Sentences with phrase «defined game goal»

Not exact matches

It's all well and good scoring goals against the likes of West Ham United, Swansea City and Crystal Palace, but what will truly define Lukaku's spell with Man Utd, is his ability to turn up in the big games and produce big moments against the likes of Chelsea, Liverpool, and Manchester City.
The only goal in those situations was Panarin's in overtime, a fitting capper to a game he defined.
This rejection wasn't going to define him, as Janssen would soon find himself at Eerste Divisie side Almere City, and he'd repay their faith by scoring 32 goals in 74 games.
It was a goal which defined their joint effort throughout the game.
When we look at a game like chess, we say, «Well, yes, of course computers do well because it's a well - defined game — the rules, the moves, the goals
The game, like most of the series, does not have a defined final goal; gameplay is nonlinear.
What Midway has done so well is to clearly give the gamer arrows and clear circles to help define each goal.
What defines a game is having a goal or objective.
Concepts such as the importance of setting goals for your players, having clearly defined rules, and different styles of games are all stressed.
When you strip away the genre differences and the technological complexities, all games share four defining traits: a goal, rules, a feedback system, and voluntary participation.
A game has no chance of teaching what you want it to if you don't define your goals from the beginning.
Start by defining your goals for your refinance and then set up a game plan to generate multiple refinance options.
Again, not to say that non-goal oriented gaming would necessarily fail - but I think such games need to present an opportunity for players to define their own goals, or accept that they must be story - driven; otherwise the eventual loss of player interest may well be the ultimate cut - off point for play.
«No one outright has the goal of making bad video games, and trying to define what one is can be a tricky process.»
Unlike Minecraft, where the experience is seemingly endless and up to the player to define, Stardew Valley is a game that's focused on two goals, make money and make friends.
«The goal is a fluid experience where players are safe to float around between loosely - defined difficulty levels as suits them,» said Thorson, «without judgement or implication that they aren't playing the game «as intended.»
but let's be honest: when progress is linked to «best in slot» items that define whether or not you're successful, it becomes pretty clear that there is a goal set by developers, and those who reach that goal have essentially beat the game.
Bobby defines his goal as «to make weird games that explore new ways to play and interact».
«I feel that one of the things that really can make a video game good is not necessarily giving the player a defined goal that they have to achieve, but instead inspiring the player to creatively define their own objectives and determine what they want to do in the game and how they want to get there.
They define their goal as creating games memorable for their art direction and gameplay.
So we hope that being able to do this core game that we're asking for and then having more and more stretch goals that people can stretch into defines for the community what kinds of features and how much content they can expect.
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