Sentences with phrase «deep space action»

After a three video countdown, the trailer for Prometheus has finally arrived and while it doesn't reveal much in terms of the film's plot, the Alien connections are certainly there as is some terrifying deep space action.

Not exact matches

Sanchez on the right further from the goal with enough space to explode forward in quick attack, Cazorla on the opposite side with room to man the Central Midfield like he has always done, opposite action from Sanchez... the two can interchange wings as they are both very apt from both wings, with a telepathic understanding with Sanchez more amenable to move the ball forward from the deep but Cazorla more amenable to defend from the deep.
A gorgeous looking, content - heavy slice of space shooting action with a deep plot, set in a lore filled universe that has taken years to mature during a decade since the Galaxy on Fire series premiered in the mobile market.
With an additional 4 to 7 pages, Bendis would have plenty of space to delve deeper into the characters, and still be able to give us a monthly dose of action.
Having the playing surfaces juxtaposed against the black background gives the feeling of battling alien invaders in deep space and helps to always keep you focused on the action.
Metroid: Other M marks an unprecedented collaboration with world - renowned developers Team Ninja, and provides fans with high - energy, action - packed game play as it delves deeper into the back story of famed deep - space bounty hunter Samus Aran.
Considering how action - packed Star Trek: Deep Space Nine was, itꞌs somewhat bizarre there are so few games associated with it.
Xenosis: Alien Infection, a game built by NerdRage Studios Ltd. is a top - down action adventure survival game set in a sci - fi setting where you play as a «deep space» salvage hunter that discovered the remains of a startship known as the «Carpathian», which was thought to be destroyed in a mission dating back fifty years ago.
«We are utilizing years of experience in the online game space to deliver innovations to the MOBA genre with a game that features fast - paced action, a major story arc, destructible environments, catastrophic events and a deep roster of iconic DC Comics»
Tales from Deep Space is an side - scrolling action - adventure title that sees players tapping and dragging on the screen to move.
Xenosis: Alien Infection, a game built by NerdRage Studios Ltd. is a top - down action adventure survival game set in a sci - fi setting where you play as a «deep space» salvage hunter that discovered the remains of a startship known as the «Carpathian», which was thought to be destroyed in a mission dating back fifty years -LSB-...]
It features: — 3D real - time sandbox game built with Unity game engine — metallic shader, lighting, particle effects, lens flare, explosions, fx — space combat RPG with extensive skill tree — open and living universe where 600 + ships fly around autonomously — epic story with dialogue system that allows real choices — recruit 6 wingmen and 2 can fly with you at a time — even discover romance with another wing pilot — recruit 5 corporate pilots who can fly trade routes on your behalf — trade, fight, mine, pirate, scan for derelict ships and wormholes — many mission types: epic, freelance, dynamic, wingman acquisition, faction loyalty — deep combat mechanics, AI, and faction standings — 20 + ships, 180 + modules, 33 solar systems with a unique follow - through - warp mechanic — 15 + factions to vie favor or destroy — cinematic camera shows you the action when it happens — fly manually with or without Newtonian physics or use autopilots exclusively — 22 track theatrical - quality award - winning soundtrack by renown composer, Sean Beeson — cloud save lets you continue your game at home or on the go MEMORY: Dangerous uses a lot of memory during play, so if you have an older device, please close extraneous programs and reboot prior to playing.
At a time when typical horror games are more action - adventure, content with delivering cheap thrill over deep chills, Frictional have created something that has been crowned the new touchstone of video game horror, usurping the thrones of Silent Hill, Resident Evil and Dead Space.
Armed only with a bag of jellybeans that enable the blob to transform into various helpful forms such as ladders, trampolines, cannons, parachutes, and even a rocket, they will progress through forty stages of puzzle platforming action that takes them across the planet and deep into space.
, curated by Andrea Salerno and Carmen Zita, Salvatore Ferragamo Gallery, NYC 20th Anniversary, Galerie Gabrielle Maubrie, Paris, France 2005 Faith, Real Art Ways, Hartford, CT Kiss: When a Kiss isn't just a Kiss, Contemporary Art Galleries, University of Connecticut, Storrs, CT Superfat, curated by Joshua Altman, Brooklyn Fire Proof, New York Frontier, Roberts & Tilton, Los Angeles, CA Bodies of Evidence, The RISD Museum, Providence, RI History of Disappearance: Live Art from New York 1975 — Present, Works selected from the Archives of Franklin Furnace, Baltic Centre for Contemporary Art, Gateshead, United Kingdom Springtide, Institute of Contemporary Art, Philadelphia, PA Fear Gear, curated by Euridice Arratia and Elizabeth Beer, Roebling Hall, New York 2004 The Realm of the Senses, James Cohan Gallery, New York, NY The Print Show, Exit Art, New York, NY Dimension: Folly, curated by Roberto Pinto, Galleria Civica di Arte Contemporanea, Trento, Italy (performance) Camera / Action, Museum of Contemporary Photography, Columbia College, Chicago, IL Sympathetic Nerve, Capsule Gallery, New York Self - Evidence: Identity in Contemporary Art, DeCordova Museum, Lincoln, MA Videoplayground, Galerie Alain Gutharc, Paris, France 2003 Occurrences: The Performative Space of Video, The School of the Art Institute of Chicago, Betty Rymer Gallery, Chicago, IL Only Skin Deep: Changing Visions of the American Self, International Center of Photography, NY, NY (catalogue) Im Balance: Video Works by Janine Antoni and Patty Chang, Herbert F. Johnson Museum of Art, Cornell University, Ithaca, NY Moving Pictures: Contemporary Photography and Video from the Guggenheim Museum Collections, Guggenheim Museum Bilbao, Spain (catalogue) Black Belt, curated by Christine Kim, The Studio Museum in Harlem, NY, NY (catalogue) traveling to: Santa Monica Museum of Art, Santa Monica, CA, 2004/2005 10 Year Anniversary Exhibition, Yerba Beuna Center for the Arts, San Francisco, CA Paradigms, curated by Louky Keijsers, Longwood Arts Center, Bronx, NY Coup de Coeur (A Sentimental Choice), CRAC ALSACE, Altkirch, France Skowhegan 2002/2003, Institute of Contemporary Art at Maine College of Art, Portland, Maine (catalogue) Still Waters, Roberts & Tilton.
Working in underutilized spaces to share diverse narratives of place, they believe that the arts can inspire each of us to engage with a deeper understanding of the world we live in, prompting action and change.
George Domantay has created performances and performance installations at many venues in Southern California including LACE, Deep River, UC Irvine, UC Riverside, Mount Saint Mary's College, Track 16 at Bergamot Station, RAID Projects, FAR at the Los Angeles Zoo, Action Space at the Brewery, Lemoyne Kennels, Spaceland, Intersections Eagle Rock, and as a featured performer at the 2003 fundraiser for the Los Angeles Community Garden Project.
His work has also been the subject of important group and solo shows throughout the span of his almost 50 - year career, including Against the Grain: Wood in Contemporary Craft and Design, Museum of Art and Design, New York (2013); superhuman, Central Utah Art Center, Ephraim (2012); Reenactor, Williams Center Gallery at Lafayette College, Easton, PA (2012); The Last Newspaper, New Museum, New York (2010); 30 Seconds Off an Inch, The Studio Museum in Harlem, New York (2009); Corbu Pops, Carpenter Center for the Visual Arts, Harvard University, Cambridge, MA (2009); Thirty Americans, Rubell Family Collection, Miami (2008); Black Is, Black Ain't, Renaissance Society at the University of Chicago (2008); Drawing, Dreaming, Drowning at Art Institute of Chicago (2008); Art After White People: Time, Trees, and Celluloid... at Santa Monica Museum of Art, Santa Monica, CA (2007); William Pope.L: The Black Factory and Other Good Works, Yerba Buena Center for the Arts, San Francisco (2007); 7e Biennale de l'Art Africaine Contemporaine, Dakar, Senegal (2006); Double Consciousness: Black Conceptual Art since 1970, Contemporary Arts Museum Houston (2005); The Interventionists: Art in the Social Sphere, Massachusetts Museum of Contemporary Art, North Adams (2004); The Big Nothing, Institute of Contemporary Art, University of Pennsylvania, Philadelphia (2004); Only Skin Deep, International Center of Photography, New York (2004); William Pope.L: the friendliest Black artist in America at ICA at Maine College of Art, Portland, DoverseWorks Artspace in Houston, Portland Institute for Contemporary Art, ME, Artists Space in New York, and Mason Gross Art Galleries at Rutgers University in New Brunswick, NJ (2002 - 2004); eRacism: Retrospective Exhibition, Institute of Contemporary Art at Maine College of Art, Portland (2002); eRacism: White Room, Thread Waxing Space, New York (2000); Eating the Wall Street Journal and Other Current Consumptions, Mobius, Boston (2000); and Out of Actions: Between Performance and the Object, 1949 — 1979, Museum of Contemporary Art, Los Angeles (1998).
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