Not exact matches
Last February's Nioh, a new IP from Koei Tecmo that suffered a lengthy development, turned out to be a
rather stellar game that coupled the systems of a Souls game with the
deep combat
mechanics from Team Ninja's past work — which includes Ninja Gaiden and Dead or Alive.
This is a challenge — especially to all those deeply reliant on PowerPoint — but is still missing the point — by still being focussed on the
mechanics of the cpd sessions
rather than the
deep developmental part of the process.)
The challenge ramps up steadily as expected, but all the increase seems to come from the level being longer and the timer being shorter,
rather than developing
deeper puzzle
mechanics.
There is a
deep roster of players, and the game's cartoonish visuals look great, but the bare - bones online play and frustrating gameplay
mechanics sometimes make the game feel more like a chore
rather than an enjoyable experience.
Described by Insomniac as a «Metroidvania» — shorthand for comparing the genre's
mechanics with that of Metroid and Castlevania — Song of the
Deep was inspired by Insomniac Games CCO Brian Hastings» daughter and is based around a
rather simple message: «no matter who you are, you have the ability to overcome adversity when you don't give up.»