Sentences with phrase «decent level of game»

Not exact matches

Right Back Anyukov and Multi Purpose Winger Torbinskiy both have a decent level of experience at club and country level but it is always hard to tell just how players from the Russian league will adapt when thrown in at the deep end of the Premier League game.
I think you're right... give these players to a decent manager, and they'll definitely play better...... and if you pay attention to the pattern, our new players perform well in their first few games, and then their confidence as well as level of performance start to dwindle once they're well familiar with wenger's system.......
Unless Tottenham win and Leicester lose, the gap will stay at a decent level of at least five points and possibly more with just five games left to play.
Though widely regarded as a decent manager at Championship level, Warnock had never before been appointed to a top - flight position, and Palace's poor form this season marked a regression from the obdurate yet effective game instilled by his predecessor towards the end of last season.
Keisuke honda was poor, and although he does have decent quality, I think he looks ponderous and will need to sharp up his game if he wants a move to the PL, kagawa was the only player japan had who looked like he belonged at the highest level, he tried to ignite with some wonderful runs and passing but the players around him aren't up to his level hence why he was starved of possession.
The half time draw is a decent option for the game as the Foxes have been level at the break in ten of their away games this season.
Ninja Gaiden 3: Razor's Edge is a decent action game, but not quite at the level of recent DmC: Devil May Cry and Metal Gear Rising Revengance.
With good graphics, varied level designs, uniquely bizarre characters, different modes, a lot of pain - inflicting weapons, and decent control to go along with a lag - free and player - taunting laced rock - and - rollicking online play, this game has everything necessary to be a worthy addition to the party videogame scene.
Even though it's a decent game to play «on the go», its simplistic gameplay, the weak assortment of levels as well as the low mission variety drag down the overall experience.
Unsurprisingly excellent.Great level design, visuals, sound and powers.Enemies are tougher with decent A.I.There are a lot of nooks and crannies to explore, expanding the game if you wish.If anything could have been better, it would have been a mission that only Corvo could play, and that only Emily could play inserted around mission 5 or 6 to make the game just a bit more of a compelling replay experience besides a low / high chaos run.Changing the voice of the Outsider was very jarring and a mistake.Overall it's a great addition to the franchise, albeit with several huge errors on the part of the devs.
It rocks in at a decent price level and for the cost you get a good chunk of game, even if it is the same gameplay over and over again.
If you want to take the game to a whole new level, the online multiplayer offers a wealth of fun and some of the players we encountered were quite decent.
They have to keep the gaps between games fairly massive, because if you don't cheat by using time travel or Action Replay Power - Saves, it'll take you months and months and months of playing to achieve a decent level of success - ie catalog, badges, etc..
If CI can make the levels a bit less cramped and awkward (dodgy camera issues were the main problem I had with the game), and tidy up some of the technical glitches, Lords of the Fallen has all the makings of a very decent little series.
The game features a lot of great looking levels with a different variety of environments and even though it might not be a pure visual spectacle, it still looks decent thanks to the underlying Unreal Engine 4.
«If you need decent realism in the games, you'll need the same level of performance on PCs,» Brookwood said
Looks like it could actually be a decent puzzle game with some intriguing multiplayer levels, though that could just come from the fact that I was surprised it wasn't a collection of mini-games.
Exactly how different suits can grant you new powers and why you're capable incorporating these X-genes into your body are never actually explained in the game, and don't really fit in with the comics in any way, but if taken from a purely gameplay point of view it's a decent system that offers a surprising level of customisation to your character, allowing you to create your perfect blend of mutants in one walking badass, and trust me, by the end of the game you will be a badass capable of taking down huge amounts of enemies without breaking a sweat.
With some decent Xbox One and Xbox 360 games given away during the month of October, do November 2017's titles maintain the same level of quality or are they likely to disappoint?
For me, Kat Tut is a favourite when it comes to taking on a friend or family relative in a light - hearted game of Peggle, and the individual levels he brings are pretty decent too, focussing on Ancient Egypt.
However, even considering the often uninspiring level design it's still a decent playable game mostly due to its quality control system and weapons, which for a low price will likely keep shooter fans / cheev hunters happy for a couple of evenings.
The game does do a decent job of mixing up the action by constantly throwing different variables and level variety at you.
The 2D levels are only decent but the game shines with the 3D levels — a perfect mix of racing, roller coaster, and platforming.
The multiplayer component of the game is sturdy and it really takes the game to a new level with human players, although the AI is quite decent in the game.
No, really: In Blur, when you hit level 50 in the multiplayer system, you have opened up all the cars (oh, Koenigsegg CCX, how I love thee), activated all the mods (Mastermine — which fragments other people's mines and gives you the points for it — is my favorite), unlocked all the game modes (including Motor Mash and the fan - driven Community Event playlist), and hopefully have a decent strategy for all the tracks, from the tight turns of Hackney to the one - way trip down Mount Haruna.
The simplicity of the combat makes the otherwise decent levelling system of the game rather pointless, along with any tactics that might be derived from the battle skills learned.
The childish humour may not be for everyone, but overall the game play is good fun and with a decent amount of levels and good replay value it is worth strapping on your jet - pack and giving it a go.
If the PSVita 2 is to make use of the PS4 game catalogue (or to offer games at that level), it would need at least a 1.84 teraflops capable GPU and a decent CPU as well as 8 GB of RAM.
Even outside of the numerous main levels, the game throws a decent amount of sidequests at you.
Souls are the main currency of the game and are used to purchase anything from armour upgrades to new weapons and rings with special properties; they're also used for levelling up, so it pays to return to Majula whenever you get a decent amount and spend them wisely rather than press on and risk losing them all, which is a lesson I was admittedly slow to learn at first, resulting in the loss of many thousands of precious souls.
Game quality is often lowered, due to the uncertainty of the game's success, where millions of people could play, and with a decent level of experts and quality of work, most will not invest money into the game, and the project will come back at a loss to the compGame quality is often lowered, due to the uncertainty of the game's success, where millions of people could play, and with a decent level of experts and quality of work, most will not invest money into the game, and the project will come back at a loss to the compgame's success, where millions of people could play, and with a decent level of experts and quality of work, most will not invest money into the game, and the project will come back at a loss to the compgame, and the project will come back at a loss to the company.
In terms of console quality, the game looks decent but not quite on the level of Resident Evil 5 or 6.
Snake Pass is a unique puzzle physics game presented with bright colours and decent audio, at times it can be extremely challenging especially for some of the collectables but this doesn't make it off putting, with it's slithering movements and thoughtful obstacles it becomes great fun for children or adults, I would have liked to see more levels although with some of the ones later in the game being quite long winded it doesn't feel short, when you bundle that with the time trials for each level you can be playing for hours and hours.
Still, there are some decent incentives to do so; those who love open - world games will surely appreciate Andromeda's exploration mechanics, just don't expect things to be on the level of the most celebrated recent open - world games.
What would be nice is if for us gold members we got a discount on games or even some sort of program where the more games, dlc or video you buy gets you some sort of break on Xbox live like a free month or something here and there with a certain level of purchases... Anyway, if you want someone to really hate, hate Sony for not getting out there and competing and making PSN a decent alternative.
It's a beautiful looking game with a decent level of challenge (on hard mode) with lots of extras mixed into the core game.
I'm sorry, but this is completely unacceptable by today's standards, especially when the game presents you with a decent level of challenge with every enemy encounter.
I could deliver the usual spiel about how you need to memorize the levels, come up with strategies for the boss battles, figure out how to best use your weapons, and have a decent amount of skill to begin with in order to do well in this game.
I love this puzzle game genre and Space Maze comes with a decent number of levels to play on over a few difficulty levels.
So far the game looks like it has a decent level of combat depth and puzzle solving to keep a player interested.
Cars boast a decent level of detail, but otherwise, the game looks like a high - end PS2, or perhaps first - generation PS3, title.
There are well designed levels, each giving you the opportunity to make good use of the range of tricks on offer, which is decent enough but the game is to be let down yet.
You'll have a lengthy - enough campaign with a lot of check - boxes to tick off if you fancy it, and there's an online mode wherein you create a character and level up to gain new skills, more than what Brady can do in the main game, but it's rough as hell without anybody else to play with, so here's hoping you'll get a nice group together and perhaps play a decent online game or two.
When hooked up to a decent 4K HDR screen, the console plays games at an astoundingly high level of detail.
There is a score with leaderboard system within the game and you obviously get a ton of bonus points for keeping up combat combos and the like but you get quite a decent amount of points deducted for every death in the level.
While textures are, for the most part, pretty decent, there are quite a few very poor - quality textures used throughout the game, mostly in the edges of levels.
For a 80 Microsoft Points game, you get a decent run through 63 levels featuring five or six different types of fish attacks to knock out the makeshift forts of the cats.
Like any decent action game, there's a fair level of challenge beyond the first stage.
The game gives a good difficulty curve and a decent level of challenge.
While great when you do land on one, it seems the only way to play a decent amount of mini games in a level is to have bowser chase you.
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