Not exact matches
Summary: Torment: Tides of Numenera is a fantastically written and incredibly
deep role - playing game with most of its strengths firmly in the
narrative department rather than its turn - based combat gameplay
systems.
The semi-open world structure, loot
system, and a much
deeper narrative focus work well, but are all trends being pushed by most other big games»
Matthew Heineman's documentary Cartel Land was a shock to the
system, taking us
deep into the belly of the border drug war, and Sicario serves as a perfect
narrative companion, exploring the seedy underworld through a more poetic, explicitly violent lens.
The single - player campaign is drop - in - drop - out with «a
deeper narrative - led campaign, streamlined inventory and control
system, a refined enemy and squad AI
system, player class roles including customisable XP upgrades and loadout choice, close - quarters combat, new air support options and comprehensive tutorials» all on the developers» to - do list.
The video itself is narrated by Senior Producer Ben Mattes and Gameplay Director Michael McIntyre at WB Games Montréal and guides viewers through the mechanics of the new title, highlighting the game's
deep combat
system and
narrative.
It has a
deep lore and history for those who look for it, a diverse roster of characters without belonging into most of the awful tropes they usually fall prey to, a simple yet really customizable combat
system, and one of the better
narratives I've seen in a video game.
From their smart, tactical gameplay to their dramatic
narratives full of memorable characters, the D&D RPGs represented something gamers had never seen before and have hardly seen since: Role - playing adventures that combined
deep gameplay
systems with accessible interfaces, attractive graphics, sweeping scores, gripping stories and clever scripts.
«The Batman: Arkham Origins Official 17 Minute Gameplay walkthrough video features Senior Producer Ben Mattes and Gameplay Director Michael McIntyre at WB Games Montréal as they guide viewers through the mechanics of the new title, highlighting the game's
deep combat
system and engrossing
narrative.
Dives
deep into things such as
systems design,
narrative design and his ultimate mission of recreating the golden age of late 90s Squaresoft.
Significant Objects, by Belfast born photographer Jim Mc Keever, is a visual
narrative constructed of a soft, almost sepia toned and at times pastoral series of innocuous images that belay the
deeper darker truth of one mans lifetime experience of unremitting physical, and sexual abuse at the hands of his «protectors» within the care
system.
Combined with the use of a restricted viewpoint, repetition and flat
narrative, my work seems more likely to generate feelings of futility, frustration and perhaps humour which, in some cases, might give way to a
deeper contemplation of the
systems within which we live.