These moral choices will be highlighted through «dramatic in - game sequences» created by comic book artists Chris Bachalo and Jock, which EA Montreal's Creative Director Alex Hutchinson believes «give players»
decisions real weight and resonance.»
Not exact matches
Naomi Phillips, BHA Head of Public Affairs, said, «Lord Carey's distinction between religious and «
real» homophobes is false, and should hold no
weight in the
decisions of our judiciary.
Mindless or emotional eating are the
real culprits behind
weight gain, when we feel like we are making healthier eating
decisions.
Yet it has some nagging, almost ineffable
weight, pulling it toward
real - world
decisions.
Giving an equal -
weight position to
Real Estate based upon GICS's
decision would further increase the relative overweights to small sectors and increase the underweight to the major sectors like Technology and Health Care.
So far, this could be one of a number of games, but it seems here that
real weight will be put on the
decisions that you make and the emotional toll, something that hasn't been explored much in video games up to this point, barring hamfisted attempts like Call of Duty WWII's quick photo tour of an abandoned concentration camp.
Showing what happens when a humdrum office life doesn't go according to plan, the short game examines the
weight of
decision making and consequences, both as gaming devices as
real world events.
Kitchen splashbacks are a key
decision in a project,» explains Alex Beaugeard, design director at McCarron & Co. «As vertical surfaces, they carry significant design
weight and there is a
real appetite to experiment at the moment.