Not exact matches
In addition
to getting learning much from my pasture I have been in Bible study groups for years and still believe I'm just scratching the
surface of understanding the vastness and
depth of the Bible.
The best
depth finders can not only help you find where the fish are but can also tell you how far down under the
surface you need
to go
to get them.
«Any photosynthetic system on Europa would have
to live at a
depth removed from the high radiation bombarding the ice
surface and still
get light,» Baross says.
When you take away all of the friction, like when I'm on this sliding
surface, my body is going
to resolve all that rotation and I'm going
to get to a
depth where I'm just going
to find out where I no longer need
to apply any rotational forces
to the ground because this has shown me where that position is.
Plastic
surfaces get texturing that gives
depth and appeal and speaks
to the quality of materials you'll find throughout.
You'll
get to swim
to a
depth of 20 feet (6 m) below the
surface of the water, allowing you
to get a closer look a the marine species that live at the Hol Chan Reserve.
Houser goes on
to say, «The story is not directly impacted by decisions you took in the main game... tons of details and mysteries from the main story
get explained, so it will add a lot of color
to the main story... We feel like we've only scratched the
surface in terms of the
depth and detail in [Liberty City].»
The humans fare just a touch better, but are still nothing more than vague personalities that have no notable
depth to them past some
surface traits, though it's nice
to see another familiar character in the form of Olympia Vale
get fleshed out just a bit.
«In the 20th century, it was impossible
to get away from the notion that the canvas or the painted
surface was no longer beholden
to illusionistic
depth,» he tells me.
Without a visual anchor, viewers can only drift within the spaces in which grid and cross intermingle, uncomfortably caught between two - and three - dimensional spaces where boundaries between pictorial
depth and
surface flatness begin
to get fuzzy.
Getting back
to basics, a painting is «spatial» because it is an object existing in the world; it has dimensions, width, height and at least virtual
depth (although it's usually seen as
surface).
In the pure radiative equilibrium, you can
get it into a range where the grey model gives you
surface warming and stratospheric cooling (that's in one of the problems), but you have
to work at it a bit, and also remember
to plot things in pressure coord, not optical
depth coordinates.
You should
get a more rapid response
to solar that penetrates
to that «
surface» which is at
depth, than AGW which is a response
to the energy accumulated at that
depth.
Perhaps they don't want
to believe in invisible fairies that eat the blue photons that make it through the
surface of water before they
get down
to a kilometer of
depth, because God knows there ain't no blue photons left
to speak of by the time you
get down that far.
The answer that seems
to fit that question is Miskolczi's GHG stabilisation model: total [H2O] falls
to get constant IR optical
depth corresponding
to 1.87 average absorption events per photon emitted from the
surface, a physical constant from the minimisation of free energy!
That is how warm
surface waters
get down
to depth.
It seems that we can explain this only if solar heat accumulates at the sea
surface and doesn't
get released
to the atmosphere or transferred
to greater
depth.
My big question is about whether conduction and convection are as efficient at
getting energy
to the
surface as sunlight is at adding energy at
depth.