Sentences with phrase «defend objectives mode»

Not exact matches

Strike is an objective - based mode of attacking and defending points.
I'm a sucker for any co-operative mode, but it was Assault (tasking you with attacking / defending a series of objectives) which was by far my favourite of the three.
It's still a multiplayer shooter about two teams, each fighting over a series of objectives — attacking, defending or capturing, depending on the mode.
Also the trailer displays a new episode of Extinction named Nightfall, which is a co-op survivor mode against aliens with an objective to defend the base.
Aside from co-op mode, the game supports two - versus - two competitive multiplayer online, where you must defend or defeat your objective from the other team.
It's a cool idea for a mode, but one that doesn't work quite that well because simply eliminating all members of the enemy team will also result in victory, so it usually just comes down to that rather than actually attacking or even defending the objective.
Taking your team, teamwork and watching your corners are skills your definitely going to need for Seige, a game mode which has teams taking it in turn to defend an objective while the other team tries to attack it.
Decoy is a rather unusual mode in which the defending team has three objectives to defend against the attackers, but only one of the objectives is actually the real one, with the other two being decoys.
The survival mode is wave based, and the start of each scenario gives you and your partner (if you have one) an objective to defend.
Strike is an objective - based mode of attacking and defending points.
There are two variations on this mode, one which sees one team trying to defend a series of objectives, and one which sees both teams fighting for control of a series of different objectives.
Overrun in Versus is the other class - based game mode that pits COG and Locust soldiers in a head - to - head battle of objectives where both teams» alternate factions to defend and attack.
The new game mode is called Frontlines, and the premise is an interesting one: like a game of tug - of - war, you'll need to push through each consecutive objective (and prevent the enemy team from doing so) in a chain before reaching the enemy HQ point, at which point 2 telegraph poles will have to be destroyed (or defended) a little like Rush.
Mission objective based modes include Search and Destroy in which both teams take turns to defend and destroy an objective; and War which sees both teams attack or defend a set of objectives to complete their mission.
The game modes vary a bit more here as well, as there are objectives to defend or people to rescue and the game doesn't just become about fighting the other side.
Crucible contains 5 unique Player vs. Player modes comprising of two new modes including Countdown in which a payload must be transported to an objective in addition to defending it for a timed duration, although the opposing team will be attacking to prevent the payload from being defended, alongside Survival were teams can only revive their allies a certain amount of times before their deaths count until the end of the round.
Further multiplayer modes that are not present from Infinite Warfare include Search and Rescue which sees both teams take turns to defend and destroy an objective with the twist being the recovery of dog tags allowing or preventing respawns; Reinforce sees both teams attempting to capture every point in order to win the round with an added incentive being placed on players capturing points to revive fallen teammates; and Gun Game which tasks every player with the objective of being the first player to score a kill with each of the provided weapons.
The most interesting mode is Operations where one team defends an objective and the other attacks it, in this case in the level Frozen Dam the ISA has to plant charges to blow up the dam and the Helghast have to stop them from soaking their newly dried uniforms.
Scratch One Flattop is a team deathmatch - like mode with the added objective of defending your aircraft carrier and destroying enemies with the bombers and torpedo bombers provided for your team.
The third mode is called Control, an asymmetric battle in which one team must attack and capture two objectives, while the other team defends them.
Countdown mode has similar attack / defend objectives, but players get just one life per round, and the teams swap sides midway.
The multiplayer is as you would expect it for a Call OF Duty game, I know a lot of you will purchase the game only to play multiplayer, personally I'm not very good at it but still like to take part, I will always be a «runner up» when playing online multiplayer but like to give it a shot, it comes with all of the usual standard game modes; Team Deathmatch, Domination, Search and Destroy, Free For All, Capture the flag etc and also has a multiplayer mode known as war which doesn't really rank you on kills or deaths, it's an objective based game mode in which you are usually attacking or defending and have 3 separate objectives to complete in order to win whether it be building a bridge or escorting a tank, I found this the most enjoyable out of the standard multiplayer list.
In the cooperative mode you'll face a few hordes of zombies like this while defending an objective.
The other game mode shown off was Rush, where you and a smaller team are defending or attacking an objective.
I love thinking up new strategies for each character on each map in each mode, finding new and better ways to secure or defend objectives, and so on.
It's apparently a «team - driven assault and defend» mode where Axis and Allied teams go head - to - head to gain and clear «key strategic objectives».
In this mode, up to four players must defend a house from wave after wave of Nazi zombies in a tower defense style format where the objective is to last as long as possible, repairing areas where zombies are trying to enter.
War is the franchise's first narrative - driven objective based multiplayer mode and casts players into one of two camps: attacking or defending.
Finally there is the cooperative Invaders mode, where up to four players must defend an objective from waves of enemies, a simple concept perhaps, but one that works very well StarBlood Arena's unique... umm, arena.
There's also WWII's new multiplayer mode, War, where teams alternate attacking or defending positions across a multiple objectives.
Every game mode has an overtime segment, where as long as a member of a the attacking team is on the objective, the fight will continue and the defending team will have to fight as hard as they can to get them off of it so that they can secure victory.
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