Sentences with phrase «defunct studio»

As an emerging talent at age 34, a then - unknown Renzo Piano landed a commission to design the new Centre Pompidou in Paris, beating scores of prestigious firms across Europe and the U.S. Designed with Richard Rogers (one half of the now - defunct studio Piano and Rogers) and completed in 1977, the inside - out structure exposes its interior infrastructure, with color - coded vents, pipes, steel girding, and a massive escalator that scales the building facade.
Then, in October, publisher EA made the decision to close Visceral and, in an accompanying press release, announced that it planned to «pivot the design» of the now defunct studio's Star Wars game.
Sony PlayStation enthusiasts love to speak of a little side - scrolling platformer game developed by now - defunct studio Whoopee Camp called Tomba for the original PS1 console.
Six developers from the defunct studio head up its spiritual successor - and Sega if fully behind the group
The defunct studio was resurrected by Activision in 2014, which acquired the developer back in 2008.
It's been a few years since we last saw the now - defunct studio Hudson Soft's beloved pyromaniac in action.
All Points Bulletin by, the now defunct studio, Realtime Worlds has been acquired by GamersFirst which is part of the K2Network — a company that brings Free - To - Play MMOs to market.
Now - defunct studio Westone's SEGA Master System classic, Wonder Boy III: The Dragon's Trap, saw a loving re-master earlier this month when developer Lizardcube released Wonder Boy: The Dragon's Trap on the PS4, Xbox One, and Nintendo Switch.

Not exact matches

Incidentally, both of these studios are now defunct with Blitz closing their doors in September.
While some major studios have gone defunct (such as RKO) and others are no longer the powerhouses that they once were (such as MGM), there remain six major Hollywood studios that continue to release the vast majority of movies at your local multiplex.
Worse yet, as movie budgets increase, marketing departments try to safeguard their investments by developing newer and more expedient ways of sorting friend from foe, the «studio shills» (as Armond White of the now - defunct City Sun in Brooklyn tarred them) from the independent - minded journalists.
The studio includes several key members of the now - defunct FASA Studio team, which worked on Microsoft's highly regarded Crimson Skies: High Road to Revenge for the original Xbox.
In 1992 Dune II was released for MS - Dos the game was developed by the now defunct Westwood studios.
Developers from the now defunct Irrational Games have formed a new studio, The Deep End Games, and have unveiled their first project — Perception, a first person horror experience that will be coming to both Windows PC and PlayStation 4.
Coming from Gen Design, a studio made up of staff from the now apparently defunct Team Ico and the minds behind PlayStation 2 classics Ico and Shadow of the Colossus, fan attachment was immediate and has loyally stuck throughout the extensive hiatus.
British developer Hogrocket, founded by staff members from the now - defunct Geometry Wars studio Bizarre Creations, must be pretty pleased with Apple's iPhone 4S announcement.
The writing was done by a Hungarian studio called Digital Reality that went under in 2013 after the game's initial release on PS3 / 360 / PC and the also defunct Ouya.
The opportunity comes to celebrate the recent re-release of 2011's L.A. Noire originally developed by Australian studio Team Bondi (now defunct).
Contrary to previous games in the series that were developed by the now defunct Ensemble Studios, Age of Empires IV was developed by Relic Entertainment, a studio that created series like Company of Heroes and Warhammer 40,000: Dawn of War.
As Eurogamer reports, both of them almost returned in modern reboots for the Sony PlayStation 3, Microsoft Xbox 360, and PC courtesy of now - defunct developer Grin, but since nobody else bought Bionic Commando back in 2009, both projects were scuttled and the studio closed.
Mere days before Ace Attorney's October 2005 launch came the US debut for Another Code: Two Memories, the first release from now - defunct adventure game studio Cing as part of its close, almost second - party relationship with Nintendo.
Elijah Burgher is an artist and writer based in Chicago, IL. He has most recently exhibited in a solo show at Shane Campbell Gallery in Oak Park, IL and a two - person exhibition at Peregrine Program in Chicago, IL. He will exhibit work in group shows at Johalla Projects in Chicago and Envoy Enterprises in New York this summer. He maintains a hybrid studio wall / magick diary blog at http://ghostvomit.blogspot.com/. Burgher co-founded and co-edited the now - defunct art publication BAT. He has written reviews and essays for ArtUS and several small art publications in Chicago, as well as contributed writing to Art: 21's guest blog. He received an MFA from the School of the Art Institute of Chicago in 2004, and a BA from Sarah Lawrence college in 2000, where he split his credits amongst Literature, Visual Art, and Cultural Anthropology.
a b c d e f g h i j k l m n o p q r s t u v w x y z