Sentences with phrase «defeating dungeon bosses»

The titular Ittle is a headstrong girl who, along with her flying fox companion Tippsie, seeks out action, adventure, puzzles and loot in the island's overworld, as well as defeating dungeon bosses in increasingly difficult locations such as pillow forts, trash caves and sand castles.
That said, the puzzles are not impossible to solve and defeating each dungeon boss is relatively easy using the special items Link attains throughout his journey.
You choose a class archetype, explore dungeons while exterminating enemies, level up, and then defeat the dungeon boss.
After you defeat each dungeon boss, you are given a Treasure Cache along with any loot that the boss dropped.
titles, in each dungeon you'll receive a unique weapon, but they aren't necessary to defeat the dungeon boss.

Not exact matches

You find yourself shipwrecked on an island and must explore the island overworld to find dungeons where you must defeat the bosses to collect Seals to defeat the final boss and make your way home.
After going through enough story scenes, a dungeon will materialize then you have to battle your way through it in order to eventually defeat the boss at the end.
Its aim is to explore a randomly generated dungeon and defeat four bosses in each of the four unique environments of the dungeon.
There is also a bonus dungeon with an extra boss to defeat after the main quest has been finished.
At first glance, Crawl looks like your average dungeon crawler where a single player must fight their way through a series of rooms, defeating a horde of enemies on their way to a final boss.
Explore island to find its dungeon and seek its treasure by defeating enemies, bosses, and completing puzzles.
Dungeons are multi-level areas and designed in such a way that no backtracking is required to advance, so there's no need to go through it all again after the boss has been defeated.
Link, the Hero of Time, is charged with entering a number of different dungeons, collecting special items and then heading off to fight Ganon, defeating bosses along the way via helpful hints, tooltips and glowing weakness spots.
FEATURES Journey freely through a vast world Take on jobs and quest to earn money and items Craft weapons, potions, items and more Explore dungeons and defeat powerfull and unique bosses
There are close to 50 sections to explore in Wind Waker with the typical dungeons to discover and bosses to defeat.
Phantasy Star may also be the first RPG to make use of the now overtired «false boss» routine, unveiling the real ultimate evil and true final dungeon only after Lassic is defeated.
Dungeons: Fight your way through dungeons, slay monsters, and defeat bosses to gain experience aDungeons: Fight your way through dungeons, slay monsters, and defeat bosses to gain experience adungeons, slay monsters, and defeat bosses to gain experience and loot.
MASTER YOUR APPROACH.Control a party of 4 heroes, grow and empower your roster to defeat the Shadow Bosses, while dungeon crawling Minesweeper style.Gameplay: Strategic turn - based combat that puts 4 heroes against challenging monsters.
Players will quest from land to land and even to space defeating bosses and dungeon leaders to earn achievements / badges.
Link must rescue Princess Zelda and six other maidens from various dungeons and defeat various bosses before facing Agahnim once again, and finally defeating him and Ganondorf, the leader of thieves who stole the Tri-Force and transformed the land.
This means all four dungeons and defeated each of the four Ganon Blight bosses that inhabit each one.
Defeat the boss in this area to activate an elevator that leads you to the end area of the secret dungeon.
They tend to be 2D platformers that have you exploring dungeons, defeating bosses, and picking up items that unlock new zones of the map.
There are a lot of changes going on in Skyward Sword, and I should say this right now: even if you don't like the Zelda formula, and the idea of going into themed dungeons, finding special items and defeating the bosses with those items doesn't interest you, you should still play Skyward Sword.
The Legend of Zelda, however; always has a defined end point, wherein you've gone through all of the dungeons and defeated all of the bosses.
The game is heavily inspired by Zelda II: The Adventure of Link, and features 5 dungeons to conquer, but also 16 bosses to defeat, and of course treasures... countless treasures to discover!
Strikes offer a matchmaking system for players to jump into a team of three and work through a dungeon of sorts, defeat a boss and be rewarded for their efforts.
Whilst Trillion was a unique RPG with an aim of defeating a boss with one trillion health points, MeiQ is a more traditional dungeon crawler.
You need to figure out how best to defeat enemies with your various equipment & abilities so that you'll become powerful enough to defeat more difficult enemies and eventually defeat the boss (or bosses) of the dungeon.
Most Zelda games have one thing in common: The boss to every dungeon is defeated in some way via the item you collect in that dungeon.
In true Zelda fashion, you must use the item found in that dungeon to not only further explore the area, but also to defeat the boss.
Still, there's never been an adventure experience such as this, wherein players can literally charge at a dungeon boss with their fists and punch the air to defeat an enormous foe.
Even after the boss monster is defeated, the dungeon re-creates itself with automatic system so the player can try new games over and over.
Luckily, when you reach the most bottom level, you'll come across the boss which by defeating it will eliminate the dungeon housing these monsters.
Just like Zelda titles you run into a dungeon, solve puzzles, kill enemies, and even defeat bosses!
Throughout this adventure you'll collect countless abilities and spells, quest through 5 dungeons and defeat 16 unique bosses along your way to unlocking multiple endings.
Take out enemies, collect the dungeon item, as well as the map and compass, work your way to the boss, and defeat it to gain a Triforce shard.
Crawl is a unique take on the dungeon crawler genre where you will travel through a procedurally generated dungeon with the goal of getting your hero to level 10 and travelling through the portal to defeat the boss.
Each dungeon tasks you with something: finding an exit, an item, or defeating a boss.
It's a massive 45 - room dungeon that starts off without any armor or weapons, and you'll defeat tons of enemies and bosses to proceed.
I liked how Grandia II immediately whisked the heroes out of dungeons after the boss was defeated.
Once you have selected a strapping bunch of Denpa Men with various antenna powers, leveling them up, and defeating bosses in dungeons is a superbly satisfying experience.
-- Enter a new special dungeon, set in a new stronghold room designed by wicked Kenashi builders, and defeat its final boss, Dendrik the Marauder, to get Kenashi tickets.
There's even the chance we could see something more than the old, tired «discover a dungeon tool, use it to defeat the boss» gameplay we're used to.
Like the sequels following it, The Legend of Zelda had the system of making the player venture into eight main dungeons, where within each dungeon lie ingenious puzzles that serve as obstacles to challenge Link's progress and past that lurks the main boss that must be defeated to acquire a certain artifact, in this case a piece of the Triforce of Wisdom.
Also, once Mortamor is defeated, the player can access the bonus dungeon and the secret final boss, Nokturnus.
The Japan - only 1996 remake of III for the Super Nintendo featured significantly updated graphics and sound quality, a new Thief character class, and an extra dungeon to explore and a hidden boss to defeat after the credits rolled, the first for a remake.
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