Not exact matches
As an historian with memories
of the NSL and a passion for the purple and orange, Chris is able to contextualise the
game as part
of a longer legacy than the
era defined as «New» Football.
Fans
of the characters will obviously find the most joy out
of this
game, but as a true love letter to classic gaming by combining many of the tropes that defined the era, Angry Video Game Nerd Adventures really is a great game all by its
game, but as a true love letter to classic gaming by combining many
of the tropes that
defined the
era, Angry Video
Game Nerd Adventures really is a great game all by its
Game Nerd Adventures really is a great
game all by its
game all by itself.
Set across three
defining eras from 20 years
of Sonic the Hedgehog video
game history, the instantly recognisable env...
It
defined the GameCube
era and was one
of the best
games for the system.
In an
era defined by the rapid transmission
of information; the
game addresses the impact that control
of these advancements can have in an information age where societies are increasingly reliant on digital storage and communication.
Few
games define the Genesis / Mega Drive
era of SEGA as adeptly as ToeJam & Earl: a kinetic mixture
of gameplay styles, inventive music, imaginative character designs, and yes, nineties attitude.
But the prospect
of a tweaked version
of Arkham Asylum, far bigger and with improved combat mechanics, was enough to make me certain that an
era -
defining game was on its way.Arkham City, however, while an undoubtedly extraordinary technical achievement, failed to grip me in the same way as its predecessor.
Its total circulation was in the millions until the N64
era proved harsh for Nintendo (and the Internet made traditional tips - n - strategy mags obsolete), and few
game mags ever did more to
define the tastes
of a generation
of console owners.
The brainchild
of video
game icon Tim Schafer, «Psychonauts» is one
of the PS2
era's
defining platformers.
As a
game that consistently tops lists
of the best
games ever, which is considered one
of the
defining titles
of the PlayStation
era, it may be surprising that until now I had never played...
It was a story that took 30 video
game characters created over the last decade, and declared them as the ones who
defined the video
game community with the leaps and bounds we have made to reach what is now a whole new
era of interactive story telling.
The
game's inspired by «three
defining eras from 20 years
of Sonic the Hedgehog video
game history,» and is all playable in either 2D or 3D.
That
game, and its sequels: 2006's Oblivion, which became a massive, studio -
defining success for Bethesda during the early Xbox 360
era, and 2011's Skyrim, the soon - to - be-reissued (and remastered) last entry in the series to date (discounting The Elder Scrolls Online,
of which the less said the better).
Add to that the sheer number
of things to do (skill rankings, outfits, primary story missions, mini
games, bounty quests, etc) and amazingly entertaining ambient behavior (watching people get mauled from their horses by mountain lions, hearing the prostitutes around town say things like, «I hate to see a dry pecker» and trying to line - up the perfect sniper shot when suddenly being attacked by a Grizzly...) and you had a
game that truly
defines an
era.
In the early 2000s, Harmonix created FreQuency and Amplitude - two rhythm action
games that
defined the PlayStation ® 2
era of interactive music.
Ushering in a new
era of interactive entertainment with genre -
defining blockbusters like Wolfenstein 3D, DOOM and QUAKE, id has secured itself a place in gaming history as one
of the fathers
of the modern video
game.
Set across three
defining eras from 20 years
of Sonic the Hedgehog video
game history, the instantly recognisable environments
of Sonic Generations have been re-built in stunning HD and are now playable in both classic side scrolling 2D from 1991, as well as modern 3D style found in Sonic's most recent adventures.
This
game is sort
of set me down the path that would come to
define my entire videogaming palate (Shining Force > Vandal Hearts > Suikoden > PS1
era JRPGs), so I have a lot
of love for it, even if as those screenshots make clear it's not exactly a looker these days.
Lest there be confusion about the usage
of the word «avatar» in an internet - happy
era of sci - fi movies and video
games, Oxford Dictionaries
defines it as a Hindu term meaning «a manifestation
of a deity or released soul in bodily form on earth; an incarnate divine teacher; an incarnation, embodiment, or manifestation
of a person or idea.»
The Transience exhibition by Michael Craig - Martin (b. Dublin, 1941) at the Serpentine Gallery brings together works from 1981 to 2015, including his
era -
defining representations
of once familiar yet obsolete technology; laptops,
games consoles, black - and - white televisions and incandescent lightbulbs that highlight the increasing transience
of technological innovation.
This exhibition by Michael Craig - Martin (b. Dublin, 1941) brought together works from 1981 to 2015, including his
era -
defining representations
of once familiar yet obsolete technology; laptops,
games consoles, black - and - white televisions and incandescent lightbulbs that highlighted the increasing transience
of technological innovation.