Gauging the enjoyment level of a stealth - action game can be hard to do, as it most often
depends on a particular gamers patience level and willingness to replay through certain scenarios while avoiding that one critical mistake they made on their previous attempt.
Not exact matches
It all
depends on what's the best way to beat the opposition for each
particular game.
Reviewers are both blown away and frustrated by the GamePad controller,
depending on how it is implemented in any
particular game, and are also somewhat pessimistic about the console's chances for widespread success — and the ability of Nintendo to attract third - party developers — despite the nifty new features.
While the impact of
particular Mario
games on a person may
depend on their age group and history with the series, each of Mario's
games has always offered something slightly different to everyone.
Free Play offers up a fair few customisation options and obviously allows you to simply jump into the
game without having any
particular objectives or goals to complete, but how long you'll be willing to play for
depends on how much you enjoy the gameplay.
- a lot of focus was put
on sound effects in order to immerse players in the world of Hyrule - the development team worked with Sound Racer, a studio specialized in sound effects - this studio also worked
on Xenoblade Chronicles X - they recorded more than 10 000 different sounds for the
game - the team used a school bag to simulate the sound of rubbing leather - for the sound of «normal» footsteps, they mixed various kinds of sands - for the sounds of equipment, they had to search for various materials and find ways to use them - they used an actual block of ice to recreate the sound of footsteps
on ice - with the ice block, it always ended up melting, or getting cracks when the staff had to walk
on it - Link's footsteps were made by a woman -
depending on Link's actions and the equipment he's using / wearing, the recorded sounds were separated out individually - the volume is changed as needed to make a
particular sound stand out - check out sound effect samples here
Difficulty is one of the most fascinating aspects of this title, as you'll be able to adjust this from within the world of the
game itself,
depending on how you play one
particular character.
A Super Mushroom (also known as a Power - Up Mushroom [1] and originally known as a Magic Mushroom) is a red Mushroom that serves a
particular function
depending on the
game in which it is found.
Each
game earns a
particular quantity of coins
depending on if the team drew, lost or won.
Reviewers are both blown away and frustrated by the GamePad controller,
depending on how it is implemented in any
particular game, and are also somewhat pessimistic about the console's chances for widespread success — and the ability of Nintendo to attract third - party developers — despite the nifty new features.
It's a good
game to have for a couch multiplayer setting,
depending on your
particular group of friends.
You decide to download a
game or some DLC
depending on who made the
game, it will route you through which ever portal is hosting that
particular game or DLC and you download it through there.
The
game features more than a dozen endings, many of which have sub-endings that can change
depending on the player's affinity level with a
particular character.
Throughout the
game's quest Vulcan will be presented with a decision to either embrace the demon, or to suppress him, and
depending on which path you choose, your
particular adventure can change greatly.
The end result is a set of paintings based
on a multilayered
game of chance: each image is first dependent
on the variable place and time in which each card was produced; then it is dependent
on the card ending up in Tyson's collection, which he formed from scouring eBay and trading with other aficionados; and finally, it
depends on Tyson choosing that
particular card for this
particular series.
The value of gold coins is not consistent across Dragon Quest titles and a
particular item frequently costs more or less
depending on the
game.
Churches are devoted to various religions
depending on the
game, but usually profess the worship of a
particular creator deity such as Rubiss, the Goddess, the Almighty, etc..
These and the myriad other details of cohabitation are fair
game for becoming either perpetual or solvable,
depending on the
particular histories and emotional vulnerabilities of each person.