Q: One new gameplay feature added to SuperChargers is the racing element, which is
a departure from other games in the series.
The game is still tough as nails, but it's very fun and feels like
a departure from the other games.
Considering it was such
a departure from the other games in the series do you consider it a real Silent Hill game?
Not exact matches
The biggest
departure in Dead Rising 4
from the
other games in the series is the removal of the time limit.
The biggest
departure in Dead Rising 4
from the
other games in the series is the removal of the time limit.
While that mechanic is a relatively large
departure from Inafune's
other games, it's a very fun twist on the Mega Man formula.
Dynasty Warriors: Godseekers — despite bearing the Warriors name — is a huge
departure from the 1 vs 1000 action found in
other Dynasty Warriors
games.
Frank Rising, on the
other hand, is both a narrative
departure from the series but mechanically much closer to the earlier
games.
One thing I truly enjoy about the avatar and Modern Sonic's stages, or at least in the 3D segments, is the sheer amount of multiple pathways there are, no matter how convoluted they may seem.There are also stages where both the avatar and Modern Sonic run along side each
other, which opens up the multiple pathways even more, and instead of switching a character out, each of their moves is assigned to a specific button, making them act as one character, which take some getting used to due to the visual appearance of both characters appearing on screen, but is definitely optimal.There's also some level designs with certain gimmicks: at one point you're playing pinball in the middle of a bright forest with classic Sonic, and in that same forest, you'll be playing pinball with some enemies down a water slide with the avatar, were the control starts to get kind of out of hand, while Modern Sonic will face a boss that combines the level design
from Lost World with this
game's boost mechanics, which was probably the intention for the
departure in the 2013
game.
That's already a huge
departure from the sword - and - sorcery setting of absolutely every
other Zelda
game where technology takes a backseat to magic.
This is big
departure from the original Destiny, where more competitive players would tirelessly seek out the new «meta» weapon class and type — in
other words, whatever guns the
game's internal systems were favoring over
others — and abuse and exploit it until Bungie felt compelled to change it.