Sentences with phrase «depleted health bar»

The first one with a depleted health bar loses.
Director Yui Tanimura says «he wants the depleting health bar to be an obstacle that the players overcome.»
Battles become less about frantic combat than not giving into fatigue and hoping to god that some random move tat you can't block does nt deplete your health bar so you don't have to go through this entire battle again.
Defeating the monster at low level is a relatively easy feat, and though it's possible for the monster to regain its shield any loss of health is permanent, so damage done early in the game can make a drastic difference later on when depleting the health bar is a more daunting task.
It's not uncommon to find yourself in awe when encountering a monster for the first time, only for it to fully deplete your health bar moments later.
This tag team system means that warriors with badly depleted health bars can be sidelined with another of your warriors taking their place.
Stalkers are a pretty unique beast in Horizon Zero Dawn and can quite quickly deplete your health bar if you're not prepared.

Not exact matches

The boss fights are divided into phases, with each depleted notch of their health bar rewarding the battery pick - up.
These can vary from refilling your persistent health bar, to increasing attack strength, and the ever - risky Double Down, wherein your health is severely depleted, or your stun bar is maxed out, but the score you'll receive for winning the round will be doubled or tripled.
Once you deplete the boss» health bar, it will refill itself after you perform a required Adrenaline rush.
As long as you keep whittling his health away from a safe distance, you'll eventually get through to the health bar, and that one doesn't deplete.
This will completely eliminate a health bar - or if an opponent has multiple bars, it will deplete one of the bars fully.
The first being a health bar that depleted or numbers that did something similar.
In Injustice 2, you'll take control of heroes and villains from the world of DC Comics in 1vs1 battles, with the winner being the first competitor to completely deplete their opponent's health bars.
As players are killed and respawn this health bar is depleted, and the first team to run out of respawns loses the battle.
Typical of many boss fights in these types of hack - and - slash or action games, the game's bosses feature multiple health bars and depleting each one will either make them stronger or change the boss fight's mechanics.
The latter sees two teams battling it out in a variety of inventive arenas until either team sees their health bar depleted, causing a random member of that team to turn into either Light Pit or Dark Pit.
These functions are tied to a stamina bar, and when that depletes, you begin to lose your health.
The Spellcaster has unlimited use of stronger, crazier bullet abilities that fill the entire screen, and the opponent has to either survive for 20 seconds or deplete the caster's Spell mode health bar to zero in order to end it.
Even if a boss has a health bar, depleting the bar will do nothing; the boss will continue attacking and dodging just as before, until the plot dictates otherwise.
It would be much better if there was a mode where your characters all had health bars and each attack against you depleted it, with supers doing more damage than the other attacks (I do disagree with the supers should be instant kills idea, since that's what they are now).
The bars of yellow indicate your shield, which depletes when you take enough damage and regenerates when you don't take damage for long enough, while the red bar is your actual health — when that's gone, so are you.
When you come across a boss battle and then see the health bar that you have to deplete — you know you are in for a good twenty minute slog!
Bedecked with seven health - bars that become tougher to deplete as fights progress, bosses employ their own combat strategies that allow for a playstyle more dynamic than can ever be hoped of the main stages, offering thrice the challenge and heaps more style.
Once the health bar is depleted, the ship is destroyed.
The gameplay is instantly accessible, blending traditional point and click mechanics and scripted dialog options with a health bar system that depletes every time you make a mistake or have an objection overruled.
Whenever a powerful titan enters the area, you will have to bring it down by first taking out the stamina bar that appears below its health, which opens up the titan to damage when depleted.
If your stamina bar is depleted, you will not be able to use your skills but much like your health, you can use items to replenish your stamina so you can keep up the good fight.
Because of these properties, it is in your best interest to use these moves as much as possible to do the most damage to your opponent.The rule of fighting games is to deplete your opponent's health bar before yours is depleted first.
These can vary from refilling your persistent health bar, to increasing attack strength, and the ever - risky Double Down, wherein your health is severely depleted, or your stun bar is maxed out, but the score you'll receive for winning the round will be doubled or tripled.
If I could change one thing about the came, it would be to give everyone a separate health bar so that it would deplete individually instead of as a percentage of the overall health for each player.
Each character, including enemies, have X amount of stamina points which must be depleted to take away their health bar.
As concerns the mechanics — it won't be enough to merely deplete the opponent's health bar: only a special attack can finish a match.
It is impossible to win against a seasoned Green Lantern user, as he will throw you twice to begin a long combo, wait until you get up, and then do the exact same thing over and over again until your health bar is depleted.
Whereas many a fighting game will call upon you to deplete your opponent's health bar, a single strike is all it takes to bring the conflict to an end in Bushido Blade.
In execution, however, it is just a lot of button mashing until the enemy health bar is depleted.
If your second, grey health bar depletes in your dazed state, you can actually die and game over, but even that can be mended with a quick phoenix down.
Similar to most regular fighting - game health bars, when your stamina is depleted you lose, thus, you want to deplete your opponent's stamina bar by beating it out of him.
The first being a health bar that depleted or numbers that did something similar.
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