Sentences with phrase «decisions in a puzzle game»

It's wonderfully freeing to be able to sit back and weigh up your decisions in a puzzle game, and it gives you ample opportunity to soak in the gorgeous artwork which feels like it's straight out of Adventure Time.

Not exact matches

From the inclusion of MyGM mode in the NBA 2K series - where players make decisions via branching dialog trees to Puzzle Quest: Challenge of the Warlords» fusion of match - three puzzling with character cultivation, RPG fundamentals are no longer restrained to the adventure game.
There are many decisions to make in this game, and it might have several paths to victory, but because these decisions are purely about optimization — more like solving a puzzle than playing a game — they make for a shallow competitive game.
There are games that provide more interesting tactical decisions, games that invest more time in the story and games that stick around and entertain you a lot longer, but there's just nothing compared to the bliss that comes from this particular blend of battles and puzzle - adventure mechanics.
EM: Many of the game's most striking details embed themselves in the environment, such as puzzles etched in the sides of cliffs or the plant - covered buildings falling to ruin, so do you see a need to create an aura of wonder and mystery guiding these decisions, or is there something altogether different at work?
Creative Director Ragnar Tørnquist & Lead Writer Dag Scheve guided me through the developer walkthrough, highlighting the puzzles, exploration, & decision making players will have in the game.
Tormentum: Dark Sorrow is the game you get when you mix the aesthetics of Dark Souls, the puzzle - solving gameplay of Professor Layton and some basic moral - decision - based branching paths, wrapping it in a point - and - click adventure.
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