That's why we've issued new rules
limiting how much
time passengers can sit
in planes stuck on the tarmac; requiring airlines to refund baggage fees if they don't
deliver your luggage on
time; mandating that airlines prominently disclose all potential fees — including luggage fees, meal fees, change fees, or cancellation fees; and doubling the
amount of voucher money for which passengers are eligible if they're involuntarily bumped from an oversold flight.
- for Sonic's 25th anniversary last year, Iizuka received a task to
deliver some sort
of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation
of Sonic Mania - there was talk
of another port, but Iizuka thought fans would desire something new from the old games - this is the first
time Iizuka partnered with a team
of devs spread across various countries - Iizuka said this team had a greater passion to create - this was
in comparison to companies that set decisions on a pre-determined schedule (
in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the
amount of stages at one point
in order to meet the development schedule - Sonic Mania doesn't really have much
in the way
of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put
in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released
in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere
in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological
limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn -
in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons