Sentences with phrase «deep this game actually»

I knew this game was a puzzle game, but I was surprised about how deep this game actually would get.

Not exact matches

But this time he has time to think deep about a squad that can actually beat Barca at least in a home game.
So they dug down deep and began to mount their comeback... In the closing minute of the Game they were able to actually tie the Game up at 84.
I think his deep English role is what we need at Arsenal, less injuries and then he can actually grow and will be WC, the odd game he can move up and do his magic.
One thing worries me about this game: when UTD played City and went down to 10 men they dug deep and actually had City on the back foot at the end of the game.
Walcott is only a better finisher and maybe a little bid faster, however, sterling has qualities like dribbling and penetrating, passing, and less injury prone player... Actually players like sterling would help us to break down organized and deep defense line (yesterday game as an example)... Ox is more similar to sterling but you all know Ox is very very injury prone player... I think if sterling to leave liverpool for an English club, then it will be for city or chelsea because they can afford better offer and salary...
A second DM IS a good signing — but I'd prefer someone who can act as cover as opposed to actually displacing coq — someone with a bit more passing scope would be nice but honestly in the games we NEED a DM, we probably don't need our deep lying player making inch perfect passes either.
People say that Cazorla + Ozil is not the right combo but truth is that Cazorla played deep the last games so that he can actually cut the losses made by Ozil making a bad pass or tackle.
I don't believe this actually happened in this game, but this formation could be used to take a shot downfield if the defense is going to sacrifice a deep safety like that.
Though a group or several groups that actually role play in their games may transform the experience to something on a deeper level.
It is expansive, deep and very, very rich that it actually justifies the existence of Xenoblade Chronicles X, but before I can even talk about the game, I will need to say a few words on its history first.
Combine all this with the ability to actually fight alongside the monsters you down, and Final Fantasy Explorers appears at first glance to be a game that's deeper than a lovelorn teenage poet.
There are some irritating aspects to RE7's gameplay that had me rolling my eyes at points, and the game could have benefited from a deeper look at whether certain elements were actually «scary» rather than just «annoying.»
Combined with the incredibly stupid spin attack, and the more standard attacks you use in human form, the game actually provides a fairly deep battle system.
I did remark on the stream that I had no clue who the game was actually for — the Monster Hunter games are deep and complex, and Explore seemed to simplify a lot of that down to an extreme degree in the name of simplicity, which kind of left it in this limbo of being a game for nobody in particular.
Actually, Coleman was deep into his work on games when he got the call to pursue the wide - ranging examination of school conditions and achievement that would eventually become «Equality of Educational Opportunity,» or EEO, more popularly known as the Coleman Report.
I mean, do we really have to play this game, where because I'm who I am and you're who you are, we pretend that the word «fuck» doesn't exist, and while we're at it, that the action that underlies the word doesn't exist, and I just puke up a bunch of junk about how some teacher changed my life by teaching me how Shakespeare was actually the world's first rapper, or about the time I was doing community service with a bunch of homeless teenagers dying of cancer or something and felt the deep call of selfless action, or else I pull out all the stops and give you the play - by - play sob story of what happened to my dad, or some other terrible heartbreak of a thing that makes you feel so bummed out you figure, what the hell, we've got quotas after all, and this kid's gotten screwed over enough, so you give me the big old stamp of approval and a fat envelope in the mail come April?
I really think Daniel Mullins managed to do the impossible with Pony Island: make a game that satirizes the gaming industry, has a deep and dark hidden story, and is still actually a lot of fun to play.
Bioware games have fantastic stories and really deep characters with the added bonus of you actually playing as one of them, making decisions that really impact the world around you.
Then, as we went through and actually played the game, we would make those «points» larger, smaller, or move them around, incorporating the things that we felt, while playing deeper into the game itself.
Originally promising branching side - quests, deep NPCs and a plethora of locations to explore what we've actually gotten is a much simpler game, albeit one that attempts to keep some of its original vision with the inclusion of multiple endings and a few other things.
Since its debut, sales have been in the top 5 on sales charts and reviews have been solid; you can actually read our review of Little Nightmares to find our deeper thoughts on the game.
The real brilliance of the game actually comes from a little mod I found hidden deep within the code of the game named something like «Menaga Disega».
I'm more cautious of the randomized variables being more superficial than actually deep and game changing.
Even if I'm nowhere near ready to make an EVO run — and, honestly, probably never will be — it was the moment where my love for the game became deeper, richer, and centered more on what I could actually do once a round began, not what I wished I could do on some far - off future day.
I definitely feel that, when you're playing a game, if a character actually speaks to you, with a voice, then you do have a deeper connection with them.
Such a reaction is hardly surprising and by no means a slight on Xander Davis himself: though many of us claim a deep passion for gaming, how many of us actually do bother to read the credits for games?
But i am sure if no man sky developers were smart they would already expect such reaction and they should of been working on many new features that actually make the game fun and deep.
EA: I definitely feel that, when you're playing a game, if a character actually speaks to you, with a voice, then you do have a deeper connection with them.
The catch is that someone might be suspect but not actually the traitor for that floor, so the game gives the player the ability to perform a «Deep Vision» into a character to look into their future.
My initial glance over tells me it'll be more in line with TERA or Revelation Online than actually provide a deep game experience like BDO.
Once you get past the very basic gameplay, you start to discover how deep and complex the game actually is.
It looks like that's the last long - awaited game (assuming Deep Down actually comes out).
Sirlin: If you make moves and combos easy to do in a fighting game, that actually tells you nothing at all about if the game is deep.
Because Xbox is actually offering deep discounts on recent games to compete with brick and mortar stores.
While on paper it sounds unexciting, it is actually a surprisingly deep, combat rich game that goes far beyond a mash to win situation.
David Cage is working on a game - an actual, fully - playable game - that resembles a big - budget movie, exploring deep themes of death, loss, acceptance and the afterlife while actually giving players direct control over the proceedings.
There is a ton of customization in the game and I was actually quite surprised at how deep it is.
While the game will entertain every player who enjoys deep management games, it truly shines when you actually know football and follow it.
But Knee Deep actually make the UI in the game an actual stage, guiding the player through the story of this fascinating Florida town overwhelmed by this tragedy but orchestrated before the player's eyes and transforming as if hopping from scene to scene in a film or play.
While there is plenty there to create a more complex play style from the game, this four button fighter actually has plenty of mechanics that make it deep.
Dear whoever made that decision, I'll deal with that in an RPG or an action - adventure game that actually has a deep story.
It's almost as if Warner Bros. (Dying Light's publisher) actually gave Techland extra time to polish the game — which they did — a concept it seems like Deep Silver (Dead Island's publisher) wasn't fond of.
Sometimes they're just a «fun» new way to unlock a door, but other times they're actually more deep, challenging and rewarding than the games they live in.
The player may begin to think that the deeper plot is indicative of some sort of hidden drama in the story, but may not suspect that this is actually a horror game.
The NES port of this swashbuckling strategy game might not have looked or sounded as nice as the Amiga original, but it was actually deeper in its tactics and possibilities.
I actually was knee deep in Okami, which was a much better game despite the obvious Zelda influence.
I'm one who actually enjoyed the «adventure» elements of the Hub world, there are many awesome «moments» in several of the action stages (like running down the side of a building in Speed Highway), and while I never delved too deeply into the chao raising VMU mini-games, I know a lot of people sunk a lot of time into that aspect of the game and it is a rather deep addition to Sonic Adventure all on its own.
This is great, but I feel like I got a much deeper understanding of what the game wanted to be from watching this than I did from actually playing it.
Shifting gears just slightly, obtaining items in the game, upgrading one's character and expanding the gameplay experience in MQEL is actually pretty deep.
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