Not exact matches
Right Back Anyukov and Multi Purpose Winger Torbinskiy both have a
decent level of experience at club and country
level but it is always hard to tell just how players from the Russian league will adapt when thrown in at the deep end
of the Premier League
game.
I think you're right... give these players to a
decent manager, and they'll definitely play better...... and if you pay attention to the pattern, our new players perform well in their first few
games, and then their confidence as well as
level of performance start to dwindle once they're well familiar with wenger's system.......
Unless Tottenham win and Leicester lose, the gap will stay at a
decent level of at least five points and possibly more with just five
games left to play.
Though widely regarded as a
decent manager at Championship
level, Warnock had never before been appointed to a top - flight position, and Palace's poor form this season marked a regression from the obdurate yet effective
game instilled by his predecessor towards the end
of last season.
Keisuke honda was poor, and although he does have
decent quality, I think he looks ponderous and will need to sharp up his
game if he wants a move to the PL, kagawa was the only player japan had who looked like he belonged at the highest
level, he tried to ignite with some wonderful runs and passing but the players around him aren't up to his
level hence why he was starved
of possession.
The half time draw is a
decent option for the
game as the Foxes have been
level at the break in ten
of their away
games this season.
Ninja Gaiden 3: Razor's Edge is a
decent action
game, but not quite at the
level of recent DmC: Devil May Cry and Metal Gear Rising Revengance.
With good graphics, varied
level designs, uniquely bizarre characters, different modes, a lot
of pain - inflicting weapons, and
decent control to go along with a lag - free and player - taunting laced rock - and - rollicking online play, this
game has everything necessary to be a worthy addition to the party videogame scene.
Even though it's a
decent game to play «on the go», its simplistic gameplay, the weak assortment
of levels as well as the low mission variety drag down the overall experience.
Unsurprisingly excellent.Great
level design, visuals, sound and powers.Enemies are tougher with
decent A.I.There are a lot
of nooks and crannies to explore, expanding the
game if you wish.If anything could have been better, it would have been a mission that only Corvo could play, and that only Emily could play inserted around mission 5 or 6 to make the
game just a bit more
of a compelling replay experience besides a low / high chaos run.Changing the voice
of the Outsider was very jarring and a mistake.Overall it's a great addition to the franchise, albeit with several huge errors on the part
of the devs.
It rocks in at a
decent price
level and for the cost you get a good chunk
of game, even if it is the same gameplay over and over again.
If you want to take the
game to a whole new
level, the online multiplayer offers a wealth
of fun and some
of the players we encountered were quite
decent.
They have to keep the gaps between
games fairly massive, because if you don't cheat by using time travel or Action Replay Power - Saves, it'll take you months and months and months
of playing to achieve a
decent level of success - ie catalog, badges, etc..
If CI can make the
levels a bit less cramped and awkward (dodgy camera issues were the main problem I had with the
game), and tidy up some
of the technical glitches, Lords
of the Fallen has all the makings
of a very
decent little series.
The
game features a lot
of great looking
levels with a different variety
of environments and even though it might not be a pure visual spectacle, it still looks
decent thanks to the underlying Unreal Engine 4.
«If you need
decent realism in the
games, you'll need the same
level of performance on PCs,» Brookwood said
Looks like it could actually be a
decent puzzle
game with some intriguing multiplayer
levels, though that could just come from the fact that I was surprised it wasn't a collection
of mini-games.
Exactly how different suits can grant you new powers and why you're capable incorporating these X-genes into your body are never actually explained in the
game, and don't really fit in with the comics in any way, but if taken from a purely gameplay point
of view it's a
decent system that offers a surprising
level of customisation to your character, allowing you to create your perfect blend
of mutants in one walking badass, and trust me, by the end
of the
game you will be a badass capable
of taking down huge amounts
of enemies without breaking a sweat.
With some
decent Xbox One and Xbox 360
games given away during the month
of October, do November 2017's titles maintain the same
level of quality or are they likely to disappoint?
For me, Kat Tut is a favourite when it comes to taking on a friend or family relative in a light - hearted
game of Peggle, and the individual
levels he brings are pretty
decent too, focussing on Ancient Egypt.
However, even considering the often uninspiring
level design it's still a
decent playable
game mostly due to its quality control system and weapons, which for a low price will likely keep shooter fans / cheev hunters happy for a couple
of evenings.
The
game does do a
decent job
of mixing up the action by constantly throwing different variables and
level variety at you.
The 2D
levels are only
decent but the
game shines with the 3D
levels — a perfect mix
of racing, roller coaster, and platforming.
The multiplayer component
of the
game is sturdy and it really takes the
game to a new
level with human players, although the AI is quite
decent in the
game.
No, really: In Blur, when you hit
level 50 in the multiplayer system, you have opened up all the cars (oh, Koenigsegg CCX, how I love thee), activated all the mods (Mastermine — which fragments other people's mines and gives you the points for it — is my favorite), unlocked all the
game modes (including Motor Mash and the fan - driven Community Event playlist), and hopefully have a
decent strategy for all the tracks, from the tight turns
of Hackney to the one - way trip down Mount Haruna.
The simplicity
of the combat makes the otherwise
decent levelling system
of the
game rather pointless, along with any tactics that might be derived from the battle skills learned.
The childish humour may not be for everyone, but overall the
game play is good fun and with a
decent amount
of levels and good replay value it is worth strapping on your jet - pack and giving it a go.
If the PSVita 2 is to make use
of the PS4
game catalogue (or to offer
games at that
level), it would need at least a 1.84 teraflops capable GPU and a
decent CPU as well as 8 GB
of RAM.
Even outside
of the numerous main
levels, the
game throws a
decent amount
of sidequests at you.
Souls are the main currency
of the
game and are used to purchase anything from armour upgrades to new weapons and rings with special properties; they're also used for
levelling up, so it pays to return to Majula whenever you get a
decent amount and spend them wisely rather than press on and risk losing them all, which is a lesson I was admittedly slow to learn at first, resulting in the loss
of many thousands
of precious souls.
Game quality is often lowered, due to the uncertainty of the game's success, where millions of people could play, and with a decent level of experts and quality of work, most will not invest money into the game, and the project will come back at a loss to the comp
Game quality is often lowered, due to the uncertainty
of the
game's success, where millions of people could play, and with a decent level of experts and quality of work, most will not invest money into the game, and the project will come back at a loss to the comp
game's success, where millions
of people could play, and with a
decent level of experts and quality
of work, most will not invest money into the
game, and the project will come back at a loss to the comp
game, and the project will come back at a loss to the company.
In terms
of console quality, the
game looks
decent but not quite on the
level of Resident Evil 5 or 6.
Snake Pass is a unique puzzle physics
game presented with bright colours and
decent audio, at times it can be extremely challenging especially for some
of the collectables but this doesn't make it off putting, with it's slithering movements and thoughtful obstacles it becomes great fun for children or adults, I would have liked to see more
levels although with some
of the ones later in the
game being quite long winded it doesn't feel short, when you bundle that with the time trials for each
level you can be playing for hours and hours.
Still, there are some
decent incentives to do so; those who love open - world
games will surely appreciate Andromeda's exploration mechanics, just don't expect things to be on the
level of the most celebrated recent open - world
games.
What would be nice is if for us gold members we got a discount on
games or even some sort
of program where the more
games, dlc or video you buy gets you some sort
of break on Xbox live like a free month or something here and there with a certain
level of purchases... Anyway, if you want someone to really hate, hate Sony for not getting out there and competing and making PSN a
decent alternative.
It's a beautiful looking
game with a
decent level of challenge (on hard mode) with lots
of extras mixed into the core
game.
I'm sorry, but this is completely unacceptable by today's standards, especially when the
game presents you with a
decent level of challenge with every enemy encounter.
I could deliver the usual spiel about how you need to memorize the
levels, come up with strategies for the boss battles, figure out how to best use your weapons, and have a
decent amount
of skill to begin with in order to do well in this
game.
I love this puzzle
game genre and Space Maze comes with a
decent number
of levels to play on over a few difficulty
levels.
So far the
game looks like it has a
decent level of combat depth and puzzle solving to keep a player interested.
Cars boast a
decent level of detail, but otherwise, the
game looks like a high - end PS2, or perhaps first - generation PS3, title.
There are well designed
levels, each giving you the opportunity to make good use
of the range
of tricks on offer, which is
decent enough but the
game is to be let down yet.
You'll have a lengthy - enough campaign with a lot
of check - boxes to tick off if you fancy it, and there's an online mode wherein you create a character and
level up to gain new skills, more than what Brady can do in the main
game, but it's rough as hell without anybody else to play with, so here's hoping you'll get a nice group together and perhaps play a
decent online
game or two.
When hooked up to a
decent 4K HDR screen, the console plays
games at an astoundingly high
level of detail.
There is a score with leaderboard system within the
game and you obviously get a ton
of bonus points for keeping up combat combos and the like but you get quite a
decent amount
of points deducted for every death in the
level.
While textures are, for the most part, pretty
decent, there are quite a few very poor - quality textures used throughout the
game, mostly in the edges
of levels.
For a 80 Microsoft Points
game, you get a
decent run through 63
levels featuring five or six different types
of fish attacks to knock out the makeshift forts
of the cats.
Like any
decent action
game, there's a fair
level of challenge beyond the first stage.
The
game gives a good difficulty curve and a
decent level of challenge.
While great when you do land on one, it seems the only way to play a
decent amount
of mini
games in a
level is to have bowser chase you.