Sentences with phrase «deep gameplay from»

Innovative, deep gameplay from designer Keith Burgun -LRB-[i] Auro: A Monster - Bumping Adventure, 100 Rogues [/ i]-RRB-
However, it is possible to get some pretty deep gameplay from off - the - shelf tools.

Not exact matches

Running with this, we decided to centre the gameplay around collecting a mysterious substance from deep space, which would later be named «Element Alpha».
Stacked could benefit from more polish and deeper player customization (no, we don't want to look fat and balding, even if we are), but its actual gameplay is solid, and the creepy I'm - watching - you - so - I - can - destroy - you vibe can only help your real - world strategy.
Hearthstone, the newest card game from Blizzard, will keep you hooked for hours thanks to the amazing presentation and the tactical, deep gameplay.
While not as deep as something you'd see from the likes of Platinum Games, the general gameplay hook is there, combining fast - paced melee combo attacks with some gunplay and strategic combat.
The opening train sequence is one of the coolest parts of the entire series, and while the character swapping mechanic isn't the deepest gameplay addition, it adds a sense of cooperation missing from the other games.
but this game has: smoother gameplay, better combat, arm switching for cover, an amazing campaign, tighter and more intense multiplayer, deeper customization, more maps, maps from the past, improved visuals, great music to fit the game, and finally yes an escalations mode but it does feel different enough in some areas to be a small plus.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
It would have surely benefited from more time spent on polishing and adding deeper gameplay.
So for a quick summary Gameplay is far from deep and ultimately does not rely on the players ability at all making it hard to call fulfilling for doing anything through gameplay, yet the aesthetics are amazing beautiful scenery and more content (not necessarily play time) than any other console game can offer (does nt really beat out the pc games sGameplay is far from deep and ultimately does not rely on the players ability at all making it hard to call fulfilling for doing anything through gameplay, yet the aesthetics are amazing beautiful scenery and more content (not necessarily play time) than any other console game can offer (does nt really beat out the pc games sgameplay, yet the aesthetics are amazing beautiful scenery and more content (not necessarily play time) than any other console game can offer (does nt really beat out the pc games so much).
Publisher Deep Silver and Dambuster Studios today revealed a bit of the gameplay we can expect from Homefront: The Revolution.
Larkspur, Calif. — April 27, 2017 — Codemasters & Deep Silver today released a new DiRT ® 4 ™ gameplay trailer showcasing the breadth of racing that fans will be able to experience on the PlayStation ® 4 computer entertainment system, Xbox One, the all - in - one entertainment system from Microsoft, and Windows PC via Steam for $ 59.99 on June 6th.
Code Vein and God Eater director Hiroshi Yoshimura explains that Code Vein aims to pair the challenging thrill of «high pressure» Souls - like combat gameplay with some of the elements that set God Eater apart from its rivals — deep story, anime visuals and a winding plot.
I think this was a developmental year for the gameplay, the extensions from the original game made for a deeper experience but the modes really lacked the depth that would normally keep you coming back for more in a tennis title.
However, as a package, the game excels, with solid gameplay, deep modes and everything you would want from a hockey game.
As your career progresses, you'll take control of over a hundred farming vehicles and machines, faithfully recreated from the biggest names in the industry (Challenger, Fendt, Valtra, Massey Ferguson, etc.) With deep, immersive gameplay, a large open world, and a huge fleet of vehicles including brand new machines, Farming Simulator invites you aboard the largest farming simulation ever created!
But unfortunately the lack of any deep gameplay modes stops this one from becoming a top fighting title for the PS2.
There are some irritating aspects to RE7's gameplay that had me rolling my eyes at points, and the game could have benefited from a deeper look at whether certain elements were actually «scary» rather than just «annoying.»
The developers made it clear from the beginning that this game would be less story heavy, less deep in meanings and themes, and more focused on gameplay, but all in all, this story sounded intriguing and like a nice addition to the canon of the series.
One of the scrapped concepts for FFXV DLC was a PSVR FPS title and, although the development team eventually settled upon the fishing angle (pun totally intended) and elected to release the game as a stand - alone experience rather than additional base game content, certain elements from the FPS prototype still managed to find their way into the core gameplay loop here in Monster of the Deep.
Days Gone was revealed back at E3 2016, and now that we get closer to its release we are able to see more gameplay coming from the different web and paper magazines that have had a chance to look deeper into it.
A fishing game isn't the immediate thing you'd think of when considering potential gameplay directions for titles spun off from the mainline Final Fantasy series; after thirty years we've seen more than our fair share of deviations from the established JRPG formula the franchise helped popularise, including forays into real time strategy and even Chocobo racing games, but FFXV: Monster of the Deep truly stands out as an oddity amongst even those initially curious choices.
Although I will have to say that I don't know much about Deep down yet... it looks great, but from what I hear it's like playing a movie, no real gameplay /
Deep Silver has revealed the first gameplay trailer from their upcoming arcade Hack «n» Slash title Sacred 3.
This holds true in the most part for Judgment: Apocalypse Survival Simulation, I just suspect that the gameplay isn't deep enough to warrant too many play - throughs from anyone except the most avid Survival Game fan.
The first Blackguards was a well received strategy title from the minds as Daedalic Entertainment, and the recently released Blackguards 2 continues that trend with the same deep gameplay, followed up by some wonderfully unique characters.
The gameplay systems which drive this survival - horror open - world crafting experience are as super deep as the original PC version, but the constant bugs, crashes, glitches and other technical let - downs may deter a large portion of home console players from becoming dedicated fans.
Bioshock: Infinite took players from the deep sea setting of Rapture to the floating city of Columbia, expanding on many of the gameplay concepts from the original games.
Black Ops 4 is taking a deep dive into what fans enjoy about the Call of Duty franchise, from both gameplay and continuity standpoints.
Gameplay comprises of a 2D map in which your characters must solve puzzles whilst also fending off the enemy forces looking to repel you from travelling deeper into the city.
These 4 arcade games from the 1980's feature classic characters with simple rules and deep gameplay that have provided...
The gameplay for Nightmares from the Deep 3: Davy Jones is not anything groundbreaking for the genre.
FEATURES: ▸ Turn - based passionate battles with innovative interactions and extremely deep strategic gameplay ▸ Activate many unique and varied heroes to master all kinds of powerful skills and abilities ▸ Hexagon tactical gaming board allows creation of endless possibilities ▸ Customize your team with tons of skill combinations ▸ Explore different game modes and find the best way to layout teamwork ▸ Encounter different challenges of opponents from all over the world in real - time ▸ Fast - pace game on mobile device allows you to conquer whenever and wherever ▸ Share your ideas and experiences with other players for more EXPECTABLE CONSTANT UPDATES — New heroes — Exciting events — Regular updates and adjustments based on your feedback and suggestions Have any questions, issues or advice for TBT from Nebulium Games?
A combat - free, third - person platformer from an indie developer may sound like it doesn't have much to offer, and if you're only interested in incentive - based gameplay you'd be right What is does have in spades is mood, using traditional gameplay mechanics to draw you deep into its non-traditional, high - score eschewing world.
However, there is some joy from the Deep Silver press release, as they did announce that there will be some new gameplay footage to show - off at E3 next month, which will include a «never before seen game environment», so I can't wait for that one.
From their smart, tactical gameplay to their dramatic narratives full of memorable characters, the D&D RPGs represented something gamers had never seen before and have hardly seen since: Role - playing adventures that combined deep gameplay systems with accessible interfaces, attractive graphics, sweeping scores, gripping stories and clever scripts.
One of the scrapped concepts for FFXV DLC was a PSVR FPS title and, although the development team eventually settled upon the fishing angle (pun totally intended) and elected to release the game as a stand - alone experience rather than additional base game content, certain elements from the FPS prototype still managed to find their way into the core gameplay loop here in Monster of the Deep.
A fishing game isn't the immediate thing you'd think of when considering potential gameplay directions for titles spun off from the mainline Final Fantasy series; after thirty years we've seen more than our fair share of deviations from the established JRPG formula the franchise helped popularise, including forays into real time strategy and even Chocobo racing games, but FFXV: Monster of the Deep truly stands out as an oddity amongst even those initially curious choices.
Taking a deeper look at the horror players will see in the release of the title early next year, players are introduced to Marguerite Baker and another mysterious female character in this latest gameplay sequence taken from the main game.
«My past experience working for Bethesda, developer of Fallout and Elder Scrolls, allowed me to understand how the top developers from the PC and console era created games with deep stories and innovative gameplay,» Liu detailed.
From what we have seen thus far, UFC 2009 Undisputed is shaping up to be a strong fighting game, with deep gameplay mechanics.
The mechanics also aren't deep enough in order to make it a fun distraction to take part in for too long, as the mechanics have been dumbed down to a point that it won't detract too much from the actual RPG gameplay.
While this update of the classic action - RTS hybrid is far from perfect, there's a certain undeniable charm to Gaea Mission's deep, open - ended gameplay that manages to overshadow the flawed AI and poor pacing.
Inspired by huge stories like Game Of Thrones or The Black Company, Banner Saga is intended to engage players emotionally by allowing them to build relationships with the game's characters and shape the outcome of the story through a deep array of possibilities from conversational choices and gameplay decisions.
Cherry Tree High Comedy Club is just one step away from being a visual novel so if you want action & deep gameplay, look elsewhere.
Matt has worked on 14 released AAA titles at studios such as Traveller's Tales, Crytek UK and Deep Silver Dambusters, under roles from engine programming to audio to gameplay to special effects.
This puzzle filled action - adventure title has lots to offer, from a beautiful and moving soundtrack accompanied by a heavy and deep isolated atmosphere, to one of the best sets of gameplay mechanics I've seen in a game of this genre.
Zodiac blends classic elements from Japanese Role - Playing Games (RPGs) with beautifully 2D hand drawn art, creating a gameplay experience that is as deep and engaging as it is stylish.
Built from the ground up, enjoy breathtaking visuals, enhanced audio and improved, deeper gameplay as New «n» Tasty reignites the original Oddworld game using the latest next - generation technology.
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