First, they explained that they made very
deliberate design choices in Monster Hunter X, in order to ease new players in.
Miyazaki himself has stated that this is
a deliberate design choice in order that Dark Souls III feels more like a «journey of discovery» than previous games.
Not exact matches
Perhaps that's a
deliberate design choice to further reinforce the feeling that you're just a lone soldier stuck
in a field of chaos with little idea of the big picture, but that doesn't stop it feeling annoying
in a game that asks for teamwork.