatherhood as a way of humanizing an archetype (I'm looking at you, Dad of War), for Kiryu, that's just kind of been the baseline for about a decade now.
Yamauchi would never know that the company he founded would expand to break new ground for a different kind of game four decades later with the Nintendo Entertainment System.
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