Sentences with phrase «deep game narrative»

Released in May 2014 by Machine Games, a studio comprised of a seasoned group of developers recognized for their work creating story - driven games, Wolfenstein offers a deep game narrative packed with action, adventure and first - person combat.

Not exact matches

The horrid framerate and numerous bugs make this game like tap dancing in a minefield, but the game itself is deep, with a quality narrative, superb voice acting and rich gameplay.
The Swapper isn't a mere platform puzzle game: its deep narrative side fit perfectly the gameplay.
Mass Effect 3 is an amazing game, the narrative is deep and the rpg elements are rewarding..
Now, with a confirmed 3 different Zombies experiences at launch, as well as a deeper, more detailed narrative that connects the game mode with the rest of Black Ops 4, Screen Rant can safely confirm that the rumor about more Zombies content is true as well.
The new patch for Horizon Zero Dawn adds «Story» difficulty which allows you to immerse yourself in the deep narrative of the game by making the combat less challenging.
Summary: Torment: Tides of Numenera is a fantastically written and incredibly deep role - playing game with most of its strengths firmly in the narrative department rather than its turn - based combat gameplay systems.
Half Life first released for PC in 1998 and was a revolution for FPS games; For the first time we had a deep plot with a good narrative, making us feel like we were inside a game where everything looked so believable.
The semi-open world structure, loot system, and a much deeper narrative focus work well, but are all trends being pushed by most other big games»
Injustice 2 proved that there is a large market for deep and enthralling fighting game narratives.
Minecraft: The Story of Mojang is charming fluff, a sweet tribute to a popular game, and its piecemeal «best of» style makes for a pleasant enough affirmation for fans who want nothing more than a brief glimpse behind the scenes, but for a documentary about a game in which players are compelled to dig ever deeper in search of raw material, it's disappointingly ironic how many blocks of narrative ore the film fails to unearth.
Single player games tend to trade the thrill of playing with or against other folk by giving players deeper, more interesting worlds to explore at their own pace with deeper narrative elements, with some exceptions.
Narrative nonfic seemed, at the time, to be a different ballgame both in terms of advances and royalties, but in the tech, reference, and self - help spaces, the entire game was deep discount.
For three decades the Metal Gear franchise has been more - or-less a «tactical espionage action» game — in the narrative a «deep state» government is creating walking bipedal tanks armed with nuclear weapons, and a soldier from a core group of familiar characters must sneak and infiltrate the enemy base in order to save the world from annihilation.
Need for Speed delivers on what fans have been requesting and what the franchise stands for — deep customization, an authentic open world filled with real world car culture, and a narrative that drives your game.
Fighter management sim with RPG and tycoon elements Find out who killed your father, and maybe learn something about yourself along the way Heavily story - driven, with multiple different narrative branches and game endings to discover Get as deep with stats as you like, and find your own way through extensive skill trees Gorgeous pixel visuals with 80 - 90s references and nostalgia all over the place
The original Titanfall surpassed 10 million copies sold in October and that success allowed the game's developer to delve deeper into its narrative and canon.
At nearly every turn as I would feel myself losing interest suddenly I would receive a new character that had a reverse relationship with gravity or a double jump, but this was one of the games strongest points it constantly evolved right up to the end developing a surprisingly deep narrative and really strong gameplay.
Following the gruesome style of the first game, Into the Dead 2 sees the addition of an evolving narrative, deeper gameplay, and highly crafted levels, offering players even more of an immersive and action - packed experience than the fan favourite original.
The Order appears to have a deep narrative set in an alternative historical setting (a bit like the Resistance games on the PlayStation 3) where humans are battling it out with half - breeds of animals and men.
The new game will focus on «deep customisation, authentic urban car culture, and an immersive narrative that pulls you through the game
Role - playing games (RPGs) and adventure titles are perfect when your child is in the mood to explore and discover new worlds, filled with people of different backgrounds, and become absorbed in deeper narratives.
Set in a darkly imagined, underwater Ayn Randian dystopia and rife with deep narrative and philosophical themes, the game went beyond some standard video game tropes.
Something of this spirit is translated into «Mirror's Edge Catalyst,» a parkour game that wears its narrative sensibility about as lightly as a deep - sea diving suit.
Originally developed by Irrational Games and 2K Marin, the games combined unique and iconic locations with deep, twisted and sometimes terrifying narrative.
It's certainly an interesting premise, and if the game's narrative dug deeper into it, it could have been a first class RPG.
The video itself is narrated by Senior Producer Ben Mattes and Gameplay Director Michael McIntyre at WB Games Montréal and guides viewers through the mechanics of the new title, highlighting the game's deep combat system and narrative.
The story is simple at first, but gradually evolves as the game progresses with a deeper narrative as you push forward.
My taste of the first two games left me wanting to explore this world more, with its Austin Wintory soundtrack, deep narrative, and hand - drawn animation.
The game does an exceptional job at placing you in the story and creating deep emotions during important parts of it's narrative.
Obviously we work in a professional climate where most people simply do not give a shit about «elevating the medium» or about «making games that are more socially responsible» or more specifically about integrating moral or ethical decisions into gameplay or game narrative in order to offer deeper messages to our audiences.
It has a deep lore and history for those who look for it, a diverse roster of characters without belonging into most of the awful tropes they usually fall prey to, a simple yet really customizable combat system, and one of the better narratives I've seen in a video game.
From their smart, tactical gameplay to their dramatic narratives full of memorable characters, the D&D RPGs represented something gamers had never seen before and have hardly seen since: Role - playing adventures that combined deep gameplay systems with accessible interfaces, attractive graphics, sweeping scores, gripping stories and clever scripts.
Single player games tend to trade the thrill of playing with or against other folk by giving players deeper, more interesting worlds to explore at their own pace with deeper narrative elements, with some exceptions.
«The Batman: Arkham Origins Official 17 Minute Gameplay walkthrough video features Senior Producer Ben Mattes and Gameplay Director Michael McIntyre at WB Games Montréal as they guide viewers through the mechanics of the new title, highlighting the game's deep combat system and engrossing narrative.
With that said, the game is enjoyable, if you can get sucked into the narrative or the deeper gameplay mechanics.
Being deliberately vague here, as I wish not to delve deep into the details of the games story, much in the same way you wouldn't want a movie spoilt, its strength comes from its narrative, after all, this is a playable cinematic experience.
The storyline and narrative was incredibly deep, notably more so than most prior installments, and much of Hyrule's past and ultimate fate were revealed through the game's events.
I don't really play Sonic games for a deep narrative, and while the presentation and cutscenes, along with voice acting, were good, I never felt connected to the story or cared about it.
Need for Speed will feature «deep customization, authentic urban car culture, a nocturnal open world, and an immersive narrative that pulls you through the game
It is probably one of the most in - depth parts of any Resident Evil game, and should other games evolve on this type of narrative, it could make for a more deep, meaningful and interesting twist on zombie story - telling.
The narrative story itself isn't all that amazing but when you add the ability to listen in on audio recordings or reading notes spread across the world, the overall lore and story of the game can be fleshed out to become more interesting and deep.
Knee Deep looks like a new spin on story / narrative - driven games that I'm excited to see unfold in the next couple of months.
The tale never takes itself seriously and RPG fans looking for a deep narrative won't find that here, but the quirky and comedic nature of the game certainly offers enough to keep you absorbed into everything that's going on.
Deep Story: These games have elaborate narratives and a wide cast of characters with different personalities and interesting backstories you can interact with.
While both Bioshock and Half - life offered an «amusement park ride» style narrative, driving the player through scenes with talking heads explaining the story thus far, neither game exhibited a terribly deep story.
With her we'll be exploring the open world Horizon Zero Dawn has to offer while we dive deeper into the game's narrative.
Soulblight seems to have a very deep narrative (though I only got the bare bones playing the demo), some intense combat (the first boss rolled me), and a boatload of items and weapons to use, so you'll be able to play this game for hours on end as a variety of different characters.
Many fighting games feature barebones excuses for narratives, but Injustice 2 is well - written and shouldn't overwhelm anyone unfamiliar with some deep cuts from the DC roster, like Doctor Fate and Atrocitus.
There appears to be a very deep narrative behind the game and we hope that Remedy can really utilise the concept when it comes to the gameplay.
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