Sentences with phrase «deeper thoughts on the game»

Since its debut, sales have been in the top 5 on sales charts and reviews have been solid; you can actually read our review of Little Nightmares to find our deeper thoughts on the game.

Not exact matches

If you ask him to consistently create at the rim it may be a different story... although I think this is the only aspect of his game that I think he can improve on... he'll never be a decent threat from deep and he'll always be a great defender... the rest, I have my doubts but I'll agree to hope for the best for the sake of the team.
On a side note, I couldn't help but think 2 predominant thoughts when watching the game against Bournemouth on the weekend: (1) Wenger is still willing to put his own personal agenda ahead of the team's best interests when it comes to team selection, which luckily for us didn't cost us the 3 points this time and (2) if Eddie Howe is earmarked to be the successor we are in deep trouble because he's simply a poor man's version of our present manager, as he's tactically inept and has an even worse road recorOn a side note, I couldn't help but think 2 predominant thoughts when watching the game against Bournemouth on the weekend: (1) Wenger is still willing to put his own personal agenda ahead of the team's best interests when it comes to team selection, which luckily for us didn't cost us the 3 points this time and (2) if Eddie Howe is earmarked to be the successor we are in deep trouble because he's simply a poor man's version of our present manager, as he's tactically inept and has an even worse road recoron the weekend: (1) Wenger is still willing to put his own personal agenda ahead of the team's best interests when it comes to team selection, which luckily for us didn't cost us the 3 points this time and (2) if Eddie Howe is earmarked to be the successor we are in deep trouble because he's simply a poor man's version of our present manager, as he's tactically inept and has an even worse road record.
I think Allen is the riskier pick because I haven't seen a pick like him work out well while Jackson is probably in my opinion already a better Mike Vick player (Vick seemed to have more of a cannon on deeper throws but Lamar understands the game so much better).
ON WHAT GOES THROUGH HIS MIND BEFORE A LATE - GAME KICK I take a couple of deep breaths, tell myself, All right, it's a 40yard field goal, and try not think about anything else.
Ramsey has had one good season for us since his horrible injury, he needlessly gives the ball away much too often and his finishing is even worse than Giroud's... once again we have fallen in love with the idea of what could have been... Ramsey has only scored 2 meaningful goals in his entire Arsenal tenure: one in Turkey and the other in last year's FA Cup, which is not near enough to make him a centerpiece of this offence... likewise simply his presence on the team sheet has led Wenger into making horrible tactical blunders because he will force Ramsey into the lineup even when it doesn't make sense... just think of all those games when Ramsey was played out wide on the right, which forced the RB to come up into the play far more often, and deeper, because Ramsey invariably would find himself in a more central position leaving us far more vulnerable to the counterattack..
Minus some flashes from both Sead and Iwobi, and a workingman - like effort from Elneny, we learned very little... so here are a few of my observations from today's game, which highlight my concerns about this team moving forward... the fact that Mertz started this game, regardless of our injuries or those being «rested», should be a serious red flag for any true Arsenal fan... if Wenger is preparing to use Mertz with any regularity then the whole thing is a moot point because we are in deep shit... the fact is no quality team would ever have this tin soldier anywhere near there starting eleven except to groom their youthful players, who in turn should be playing in this type of game instead... I can only hope he was simply throwing him a bone for the FA appearance and for agreeing to stay on following the season, but I think the most likely answer is that Wenger's fragile relationship with the fan - base can't be ignored so he felt his experience was a safer bet... unfortunately not a positive choice for a team trying to move forward (same old, same old)
I think deep down MR Wenger is losing his confidence the pressure might be getting at him but on another note we are talking about soccer and if you play it you will know that you will lose games the most important thing here is to pick up the boots and go again and work out a system to win
Liverpool's match against Villa at Anfield was the first game where Gerrard was deployed in a new role as the sole deep lying playmaker and given his performance on the night, many thought it would be the last.
The dysfunctional nature of how urban schools teach students to relate to authority begins in kindergarten and continues through the primary grades.With young children, authoritarian, directive teaching that relies on simplistic external rewards still works to control students.But as children mature and grow in size they become more aware that the school's coercive measures are not really hurtful (as compared to what they deal with outside of school) and the directive, behavior modification methods practiced in primary grades lose their power to control.Indeed, school authority becomes counterproductive.From upper elementary grades upward students know very well that it is beyond the power of school authorities to inflict any real hurt.External controls do not teach students to want to learn; they teach the reverse.The net effect of this situation is that urban schools teach poverty students that relating to authority is a kind of game.And the deepest, most pervasive learnings that result from this game are that school authority is toothless and out of touch with their lives.What school authority represents to urban youth is «what they think they need to do to keep their school running.»
Delving deeper into the unfounded rumblings, a trademark recently filed by SEGA on July 24, 2008 has been unearthed, which has led to plausible reason for many to think a new game is coming, due to it being a different trademark than the one filed for Dreamcast many moons ago.
«I'm a big fan of content that doesn't hand - hold the player and leaves creative gaps for you to inject some of your own thinking into what's going on and engage with the game on a deeper level.
It's just good to see a motion controlled game that isn't aimed at just casuals and (even though we haven't seen all that much) go quite deep into the gameplay elements and finer details e.g. the ball on the end of the controller changing colour to represent what spell you are using, and I think we of all people should support that.
One of the latest remasters is of a game that most Xbox One players would have missed entirely, because as Assassin's Creed Rogue rocked up on the previous generation of consoles, it's better looking, deeper thinking cousin, Assassin's Creed Unity, was released at the same time.
Then along comes Chris, half of whose college essays were on the deeper aspects of video games - story and theme and psychology — and a whole new world is opened up in which to explore the marriage of escapism and analytical thought.
I understand the deep love and nostalgia for Nintendo and their products (we all feel this on some level as gamers, I think), but I'm not sure I understand the logic in bringing a series whose fans are on the PC and PlayStation over to the Wii U exclusively.
It was hard not to think of The Crew as a Burnout game at times, it played like one and it controlled like one, and in my book that is a huge compliment and it got me really excited thinking about a game like Burnout Paradise, because that is the easiest way to describe The Crew, besides from the deep customization options (which I will address later on in this review) and the story, yes the game has a story.
After the success of Final Fantasy XII: The Zodiac Age and Square's announcement that Secret of Mana will be getting remade for the PS4 and Vita, it's clear the company wants to see its deep back catalog live on, but there are a few games in particular Square Enix should think about reviving sooner rather than later.
It can, maybe, because the world has a deep lore behind it but at the moment we have been so focused on this game we haven't thought about it much.
And i think that gamers as myself which look for complete, deep and content rich games, whatever graphics they have, have a greater chance to find a game like this on the indie market.
I still haven't had a chance to put to bed my review of XSeed's Senran Kagura 2: Deep Crimson, but I do plan on having my thoughts on the game out very soon.
The Talos Principle is a beautiful and thoughtful puzzle game with the kind of philosophical musings that will either leave you deep in thought, stroking that gaming beard with an existential bent or just shrugging your shoulders before moving on to the next puzzle.
I have been playing the BETA on the 360 since last week Friday, and i must admit i am really enjoying it, i was skeptical in the beginning because i am no MMO player just cant get into the games, hell i could not even get into borderlands 1 & 2 (yes i know its not an MMO) because of how repetitive the games are, but Destiny has really peaked my interest and from what i have played its set to be a really deep and immersive and when you get to play with others it just gets that much better, what i liked was that if you planned it right you can get quite an interesting character build as long as you set your armor and weapons right (got a bit of a Diablo feel), and i think its going to get really good once the game is released.
Depending on the game that they're looking at, this could help those who aren't too familiar with video games apart from household names like «Mario» and «Pokemon» to find that games can be a lot deeper and more engaging than they may have thought before.
I think there's also a deeper discussion that could be had on what people want out of games and if a «failure state» is just a part of the overall arc a game like X-com expects the players to have during their time playing.
So if you, like me, think that games are more than just a hobby and want to understand them historically and on a deeper level, I think that my site is a great place to start.
Before we dive deep into the boots of this I need you to know one thing; I have sank 500 + hours of my life (on the PC) into multiple adventures spanning across the entirety of Skyrim and to this day, I can honestly say that I don't think I've seen everything this game has to offer.
It's hard not to think about the deep cultural impact that Mega Man has had on the video game industry.
With the few reviews on the go I still haven't had a chance to put to bed my review of XSeed's Senran Kagura 2: Deep Crimson, but I do plan on having my thoughts on the game out very soon.
Framed in this way, Cory Arcangel's survey exhibit «Masters «seemed - in theory - on track for an «A» game as it promised to ask an even deeper question about speed: As we blow through endless upgrades of hardware and software in our glorious skim on the information superhighways, where is it exactly that we think we are going?
«TOWNSEND: I was making a speech to nearly 200 really hard core, deep environmentalists and I played a little thought game on them.
We thought the audio was great on movies and games because the computer provides enough bass to replicate deep tones — for a while.
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