While the broad outline is familiar, however,
the depth of feeling makes it unique.
Not exact matches
The broad range
of people who
make up Paul's ragtag army — and the
depth of their
feeling for the Movement — suggest that this is a force that the political Establishment will have to contend with sooner or later.
The
depth of feeling in Europe over this issue and the strange bedfellows it
makes were evident in a surprise move by French President Nicolas Sarkozy on Jan. 10.
House group
made me
feel socially awkward and out
of my
depth.
At times, it is the
depth of a mother's love — one untainted by any conditional expectations and given so generously — that
makes me sigh a deep and happy sigh; sometimes it is the gentle wind that blows on my face — and messes up my hair but leaves me
feeling incredibly refreshed; and other times, it is the beauty
of writing that is so simple, so short but so unbelievably impactful.
This in -
depth coverage
of an often neglected but ecologically vital group will change your view
of squid, octopuses and their relatives, and
make eating calamari
feel like cannibalism.
The Casablanca Oriental Washed Rugs from Oriental Weavers offer a timeless Persian design
made using a revolutionary space - dyed nylon / polypropylene blend for a silky
feel with a
depth of color and durability.
The Casablanca Floral Border Rugs from Oriental Weavers offer a timeless Persian design
made using a revolutionary space - dyed nylon / polypropylene blend for a silky
feel with a
depth of color and durability.
Dipping your toes into divorced dating can
make you
feel totally out
of your
depth, but don't worry — our members are open, accepting, and above all eager to meet people in the same situation.
Made for those who
feel the Planet
of the Apes movies are too intellectually taxing, this adventure dials down the character
depth and emotional complexity while ramping up the genetically modified primate aggression.
The game is full
of charm and the visuals are absolutely beautiful, but the «use stickers to attack» gameplay lacks any kind
of depth,
making this game
feel very stale and not as fun as it could be if it had the RPG elements
of the previous games.
It's a true marvel
of vertigo - inducing special effects, with Zemeckis employing photorealistic technique to create a sprawling metropolitan void and finding a rare essential use for 3 - D — namely, to stretch and expand the
depth of field,
making us
feel every foot separating Petit from the street far below.
But whether good
feel (and beautiful colors, great character design, etc.) can
make up for a seeming lack
of tactical
depth is the question.
«James Dean» may have the by - the - numbers
feel of a
made - for - TNT film, but Franco goes beyond sheer mimicry to find the
depth within this iconic figure.
It
feels much more modern than its predecessors, and though it lacks the
depth of the combat found in games like BlazBlue or Street Fighter IV, the inherent accessibility in the game
made it easy to pick up and play, and I found myself diving into the game's training mode and performing advanced offensive moves with ease.
George, an albino gorilla who Johnson saved from cruel poachers, provides the emotional core
of the movie,
depth added early on to
make those silly CGI moments in the final third
feel more worthwhile than mindless carnage.
«Bullets and Crucifixes: Picture - in - Picture Experience» contains more dead air than the yakker and consists
of lengthy but not necessarily in -
depth talking heads, such that when all this stuff gets consolidated in two
making -
of featurettes — «The Bloody Frontier: Creating the World
of Priest» (13 mins., HD) and «Tools
of the Trade: The Weapons and Vehicles
of Priest» (11 mins., HD)-- it doesn't really
feel like anything
of value's been sacrificed.
This
makes the hack»n' slash aspect
of the game quite in -
depth and not once did I
feel out
of place while playing this title.
And this
depth of feeling more than
makes up for the relatively slack pace...
His work has a
depth of feeling that can't be faked and that
makes exploring his artistic personality an enriching experience.
The lack
of real
depth in these pivotal characters in turn
makes it extremely hard for the viewer to
feel for their plight.
Chalamet, who you've also seen in other 2017 films like Hostiles and Lady Bird, delivers a beautiful performance as a young man attempting to
make sense
of his
feelings while Armie Hammer shows new
depth as the charismatic but vulnerable Oliver.
«Moving forward with the series I want to
make sure we continue to focus on accessibility but not at the expense
of depth — I don't ever want players to
feel like we've moved backward.»
Yet, incrementally, led by Vikander's star -
making performance, the film mines a real
depth of feeling.
Rapid availability
of information via television and social media has
made in -
depth information more accessible to students who may not quite know or understand how to process their
feelings.
It's truly pillowy in Comfort which
makes for a fantastic urban or motorway steed, while body movements in Sport and Sport + are well controlled on twistier roads, so the car
feels far from being out
of its
depth when you're pressing on.
The vehicle leans surprisingly little in corners, but a quick succession
of turns can
make it
feel a bit out
of its
depth.
At the same time, a lack
of depth and some structural problems
made me wonder if she
felt rushed.
The writing was so beautiful, but on some level, I never
felt the degree
of empathy for Helen or even the
depth of her sadness... and I think this book had the
makings of something very very special, but instead I also ended up agreeing with Suzanne's characterization «strange, but interesting» as opposed to «moving and unforgettable».
But learning
depth of writing ends up
making readers
feel like they are with the character, which is showing.
A little like a Sony Android version
of the Start launcher in Windows, the launcher helps
make the tablet
feel like a very portable laptop and it's an interesting take, certainly one we will be looking at in more
depth when we get the device in for full review.
I am a big believer in the power
of option spreads as income and have done a good bit
of spread trading in the past, but came to realize I do not have the necessary
depth of knowledge, nor do I
feel comfortable enough with my skills to «go it alone» in
making sound and disciplined trading decisions that result in consistent income.
The visibility in most
of the sites can be 30 meters plus and the
depth of most sites is fairly shallow, around 20 m / 65 ft. Divers will notice that the currents caused by this shallow space between the islands can
make the water
feel colder than in other areas.
David Oxford,
of Activision Publishing, said that this title «aims to broaden the franchise's appeal even wider, giving experienced gamers a sense
of depth and to
feel more challenged while still
making it easy for parents or grandparents to pick up and play.»
Arguably it's too simple, its lack
of precise control and more in -
depth options
making it
feel as though you're merely poking the city from time to time with a large stick from a great distance while arguing with a bunch
of people about poking it again.
The main point to be
made about the online mode is that it does
feel somewhat redundant when compared to the overwhelming
depth of Far Cry 2 proper, which contains enough bang per buck to give anyone their fill.
I
feel like I can't
make too in -
depth of a comment on the quality
of the storyline, because the internet has informed me that this is the third in the «Mysterious» series
of Atelier games (Atelier Lydie & Suelle is preceded by Atelier Sophie: The Alchemist
of the Mysterious Book and Atelier Firis: The Alchemist and the Mysterious Journey).
A more accessible yet still challenging take on the tried and tested Souls - like Action RPG, Nioh adds enough nuance and
depth to the formula to
make it
feel fresh and provide a new challenge for players coming out
of the back
of last year's Dark Souls 3.
All in all though The Career mode is very in
depth, with lots
of stuff going on to keep you occupied
making the game
feel really involved, and a lot less
of a monotonous grind, which is what I was expecting so I was really surprised and quite enjoyed playing.
On the other, a lack
of depth and repetitive fights can
make it
feel like a chore.
- Link doesn't have much
of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to
make the player
feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless
of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element
of the franchise - Aonuma thought about Zelda freedom when considering Breath
of the Wild, and was brought back to the days
of the original Zelda - this was a big point
of inspiration for Breath
of the Wild - with Ocarina
of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina
of Time outside - the goal with A Link to the Past was creating more
depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons
of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years
of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts
of urban legends and myths
makes Miyamoto really happy
A lot
of this is very much the same as before, but given an extra layer
of depth with the addition
of class abilities that
make each character class
feel a bit different.
This is a star - studded crew
of passionate actors who
make Quantum Break
feel like the high - quality sci - fi show it deserves to be, and the
depth of the character development and their individual and intertwining stories is something I did not expect to find — and is a good benchmark for future video - game / television hybrids to aspire to be.
But the lack
of depth and overall variety and longevity
make Little Deviants
feel more like a $ 9.99 PSN title over a retail title.
The game's stunning visuals
make every match
feel like an episode
of the anime, while its frenetic 3 - on - 3 fighting system is inviting for button mashers while offering tons
of depth for competitive players.
Because
of this I found myself agreeing with what everyone said all the time just to keep them happy which takes away from the personality
of the game and
makes the dialogue moments
feel like a chore rather than a neat feature that adds
depth to the overall story.
The lack
of depth on top
of the lazy presentation ultimately
makes the game
feel a bit cheap.
These introductions are just the start
of further world building that will take place throughout the game as you are given snippets
of lore in a volume unexpected in what is a budget indie title that gives Earth War a surprising level
of depth that really
makes it
feel like it's alive.
One
of the main comments that I always
made about the Nintendo 64 original is how much Hyrule
feels like it is a set world, with actual
depth, and height.
He raved about the impact
of the
depth and said that it
made the classic Mario experience
feel more natural than ever.