- the eight protagonists won't have similar stories
to each
other because the team wants players
to enjoy different experiences - the
other six protagonists will have jobs different from Orberic (Swordsman) and Primrose (Dancer)- Orberic and Primrose
were chosen for the
demo because their starting points
are closer to other party members - each protagonist will have different starting points, so there may
be a gap in the progress difficulty - the team
is trying
to even things out, but they don't want every character
to have the same difficulty, as that would
be boring - the
demo has surpassed 1 million downloads worldwide - a
demo was released because they thought simply publishing screenshots and trailers wouldn't convey this game's fun factor - more than 80 % of the overseas player base found the game interesting - there
was one player who won against a high - leveled NPC in a Duel, and another who defeated all bar customers - the team had expected the former, they didn't expect the latter - the music
was received very well, which comes from composer Yasunori Nishiki - overseas players complained of hard -
to - read text, because the UI
was based on the Japanese version, which will
be adjusted - the biggest complaints
were about slow map movement, and the lack of fast - travel - both of these features have
been implemented, with faster movement and fast - travel between cities - players also found the screen too dark, so devs
are adding waypoints for paths and also bigger roads - there will
be an Event Skip feature, as well as the ability
to freely watch events that have
been already seen.