Not exact matches
A
decent character study whose main strength lies in two great performances by Foster and Harrelson, who shine in a sad
story that deals with the psychological consequences of a terrible job, but the film also suffers from some tiresome
pacing and unnecessary scenes.
When the dance is finally beat, Robert Baker... or Alabama, there's something endearing enough about the pretty points in cinematography and score work, touching occasions in entertainingly well -
paced direction, interesting spots in a colorful
story, and across - the - board
decent performances - especially the one by Evan Rachel Wood - for the final product to border on
decent, ultimately falling under the overwhelming weight of the glaring tonal and narrative incoherencies, flat humor, dramatic contrivances, problematic themes, even more problematic leads, ridiculous
story and onslaught of clichés which render Andrew Fleming's «Barefoot» an occasionally charming, but mostly mediocrely misguided romantic dramedy.
Dunwall is an amazing place in terms of the way it incorporates elements of steampunk with a victorian feel and setting a
pace that wouldn't normally suit a 1st person action game but it just flows so well and the artwork on the characters is stunning but sadly let down by a bit of collision detection which is hard to ignore, combine all this with a satisfying
story you get a really
decent game with plenty to get stuck into.
Perfect
pace, great laughs, great action, good
story, good acting,
decent musical score = 8.8 / 10
This is a movie that has a
decent story, a fairly
decent pace,
decent action and
decent acting.
Apart from that and the somewhat generic setup, the game features some beautiful environments, memorable boss fights, and a
story that clips along at a
decent pace with endearing characters and excellent voice acting (especially for the time).
A world I enjoyed spending time in,
decent gameplay mechanics, top quality quest design, good
story and
pacing, in fact just a bloody good game all round.
The thing is, starting with IV, the series had relatively complicated
stories,
decent dialogue, sophisticated world interaction and a great deal of atmospheric immersion for the time — all this in addition to developing an addictive (if initially slower -
paced) level - based grind.