Sentences with phrase «deep as any single player game»

Not exact matches

It's not a truly profound story, though, as there were moments where the game didn't delve as deeply into the moral implications of Hollow Children as it could, or even should, have, yet the final hour of this seven hour single - player campaign had me on the edge of the seat, eagerly trying to anticipate what was coming next Sure, it's not going to have you questioning your moral values or beliefs too much, but by shooter standards this is some deep stuff, making Binary Domain's story its greatest asset and worthy of your time.
Pros: - The game foregoes the traditional Monster Hunter style approach for the open world - Single - player is quite enjoyable as the story is much deeper than the previous entries - Online cooperative is the highlight of the game thanks to the more difficult missions - Carrying over characters is quite nice for those wanting to keep their character
As such, single - player games require deeper characterisation of their non-player characters in order to create connections between the player and the sympathetic characters and to develop deeper antipathy towards the game's antagonist (s).
With a cracking roster of characters, a deep suite of online options and more single player content on the way, it's hard to find fault with the bigger picture Capcom has in mind here and, assuming the online issues are dealt with quickly at launch and the rest of the game modes arrive as promised, this is looking like a perfect round.
This year's game is focused mostly on the offline experience still, and you will find a much deeper single player career then what we have seen in recent years as well.
The game will offer a deep and engaging single player experience as well as multiplayer combat involving battles of up to 20 versus 20 players.
God of War: Ascension is an action - adventure game that offers an epic single - player story mode, as well as a deep, innovative multi-player experience.
This must be Phil Spencer forcing his games as a service agenda, rather than pushing the best racing sim developers into making a rich, deep single player experience.
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