Sentences with phrase «decades of development hell»

Who knows whether two decades of development hell have improved the plot.
After over a decade of development hell, the game finally launched this year to critical acclaim.

Not exact matches

With the fan expectations, the iconic nature of the original material, and the development hell that lasted more than a decade, the film just had too much going against it.
After more than two decades stranded in the depths of Development Hell, the much - anticipated Black Panther has finally made it to the big screen... which it graces with style.
Doctor Strange and Black Panther had been in development hell for decades, and they are finally seeing the light of day.
A few years later, after nearly two decades in development hell, it was none other than «Jurassic Park» (1993) that gave Kubrick hope for «A.I.» Christopher Baker came on as concept artist, and Chris Cunningham took the role of effects supervisor.
With a feature film reboot of Red Sonja stuck in development hell for the best part of a decade now, it seems that the character may be heading to the small screen, with Bleeding Cool reporting that X-Men: Apocalypse director Bryan Singer is developing an R - rated TV series.
WHY: Stuck in Development Hell for nearly two decades despite being a passion project for co-star Jeff Bridges, «The Giver» probably would have languished there forever were it not for the recent success of «The Hunger Games» and «Divergent.»
Ghost in the Shell isn't the first attempt at adapting anime in live action — Attack on Titan, for example, was released in 2015, and Akira's red motorcycle has stalled in various levels of development hell for more than a decade — but it's by far the highest - profile Hollywood attempt.
First conceived way back in 2008, only one short year after the release of Uncharted: Drake's Fortune on PS3, a big - screen adaptation of Naughty Dog's iconic action - adventure series has been in the works for almost a decade now, and though stuck in development hell for much of that time, with constant fundamental changes delaying the project on numerous occasions, the film's survival has never really felt in doubt.
With all sincerity, I hope that Fumito Ueda and genDESIGN are given another opportunity to make a game within the boundaries of Sony Worldwide Studios, and that is doesn't enter development hell for the better part of a decade.
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