Sentences with phrase «deep game systems»

There was also an explanation of how Gorgon veers off from the mainstream MMO design and appeals to players looking for that classic MMO feel: «Project Gorgon was designed around the idea of letting you explore deep game systems.
Players can enjoy numerous battle strategies via the simple but deep game system featuring mechanics such as «Throw Back» and «Projectile Bounce Back».

Not exact matches

There's a whole weapon crafting and upgrading system that honestly feels tacked - on for the sake of making the game feel deeper than it is.
Yes, contrary to other games — in which Guardiola used his talismanic skipper, Lahm, as the midfield pivot in his favored 4 -1-4-1 system — he played Kroos as the deep lying midfielder and, with Alaba and Lahm bombing forward from their Left and Right - Back positions, respectively, Bayern didn't have bodies in their own half, to thwart Real Madrid's counter-attacks.
I think deep down MR Wenger is losing his confidence the pressure might be getting at him but on another note we are talking about soccer and if you play it you will know that you will lose games the most important thing here is to pick up the boots and go again and work out a system to win
Longtime athletic director and coach Brad Gunter Jr. and «The System» are back with a 13 - deep rotation of players who logged minutes in every game.
Neural networks, the systems that enact the knowledge acquired by deep learning, can help limit the potential situations factored by the algorithms because they have been trained on the behavior in the game.
IBM's megacomputer, Watson, creamed the hominid competition at the quirky, punny, idiosyncratic Jeopardy! This contest, calling on such skills as language, grammar, and wordplay, is among the most human of games — much more so than the mathematical system of chess, which IBM's Deep Blue mastered in the 1990s.
There's still room for improvement, but as it is Codename: S.T.E.A.M. is an interesting turn based game, bestowed by a deep and complex combat system, albeit a bit slow.
The game improves upon the old title with a deeper fighting system and light RPG elements.
This roguelike action games has a deep combat system and a very well designed structure.
A very enjoyable survival game, with gorgeous environments and deep simulation systems.
The gameplay mechanic can entertain who seek immediacy, but surely fulfills even the hardcore gamer needs, thanks to a deep system which involves Focus Attack Dash Cancel and impressive Juggle Combos.
Arc System Works delivered what might be the best story mode ever created for a fighting game and a battle system so deep and rewarding, that make this game the strongest contender for «Fighting Game of the Year&rSystem Works delivered what might be the best story mode ever created for a fighting game and a battle system so deep and rewarding, that make this game the strongest contender for «Fighting Game of the Year&raqgame and a battle system so deep and rewarding, that make this game the strongest contender for «Fighting Game of the Year&rsystem so deep and rewarding, that make this game the strongest contender for «Fighting Game of the Year&raqgame the strongest contender for «Fighting Game of the Year&raqGame of the Year».
With Alienation Housemarque rises to the big leagues thanks to deep and diverse loot and upgrade systems that benefit an already utterly enjoyable action game.
The Flame in the Flood is a superb rogue - like survival game with a deep crafting system, charmingly beautiful presentation, and challenging gameplay that entices you back time and time again to try and best your previous run.
True gamers do not hold bias on any system unless they know deep down that their system does not measure up to the others in all - around attractiveness.
Gear will be the most intimidating system in the game as one can fall down a deep dark hole when it comes to equipping a hunter.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
The design structure still tends to rely too much on kill rooms, but the surprisingly deep and fun combat system that emerges over the course of the game mostly mitigates this flaw.
The game systems are deep and allow for a vast amount of customization, though they can be exploited in ways that make the game too easy.
For those of you who may be unfamiliar with the DOA series, all of there games have two things in common, which are that they are fast paced and that they all have very deep countering system which is still prevalent in this version as well.
In particular, several different elements of the game have been overhauled to make use of these systems» more powerful hardware, including seamless online cooperative play, revamped menus, much deeper character customization, and a general open - world vibe that wasn't possible on past consoles.
Everything from the deep and super customisable character creation to the combo - based battle system, Blade and Soul is one of most fluid online multiplayer games released in China to date.
MVP Baseball for the PS2 was really a deep game that had a great minor league system that went along with a great franchise mode.
Fun and deep turn - based tactical gameplay, colorful and stylized graphics and level design, and the extensive upgrade and progression system all come together in a quirky and enjoyable result to provide strategy game fanatics an excellent new IP to sink their teeth into.
The combat system is deep enough to appeal to seasoned hunters and once the game opens up there's plenty of variety — the multiplayer angle remains untested for now, but those familiar with the way Capcom's game worked (or, to a lesser degree, SEGA's Phantasy Star Online) will appreciate this portable - focused adventure.
Gamers looking for a complex, challenging combat system or a particularly deep storyline will probably not find Chrono Trigger DS quite as mesmerizing, but on the whole, it should find a fairly wide appeal thanks to its overall high quality.
Although the game wants to go a bit deeper than this and offers a progression system for your collected heroes, as well as a craft system that allows players to create talismans and potions that can be equipped before fights.
Just like in other games, there are different types of artes and if you study all of the tutorials, there's the possibility of a really deep battle system for those dedicated fans who want to master the fight.
Summary: Torment: Tides of Numenera is a fantastically written and incredibly deep role - playing game with most of its strengths firmly in the narrative department rather than its turn - based combat gameplay systems.
Digging deeper into Vita's library isn't a perfect solution; PS4 still needs more big - ticket games to keep its owners happy and court new buyers, and porting Vita's best games would nullify the few remaining reasons to buy the system, not to mention bringing over third - party titles like Danganronpa would require an external push.
While new players can jump into Monster Hunter World without fear of being overwhelmed by its complexity, the reality is that at some point, all players will need to take a deep dive into the game's weapon, upgrade and combat systems.
Last February's Nioh, a new IP from Koei Tecmo that suffered a lengthy development, turned out to be a rather stellar game that coupled the systems of a Souls game with the deep combat mechanics from Team Ninja's past work — which includes Ninja Gaiden and Dead or Alive.
With deep inventory and action systems, the game mixes and matches the two to provide a very challenging game.
The semi-open world structure, loot system, and a much deeper narrative focus work well, but are all trends being pushed by most other big games»
LONGEVITY - 9: Hundreds of hours of unique and interesting story - based questing, a deep crafting system, an excellent 3 - faction war, and a much - improved form of alternate advancement in the new Champion System make for a game you could play for months and not run out of things system, an excellent 3 - faction war, and a much - improved form of alternate advancement in the new Champion System make for a game you could play for months and not run out of things System make for a game you could play for months and not run out of things to do.
To get fans ready for the Dec. 1 launch of the Xenoblade Chronicles 2 game, Nintendo presented a deep dive into elements of the massive game, including the vast environments, battle system and characters.
Monster Hunter World is the first game in the long - running action RPG franchise which properly caters to both hardcore fans enamoured with its endlessly deep gameplay systems and newcomers intrigued with the premise of hunting down exotic fantasy monsters — thanks to smart streamlining of its more obtuse elements and substantial improvements to its online multiplayer options which make progression a lot easier for newcomers or those who don't have 50 hours a week to sink into the game on their own.
It's true Monster Hunter: World throws a lot of complex systems and concepts at you throughout the duration of playtime, and it's definitely not a pick - up - and - play game or a title for those who don't have the time necessary to sink into its very deep RPG systems — if you do, though, stick with it and you'll be rewarded with an endlessly complex and satisfying gameplay loop of exploring, hunting and crafting, whether solo or with a friendly squad.
throws a lot of complex systems and concepts at you throughout the duration of playtime, and it's definitely not a pick - up - and - play game or a title for those who don't have the time necessary to sink into its very deep RPG systems — if you do, though, stick with it and you'll be rewarded with an endlessly complex and satisfying gameplay loop of exploring, hunting and crafting, whether solo or with a friendly squad.
is the first game in the long - running action RPG franchise which properly caters to both hardcore fans enamoured with its endlessly deep gameplay systems and newcomers intrigued with the premise of hunting down exotic fantasy monsters — thanks to smart streamlining of its more obtuse elements and substantial improvements to its online multiplayer options which make progression a lot easier for newcomers or those who don't have 50 hours a week to sink into the game on their own.
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Combined with the incredibly stupid spin attack, and the more standard attacks you use in human form, the game actually provides a fairly deep battle system.
In a short message posted on the game's Steam page yesterday, the title's community manager announced that Friday January 6 at 7 pm CET (1 pm EST / 10 am PST) would be the time the team would take an hour out of their day to delve a little deeper into the game's building system.
This system improves feedback to players beyond the vague «resource» system of the first game, but also lets players truly dive in the deep end of tactical analysis and high level play.
In response it has created a fighting game focused on individuality and expression, with deep systems that reward studious players but also accommodate casuals.
The fighting system is surprisingly deep, with the basics — punching, kicking, jump attacks — being easy enough to use to carry the amateur players through most of the game.
Progression is deep rooted into the game's loot box system by design, and it's virtually impossible to level up the character class of your choice.
There's far more at play here than just blasting mechanised velociraptors, thanks to an intricate scavenging and crafting system that provides a deep and engaging long game.
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