Sentences with phrase «depth of feeling makes»

While the broad outline is familiar, however, the depth of feeling makes it unique.

Not exact matches

The broad range of people who make up Paul's ragtag army — and the depth of their feeling for the Movement — suggest that this is a force that the political Establishment will have to contend with sooner or later.
The depth of feeling in Europe over this issue and the strange bedfellows it makes were evident in a surprise move by French President Nicolas Sarkozy on Jan. 10.
House group made me feel socially awkward and out of my depth.
At times, it is the depth of a mother's love — one untainted by any conditional expectations and given so generously — that makes me sigh a deep and happy sigh; sometimes it is the gentle wind that blows on my face — and messes up my hair but leaves me feeling incredibly refreshed; and other times, it is the beauty of writing that is so simple, so short but so unbelievably impactful.
This in - depth coverage of an often neglected but ecologically vital group will change your view of squid, octopuses and their relatives, and make eating calamari feel like cannibalism.
The Casablanca Oriental Washed Rugs from Oriental Weavers offer a timeless Persian design made using a revolutionary space - dyed nylon / polypropylene blend for a silky feel with a depth of color and durability.
The Casablanca Floral Border Rugs from Oriental Weavers offer a timeless Persian design made using a revolutionary space - dyed nylon / polypropylene blend for a silky feel with a depth of color and durability.
Dipping your toes into divorced dating can make you feel totally out of your depth, but don't worry — our members are open, accepting, and above all eager to meet people in the same situation.
Made for those who feel the Planet of the Apes movies are too intellectually taxing, this adventure dials down the character depth and emotional complexity while ramping up the genetically modified primate aggression.
The game is full of charm and the visuals are absolutely beautiful, but the «use stickers to attack» gameplay lacks any kind of depth, making this game feel very stale and not as fun as it could be if it had the RPG elements of the previous games.
It's a true marvel of vertigo - inducing special effects, with Zemeckis employing photorealistic technique to create a sprawling metropolitan void and finding a rare essential use for 3 - D — namely, to stretch and expand the depth of field, making us feel every foot separating Petit from the street far below.
But whether good feel (and beautiful colors, great character design, etc.) can make up for a seeming lack of tactical depth is the question.
«James Dean» may have the by - the - numbers feel of a made - for - TNT film, but Franco goes beyond sheer mimicry to find the depth within this iconic figure.
It feels much more modern than its predecessors, and though it lacks the depth of the combat found in games like BlazBlue or Street Fighter IV, the inherent accessibility in the game made it easy to pick up and play, and I found myself diving into the game's training mode and performing advanced offensive moves with ease.
George, an albino gorilla who Johnson saved from cruel poachers, provides the emotional core of the movie, depth added early on to make those silly CGI moments in the final third feel more worthwhile than mindless carnage.
«Bullets and Crucifixes: Picture - in - Picture Experience» contains more dead air than the yakker and consists of lengthy but not necessarily in - depth talking heads, such that when all this stuff gets consolidated in two making - of featurettes — «The Bloody Frontier: Creating the World of Priest» (13 mins., HD) and «Tools of the Trade: The Weapons and Vehicles of Priest» (11 mins., HD)-- it doesn't really feel like anything of value's been sacrificed.
This makes the hack»n' slash aspect of the game quite in - depth and not once did I feel out of place while playing this title.
And this depth of feeling more than makes up for the relatively slack pace...
His work has a depth of feeling that can't be faked and that makes exploring his artistic personality an enriching experience.
The lack of real depth in these pivotal characters in turn makes it extremely hard for the viewer to feel for their plight.
Chalamet, who you've also seen in other 2017 films like Hostiles and Lady Bird, delivers a beautiful performance as a young man attempting to make sense of his feelings while Armie Hammer shows new depth as the charismatic but vulnerable Oliver.
«Moving forward with the series I want to make sure we continue to focus on accessibility but not at the expense of depth — I don't ever want players to feel like we've moved backward.»
Yet, incrementally, led by Vikander's star - making performance, the film mines a real depth of feeling.
Rapid availability of information via television and social media has made in - depth information more accessible to students who may not quite know or understand how to process their feelings.
It's truly pillowy in Comfort which makes for a fantastic urban or motorway steed, while body movements in Sport and Sport + are well controlled on twistier roads, so the car feels far from being out of its depth when you're pressing on.
The vehicle leans surprisingly little in corners, but a quick succession of turns can make it feel a bit out of its depth.
At the same time, a lack of depth and some structural problems made me wonder if she felt rushed.
The writing was so beautiful, but on some level, I never felt the degree of empathy for Helen or even the depth of her sadness... and I think this book had the makings of something very very special, but instead I also ended up agreeing with Suzanne's characterization «strange, but interesting» as opposed to «moving and unforgettable».
But learning depth of writing ends up making readers feel like they are with the character, which is showing.
A little like a Sony Android version of the Start launcher in Windows, the launcher helps make the tablet feel like a very portable laptop and it's an interesting take, certainly one we will be looking at in more depth when we get the device in for full review.
I am a big believer in the power of option spreads as income and have done a good bit of spread trading in the past, but came to realize I do not have the necessary depth of knowledge, nor do I feel comfortable enough with my skills to «go it alone» in making sound and disciplined trading decisions that result in consistent income.
The visibility in most of the sites can be 30 meters plus and the depth of most sites is fairly shallow, around 20 m / 65 ft. Divers will notice that the currents caused by this shallow space between the islands can make the water feel colder than in other areas.
David Oxford, of Activision Publishing, said that this title «aims to broaden the franchise's appeal even wider, giving experienced gamers a sense of depth and to feel more challenged while still making it easy for parents or grandparents to pick up and play.»
Arguably it's too simple, its lack of precise control and more in - depth options making it feel as though you're merely poking the city from time to time with a large stick from a great distance while arguing with a bunch of people about poking it again.
The main point to be made about the online mode is that it does feel somewhat redundant when compared to the overwhelming depth of Far Cry 2 proper, which contains enough bang per buck to give anyone their fill.
I feel like I can't make too in - depth of a comment on the quality of the storyline, because the internet has informed me that this is the third in the «Mysterious» series of Atelier games (Atelier Lydie & Suelle is preceded by Atelier Sophie: The Alchemist of the Mysterious Book and Atelier Firis: The Alchemist and the Mysterious Journey).
A more accessible yet still challenging take on the tried and tested Souls - like Action RPG, Nioh adds enough nuance and depth to the formula to make it feel fresh and provide a new challenge for players coming out of the back of last year's Dark Souls 3.
All in all though The Career mode is very in depth, with lots of stuff going on to keep you occupied making the game feel really involved, and a lot less of a monotonous grind, which is what I was expecting so I was really surprised and quite enjoyed playing.
On the other, a lack of depth and repetitive fights can make it feel like a chore.
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
A lot of this is very much the same as before, but given an extra layer of depth with the addition of class abilities that make each character class feel a bit different.
This is a star - studded crew of passionate actors who make Quantum Break feel like the high - quality sci - fi show it deserves to be, and the depth of the character development and their individual and intertwining stories is something I did not expect to find — and is a good benchmark for future video - game / television hybrids to aspire to be.
But the lack of depth and overall variety and longevity make Little Deviants feel more like a $ 9.99 PSN title over a retail title.
The game's stunning visuals make every match feel like an episode of the anime, while its frenetic 3 - on - 3 fighting system is inviting for button mashers while offering tons of depth for competitive players.
Because of this I found myself agreeing with what everyone said all the time just to keep them happy which takes away from the personality of the game and makes the dialogue moments feel like a chore rather than a neat feature that adds depth to the overall story.
The lack of depth on top of the lazy presentation ultimately makes the game feel a bit cheap.
These introductions are just the start of further world building that will take place throughout the game as you are given snippets of lore in a volume unexpected in what is a budget indie title that gives Earth War a surprising level of depth that really makes it feel like it's alive.
One of the main comments that I always made about the Nintendo 64 original is how much Hyrule feels like it is a set world, with actual depth, and height.
He raved about the impact of the depth and said that it made the classic Mario experience feel more natural than ever.
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