This word is treated as if it referred to a fixed and
definite mode of being.
Not exact matches
The
definite finite entity
is the selected
mode which
is the shaping
of attainment; apart from such shaping into individual matter
of fact there
is no attainment.
There
is thus some direct reason for attributing dim, slow feelings
of causal nexus, although we have no reason for any ascription
of the
definite percepts in the
mode of presentational immediacy.
The advantage over atomism and organicism
of a philosophy stressing
modes of order
is that any order, which I define as things in some
definite relationship, rests on things in relations.
«30 Hence, verification
is an endless circle
of bringing the gross variations in our adverbial responses to clarity in the accusative
mode and then using these more
definite forms as guides for further experiencing and responsiveness in the adverbial
mode.
There
is thus some direct reason for attributing dim, slow feelings
of causal nexus, although we have no reason for any ascription
of the
definite percepts in the
mode of presentational immediacy (PR 268).
For the Jaina, the task
was that
of real purification, requiring
definite modes of action and abstinence from action.
An eternal object, considered as an abstract entity, can not
be divorced from its reference to other eternal objects and from its reference to actuality generally; though it
is disconnected from its actual
modes of ingression into
definite actual occasions» (SMW 229f).
Having fixed pairs in two - player
mode is a
definite step backward and pre-boss portions
of the levels can
be very short, but the action
is fast and enjoyable.
The lever to shift between 4H and 4L
modes is quite hard to operate, you really have to push hard to change
modes, more so getting into low
mode requires a
definite shove
of the lever to the front (probably done to prevent accidentally shifting to low
mode).
There
are plenty
of kick - ass shooters without co-op but given the core gameplay
of how shooters
are played and how big online gaming has become a co-op option in any shooter past or present would
be a
definite plus and like many reviews for KZ2 stated you already have teamates along for the ride through the whole campaign allowing one
of them (or more) to
be playable in co-op
mode doesn't change the story or how the game
is played in anyway, except instead
of AI controlled teamates you have your best bud along to shoot the bad guys with you, which
is WHY shooters
are the perfect genre for co-op, and its becoming more and more EXPECTED as a feature / option in shooters this gen. I remember when it
was questionalbe reading requests for a certain game on a certain forum filled with Gamers request for co-op campaign; It
was crazy.
Oh, and once you beat Chapter Nine you have the option
of playing the entire thing in «HARD»
mode (and I know there
's a «VERY HARD»
mode too), but my masochism has very
definite limits and the line
is drawn well short
of attempting that nightmare.
This game
is a unique as far as puzzles go, a lot
of I haven't come across before, and I enjoyed them very much... some took me quite a while to solve The game opened in widescreen... a
definite plus, hate having to change things There
are 3
modes of play: Easy - Expert - Pro... Expert players will love this game as there
is no hand holding at all... no sparkles, no hints and no skips I played the Easy
mode where hints charged in about 15 seconds and not much longer for skips I quite like the HOS as well... lists, silhouettes and find one thing to open or find another object but done differently than the norm There
are no voice overs, which I didn't mind for a change, not an overly lot
of dialogue to read either Graphics
were good without
being spectacular.
The team at EAC traditionally produce offline
modes which have a
definite beginning and end with great success (World Cup 2010) and FIFA Street's World Tour
mode might just
be the best
of the lot.
The selection
is a bit limited in terms
of set templates, but it
's a
definite step in the right direction for series and certainly adds a new layer
of creative control with an already in - depth custom arena
mode.
Through different
modes of thinking, feeling, looking and listening, A cap like water, transparent, fluid yet with
definite body
is a collective endeavour to explore states
of «jelly - fish»
being, unfurling into the space created by H.D's ground breaking work.