Not exact matches
After Jimmy Carter
defeated Jackson for the 1976 Democratic presidential nomination and bested President Ford in the subsequent general election, the Carter administration adopted the language of an assertive
human - rights policy but filled it with New Left content, aiming its criticism primarily at authoritarian American allies rather than at America's totalitarian
enemies.
Humans must fight against this
enemy in a struggle to regain control of their world and
defeat the invading
enemies.
While brainstorming a few ideas, we had the realization that some of the
enemies designed to be fought as
human Link could also be
defeated while in wolf form.
- players rack up points by eating
humans, and destroying buildings in each five - minute match - roughly 250 Titans to play as from the main game - each of them have various stats, such as speed and stamina - the smaller Titans move quicker, while larger Titans have more stamina - there are two types of
humans; citizens and nobles - nobles are shown on the map by a green distress signal, and are worth more points - Titans can smash buildings just by walking into them, but dashing causes buildings to fall faster - destroying buildings gives less points, but also fills up the Rage Gauge for the Rage Attack - player Titans can attack each other - by
defeating another player, the
defeated player loses half their points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be
defeated by these special
enemies in one hit - special
enemy Titans and Levi will disappear after
defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on Switch
In Moving Hazard, zombies are not simply an
enemy to be sought out and exterminated; they are a dynamic part of the battleground which you must navigate, manipulate, and ultimately weaponize in order to
defeat your
human foes.
Explore and
defeat the
enemies lurking through each dungeon with your A.I. companion and another
human player to get through difficult areas of the game.
Players can access this world at any point in the game and it allows them to see things that aren't visible to the
human eye and also grants them certain powers to help them
defeat tougher
enemies.
Veteran difficulty imposes a maximum of 10 continues, despite a further substantial increase in the quantity of
enemies, their movement speed and even more
humans to save; master difficulty enforces a maximum of 5 continues, while significantly further increasing the amount of
enemies, their speed of movement and
enemies fire revenge bullets upon being
defeated, although the player moves and attacks slightly faster.
Vibration occurs when an
enemy has attacked and
defeated your character, although the only disappointment regarding the four pre-set control schemes is being unable to re-configure any actions to be performed through the touch pad as it is unused, while there is also no light bar implementation which could have produced green when saving a
human, a colour representing a power - up such as light blue for collecting a shield and flashing dark red for being
defeated by an
enemy.
These various changes make Resogun much less overwhelming than Defender, but more importantly, it turns the game into an active one (
defeat the jailors, grab the
human, and deliver them to safety) rather than a passive one (prevent
humans from being captured by
enemies).
Human enemies react in predictable patterns, while monsters can be
defeated with a torch — a mechanic lifted from 2010's Alan Wake.