Sentences with phrase «defining games of their eras»

Not exact matches

As an historian with memories of the NSL and a passion for the purple and orange, Chris is able to contextualise the game as part of a longer legacy than the era defined as «New» Football.
Fans of the characters will obviously find the most joy out of this game, but as a true love letter to classic gaming by combining many of the tropes that defined the era, Angry Video Game Nerd Adventures really is a great game all by itsgame, but as a true love letter to classic gaming by combining many of the tropes that defined the era, Angry Video Game Nerd Adventures really is a great game all by itsGame Nerd Adventures really is a great game all by itsgame all by itself.
Set across three defining eras from 20 years of Sonic the Hedgehog video game history, the instantly recognisable env...
It defined the GameCube era and was one of the best games for the system.
In an era defined by the rapid transmission of information; the game addresses the impact that control of these advancements can have in an information age where societies are increasingly reliant on digital storage and communication.
Few games define the Genesis / Mega Drive era of SEGA as adeptly as ToeJam & Earl: a kinetic mixture of gameplay styles, inventive music, imaginative character designs, and yes, nineties attitude.
But the prospect of a tweaked version of Arkham Asylum, far bigger and with improved combat mechanics, was enough to make me certain that an era - defining game was on its way.Arkham City, however, while an undoubtedly extraordinary technical achievement, failed to grip me in the same way as its predecessor.
Its total circulation was in the millions until the N64 era proved harsh for Nintendo (and the Internet made traditional tips - n - strategy mags obsolete), and few game mags ever did more to define the tastes of a generation of console owners.
The brainchild of video game icon Tim Schafer, «Psychonauts» is one of the PS2 era's defining platformers.
As a game that consistently tops lists of the best games ever, which is considered one of the defining titles of the PlayStation era, it may be surprising that until now I had never played...
It was a story that took 30 video game characters created over the last decade, and declared them as the ones who defined the video game community with the leaps and bounds we have made to reach what is now a whole new era of interactive story telling.
The game's inspired by «three defining eras from 20 years of Sonic the Hedgehog video game history,» and is all playable in either 2D or 3D.
That game, and its sequels: 2006's Oblivion, which became a massive, studio - defining success for Bethesda during the early Xbox 360 era, and 2011's Skyrim, the soon - to - be-reissued (and remastered) last entry in the series to date (discounting The Elder Scrolls Online, of which the less said the better).
Add to that the sheer number of things to do (skill rankings, outfits, primary story missions, mini games, bounty quests, etc) and amazingly entertaining ambient behavior (watching people get mauled from their horses by mountain lions, hearing the prostitutes around town say things like, «I hate to see a dry pecker» and trying to line - up the perfect sniper shot when suddenly being attacked by a Grizzly...) and you had a game that truly defines an era.
In the early 2000s, Harmonix created FreQuency and Amplitude - two rhythm action games that defined the PlayStation ® 2 era of interactive music.
Ushering in a new era of interactive entertainment with genre - defining blockbusters like Wolfenstein 3D, DOOM and QUAKE, id has secured itself a place in gaming history as one of the fathers of the modern video game.
Set across three defining eras from 20 years of Sonic the Hedgehog video game history, the instantly recognisable environments of Sonic Generations have been re-built in stunning HD and are now playable in both classic side scrolling 2D from 1991, as well as modern 3D style found in Sonic's most recent adventures.
This game is sort of set me down the path that would come to define my entire videogaming palate (Shining Force > Vandal Hearts > Suikoden > PS1 era JRPGs), so I have a lot of love for it, even if as those screenshots make clear it's not exactly a looker these days.
Lest there be confusion about the usage of the word «avatar» in an internet - happy era of sci - fi movies and video games, Oxford Dictionaries defines it as a Hindu term meaning «a manifestation of a deity or released soul in bodily form on earth; an incarnate divine teacher; an incarnation, embodiment, or manifestation of a person or idea.»
The Transience exhibition by Michael Craig - Martin (b. Dublin, 1941) at the Serpentine Gallery brings together works from 1981 to 2015, including his era - defining representations of once familiar yet obsolete technology; laptops, games consoles, black - and - white televisions and incandescent lightbulbs that highlight the increasing transience of technological innovation.
This exhibition by Michael Craig - Martin (b. Dublin, 1941) brought together works from 1981 to 2015, including his era - defining representations of once familiar yet obsolete technology; laptops, games consoles, black - and - white televisions and incandescent lightbulbs that highlighted the increasing transience of technological innovation.
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