Sentences with phrase «describe features of the game»

He used present tense and the like to describe features of the game.

Not exact matches

It features a host of ideas for games and things to make and cook with your children — all beautifully described and illustrated, and presented in such a way as to encourage dads to value and spend quality time with their children.
Arriving in February as both an add - on for current customers, or in a bundle with the base game, Naruto Shippuden: Ultimate Ninja Storm 4: Road to Boruto is described as «a huge volume of content» by a BANDAI NAMCO representative featuring the famous ninja's son as he sets out to better his father.
Arriving in February as both an add - on for current customers, or in a bundle with the base game, Naruto Shippuden: Ultimate Ninja Storm 4: Road to Boruto is described as «a huge volume of content» by a BANDAI NAMCO representative featuring the famous ninja's son as he sets out to best his heroic father.
Namco Bandai today announced Saint Seiya Brave Soldiers, described as «a new fighting game that will feature an all - star cast of characters from one of the most beloved and well received Japanese anime franchises.»
He described how Sonic Mania as a whole is designed, taking inspiration from all of the main series Sonic games that appeared on the Genesis / Mega Drive, and also adding in new gameplay features.
Brian Kirk (Game Of Thrones, Luther) will direct the 1970s London - set feature, described as being in the vein of Michael Mann's crime thriller HeaOf Thrones, Luther) will direct the 1970s London - set feature, described as being in the vein of Michael Mann's crime thriller Heaof Michael Mann's crime thriller Heat.
In an open letter to players, Paragon's Matt Miller described how Issue 14: Architect, a week old feature for CoH and CoV has been generating tons of interest in the game and copious amounts of content.
- Have you heard about the Switch - Where have you seen / heard details about the Switch - From what you've learned about Nintendo Switch, how would you describe the product - How likely are you to purchase the Switch - With which of the following statements do you agree most (I will purchase Nintendo Switch as soon as possible, I want to purchase Nintendo Switch as soon as possible, but might have to wait a while, I don't want to purchase it until I hear from people who have purchased it)- In what Nintendo Switch features are you most interested - What games are you looking forward to playing on Nintendo Switch
To enter, all you need to do is write a short 100 - 250 word description of the title you're currently enjoying — this can describe a particular moment or feature, or simply talk about the game in general — and send it to us via email at [email protected] with the subject line «Player's Voice».
If you'd like to share your letter with us for a future Player's Voice feature, write a short 100 - 250 word description of the title you're currently enjoying — this can describe a particular moment or feature, or simply talk about the game in general — and send it to us via email at [email protected] with the subject line «Player's Voice».
In this talk, we will describe some of PS4's powerful social and community features and how you can build your games to take advantage of these features to provide new and unique user experiences.
These interludes are always entertaining (especially Bowser's), and some of them feature entirely different gameplay from the rest of the game (one of them could be best described as Super Bowser Bros), making them a fun break after an end - of - chapter boss battle.
The music for the game is as heavy as described, featuring 28 tracks of intensity that fuels the rhythm game in which players shoot zombies by beating the keyboard in a post-apocalyptic pixelarted world.
The fact that Sean and the rest of HG have released 9 patches / updates and a press release announcement describing some new features that are going to be in the future just goes to show that they are still actively working on the game and fixing bugs and adding new features.
The features of the game could have been described better, but the gist of the thing is this: Evolution is trying to provide a space combat MMO that is accessible to more casual gamers, and people who found certain features of EVE off putting (and also scales to less powerful PCs).
The Art of Destiny: Volume 2 features contributions in the form of a preface from art director Michael Zak explaining how his father inspired him to create sandbox worlds and a foreword by game director Luke Smith that details the amount of effort and creativity invested in making numerous environments within a universe that can be described in the statement «Almost every idea fits».
For Honor is a non-fantasy hack and slash role - playing game developed by Ubisoft Montreal which features a hand - to - hand combat system described as «The Art of Battle», and allows players to play the roles of historical soldiers such as Medieval Knights, Samurai, and Vikings.
Every review of this game will feature this comparison but the game is described as Bomberman meets Gauntlet.
Representing the fourth pillar of Project CARS» four ways to play the game (Career, Solo, Online and Community), the Driver Network is described as an «always - accessible suite of features focused around allowing players to connect, compare, share and compete against each other».
After having experienced extended hands - on gameplay and testing the game's innovations, quests, and unique features, The Elder Scrolls Online was described by MMORPG.com as «a perfect sauce of awesome.»
Oddworld: New «n» Tasty, which is described by JAW as, «a modern neostalgic re-creation of the first Oddworld Inhabitants PlayStation game from 1997,» features original character Abe the Mudokon in full 1080p HD and built using the Unity3D game engine.
However, the quote does not spell the end of Ubisoft's support for the Wii U. Maxime Beland, Creative Director of the upcoming Wii U Tom Clancy's Splinter Cell: Blacklist has described the Wii U's GamePad as a great fit for the game, saying, «Ubisoft Toronto is looking at new technology and seeing in which ways their features make sense to use for our brands.»
Featuring the beautiful, acrobatic and deadly mercenary Rubi, the press release succinctly describes the plot of the game with: «When [Rubi] agrees to help a wealthy man find and bring back his wayward son, all hell breaks loose and the tables are turned, as the man who hired her isn't who he appeared to be.
The leak has been described as a «remix» of the original Duke Nukem 3D game that will feature «a lot of new / original content added» and even boasts online co-op and deathmatch modes.
«The magazine features a couple other scoops on the game, including Heart Quests — which are described as key episodes for fans of Final Fantasy,» writes Nova Crystallis.
Another major feature, alongside the editor preview of next week's Game Developers Conference, is an exclusive interview with Junction Point's founder Warren Spector, described as follows: «As the creative mind behind Deus Ex, Warren Spector is in a keen position to talk about dynamic story and gameplay.
The Soft Launch build you are describing is what we used to test out early design features and overall tech stability of the game.
So, for example, if we reach our $ 75k milestone, we'll release a version of the game as described above but we'll use the money earned from the sales to work on updates that will add features of the subsequent milestones.
Many of these features are common to this type of free - to - play game, but this site hasn't described them in detail in prior deconstructs.
A game which in its original cartridge form did not have any form of save feature will not have any save game feature on the Virtual Console (though depending on its original system it may have the suspend feature as described below).
[53] The early 1990s saw open - \ world games such as The Terminator (1990), [54] The Adventures of Robin Hood (1991), [26] and Hunter (1991), which IGN describes as the first sandbox game to feature full 3D, third - person graphics, [55] and Ars Technica argues «has one of the strongest claims to the title of GTA forebear».
The game, described by VP of game platforms Greg Canessa as «not a port, but an adaptation with new and exclusive features» will offer new levels designed by the team at Q.
After a Gamasutra article in which Remember Me creative director Jean - Max Morris describes his difficulty in getting a publisher to sign on for a game with a female protagonist, Kimberly Voll (PhD in computer science, honours degree in cognitive science and professor of software engineering and digital media at the Centre for Digital Media in Vancouver) hosted a game jam whose only requirement was that games feature female lead characters.
Now these twin interests are being united in Hayden's most ambitious project to date: an August 12 event at Postmasters that will feature the New York premiere of his transportingly quirky short film «Hugh the Hunter» (directed by Zachary Heinzerling) as well as something the announcement describes as a «multi-sensory experience including a sculptural «chicken n» waffles» remix of a classic Scottish dish made in collaboration with the culinary talents of Ghetto Gastro and wild game birds from D'artagnan.»
Microsoft went on to describe that the new console will feature the ability to use supersampling to make the most of existing 1080p displays so your games look sharper than ever... even the old ones.
A Nexus game controller for the device will be sold separately too, and Google describes the Nexus Player as a «first of its kind» Android gaming device, as well as a fully - featured streaming box.
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