The titular Ittle is a headstrong girl who, along with her flying fox companion Tippsie, seeks out action, adventure, puzzles and loot in the island's overworld, as well as
defeating dungeon bosses in increasingly difficult locations such as pillow forts, trash caves and sand castles.
That said, the puzzles are not impossible to solve and
defeating each dungeon boss is relatively easy using the special items Link attains throughout his journey.
You choose a class archetype, explore dungeons while exterminating enemies, level up, and then
defeat the dungeon boss.
After
you defeat each dungeon boss, you are given a Treasure Cache along with any loot that the boss dropped.
titles, in each dungeon you'll receive a unique weapon, but they aren't necessary to
defeat the dungeon boss.
Not exact matches
You find yourself shipwrecked on an island and must explore the island overworld to find
dungeons where you must
defeat the
bosses to collect Seals to
defeat the final
boss and make your way home.
After going through enough story scenes, a
dungeon will materialize then you have to battle your way through it in order to eventually
defeat the
boss at the end.
Its aim is to explore a randomly generated
dungeon and
defeat four
bosses in each of the four unique environments of the
dungeon.
There is also a bonus
dungeon with an extra
boss to
defeat after the main quest has been finished.
At first glance, Crawl looks like your average
dungeon crawler where a single player must fight their way through a series of rooms,
defeating a horde of enemies on their way to a final
boss.
Explore island to find its
dungeon and seek its treasure by
defeating enemies,
bosses, and completing puzzles.
Dungeons are multi-level areas and designed in such a way that no backtracking is required to advance, so there's no need to go through it all again after the
boss has been
defeated.
Link, the Hero of Time, is charged with entering a number of different
dungeons, collecting special items and then heading off to fight Ganon,
defeating bosses along the way via helpful hints, tooltips and glowing weakness spots.
FEATURES Journey freely through a vast world Take on jobs and quest to earn money and items Craft weapons, potions, items and more Explore
dungeons and
defeat powerfull and unique
bosses
There are close to 50 sections to explore in Wind Waker with the typical
dungeons to discover and
bosses to
defeat.
Phantasy Star may also be the first RPG to make use of the now overtired «false
boss» routine, unveiling the real ultimate evil and true final
dungeon only after Lassic is
defeated.
Dungeons: Fight your way through dungeons, slay monsters, and defeat bosses to gain experience a
Dungeons: Fight your way through
dungeons, slay monsters, and defeat bosses to gain experience a
dungeons, slay monsters, and
defeat bosses to gain experience and loot.
MASTER YOUR APPROACH.Control a party of 4 heroes, grow and empower your roster to
defeat the Shadow
Bosses, while
dungeon crawling Minesweeper style.Gameplay: Strategic turn - based combat that puts 4 heroes against challenging monsters.
Players will quest from land to land and even to space
defeating bosses and
dungeon leaders to earn achievements / badges.
Link must rescue Princess Zelda and six other maidens from various
dungeons and
defeat various
bosses before facing Agahnim once again, and finally
defeating him and Ganondorf, the leader of thieves who stole the Tri-Force and transformed the land.
This means all four
dungeons and
defeated each of the four Ganon Blight
bosses that inhabit each one.
Defeat the
boss in this area to activate an elevator that leads you to the end area of the secret
dungeon.
They tend to be 2D platformers that have you exploring
dungeons,
defeating bosses, and picking up items that unlock new zones of the map.
There are a lot of changes going on in Skyward Sword, and I should say this right now: even if you don't like the Zelda formula, and the idea of going into themed
dungeons, finding special items and
defeating the
bosses with those items doesn't interest you, you should still play Skyward Sword.
The Legend of Zelda, however; always has a defined end point, wherein you've gone through all of the
dungeons and
defeated all of the
bosses.
The game is heavily inspired by Zelda II: The Adventure of Link, and features 5
dungeons to conquer, but also 16
bosses to
defeat, and of course treasures... countless treasures to discover!
Strikes offer a matchmaking system for players to jump into a team of three and work through a
dungeon of sorts,
defeat a
boss and be rewarded for their efforts.
Whilst Trillion was a unique RPG with an aim of
defeating a
boss with one trillion health points, MeiQ is a more traditional
dungeon crawler.
You need to figure out how best to
defeat enemies with your various equipment & abilities so that you'll become powerful enough to
defeat more difficult enemies and eventually
defeat the
boss (or
bosses) of the
dungeon.
Most Zelda games have one thing in common: The
boss to every
dungeon is
defeated in some way via the item you collect in that
dungeon.
In true Zelda fashion, you must use the item found in that
dungeon to not only further explore the area, but also to
defeat the
boss.
Still, there's never been an adventure experience such as this, wherein players can literally charge at a
dungeon boss with their fists and punch the air to
defeat an enormous foe.
Even after the
boss monster is
defeated, the
dungeon re-creates itself with automatic system so the player can try new games over and over.
Luckily, when you reach the most bottom level, you'll come across the
boss which by
defeating it will eliminate the
dungeon housing these monsters.
Just like Zelda titles you run into a
dungeon, solve puzzles, kill enemies, and even
defeat bosses!
Throughout this adventure you'll collect countless abilities and spells, quest through 5
dungeons and
defeat 16 unique
bosses along your way to unlocking multiple endings.
Take out enemies, collect the
dungeon item, as well as the map and compass, work your way to the
boss, and
defeat it to gain a Triforce shard.
Crawl is a unique take on the
dungeon crawler genre where you will travel through a procedurally generated
dungeon with the goal of getting your hero to level 10 and travelling through the portal to
defeat the
boss.
Each
dungeon tasks you with something: finding an exit, an item, or
defeating a
boss.
It's a massive 45 - room
dungeon that starts off without any armor or weapons, and you'll
defeat tons of enemies and
bosses to proceed.
I liked how Grandia II immediately whisked the heroes out of
dungeons after the
boss was
defeated.
Once you have selected a strapping bunch of Denpa Men with various antenna powers, leveling them up, and
defeating bosses in
dungeons is a superbly satisfying experience.
-- Enter a new special
dungeon, set in a new stronghold room designed by wicked Kenashi builders, and
defeat its final
boss, Dendrik the Marauder, to get Kenashi tickets.
There's even the chance we could see something more than the old, tired «discover a
dungeon tool, use it to
defeat the
boss» gameplay we're used to.
Like the sequels following it, The Legend of Zelda had the system of making the player venture into eight main
dungeons, where within each
dungeon lie ingenious puzzles that serve as obstacles to challenge Link's progress and past that lurks the main
boss that must be
defeated to acquire a certain artifact, in this case a piece of the Triforce of Wisdom.
Also, once Mortamor is
defeated, the player can access the bonus
dungeon and the secret final
boss, Nokturnus.
The Japan - only 1996 remake of III for the Super Nintendo featured significantly updated graphics and sound quality, a new Thief character class, and an extra
dungeon to explore and a hidden
boss to
defeat after the credits rolled, the first for a remake.