Problem Statements for the project: In a multiplayer game centred around a single screen, in what ways can technology be used to
deliver asymmetric information to the players?
Not exact matches
How can
asymmetric information be
delivered to players through haptic patterns in a game controller?
We wanted to examine the use of
asymmetric information, i.e. how to
deliver unique and hidden
information to players in a game that is centred around a single screen.