Sentences with phrase «described by the studio»

As described by the studio's synopsis:
Midnight in Paris is a romantic comedy — hate that Woody Allen movies are classified the same way as Jennifer Aniston movies, it's totally NOT the same — described by the studio to be «(the celebration of) a young man's great love for Paris, and simultaneously explores the illusion people have that a life different from their own is better.»
The move has been described by the studio as part of a company «reboot», with a host of other new hires also joining the developer.
Described by the studio as a «cooperative culinary adventure for 1 - 4 players,» Space Food Truck will focus on deck building and strategy as players traverse a procedurally - generated galaxy assembling recipes to stay in business.
As anticipated, legendary UK studio Rare revealed its latest title, Sea of Thieves, a typically bright and brash multiplayer pirating adventure, described by studio head Craig Duncan as «By far the most ambitious game that Rare has ever created.»

Not exact matches

The Fantasia program synopsis issued by the studio in 1940 describes the «Ave Maria» as «a universal symbol of Hope and Good.»
Get Out was released by Jason Blum's Blumhouse productions, a studio that can easily be described as the modern - day saviour of the low - budget, major - release film, even if they most recently subjected us to the latest M. Night Shyamalan misfire, Split.
(p. 37) Yet, whereas Daire sees Mauprat as a dynamic, complex, and ostensibly queer studio film (the gender play he notes in the biography), Keller sees the film as a «costume drama [that] lacks almost entirely the vigour described by Epstein about the effects of cinema on an audience.»
Classical Hollywood cinema is the term used to describe the style of filmmaking pioneered by the major studios in the USA from the late - 1910s to the mid-1950s.
Palance was described by directors, co-stars, critics and even the studio press agent as one of the ugliest stars in Hollywood.
This is good experience to bring to «a new literary studio devoted to reinventing the way people experience literature by combining serialized fiction and digital platforms,» which is how Plympton describes its vision.
Discovered by M2G, the LinkedIn listing, posted last Tuesday, calls for an individual with «a broad understanding and experience in both multiplayer and single player game design» and uses the words «action,» «shooter» and «realistic» to describe the project; we're hopeful this doesn't mean Activision has branched out Call of Duty to yet another studio?
Le Monde, Mediapart and Canard PC reported that over a dozen of current and former employees (interviewed by Le Monde) have described the firm as having a «toxic studio culture», with «dubious contract practices», a management team with an «inappropriate behaviour», and employees being overworked and hardly respected.
Currently still in the development process, Life of Lon by studio Block Interval is a beautiful game described as a «cerebral journey through time and space» within a gorgeous, foreign landscape.
A studio by the name of Tequila Works has announced that they are working on an XBox Live Arcade title called Deadlight, who describe the game as a «cinematic puzzle platformer.»
Alternative Magazine Online recently reviewed To The Moon, an indie RPG / adventure game created by Freebird Games, describing it as «yet another shining example of an indie developer, free from the shackles of a mainstream gaming studio, weaving pure magic.»
adventure game created by beyondthosehills studio, a self - described «tiny indie development team based in Greece».
Mthethwa's work challenges the conventions of both Western documentary work and African commercial studio photography, marking a transition away from the visually exotic and diseased — or «Afro - pessimism,» as curator Okwui Enwezor has described it — and employing a fresh approach marked by color and collaboration.
[19] Lyrical Abstraction is a term that was used by Larry Aldrich (the founder of the Aldrich Contemporary Art Museum, Ridgefield Connecticut) in 1969 to describe what Aldrich said he saw in the studios of many artists at that time.
Glass Words Material Described 1965 4 sheets of glass, painted text, certificate of authenticity glass: 48 x 48 x 1/2 inches (121.9 x 121.9 x 1.3 cm) each overall: 48 x 206 1/2 x 1/2 inches (121.9 x 524.5 x 1.3 cm) Certificate is signed and dated by the artist with a studio stamp; dictionary used is noted at bottom (Ety OXF)
By then we had arrived at his Rock Tavern studio, a massive, 40,000 - square - foot warehouse that can fairly be described as underfurnished.
Her popular Manhattan, New York City studio and art gallery which exhibited her work was described by the New York Tribune as «Futurist» on May 10, 1914 she is also pictured among her many works.
Isabelle describes herself as an organized person by nature, but yet an emotional, almost spiritual person in the studio.
For example, Ancient & Modern, run by Rob Tufnell and Bruce Haines, is situated in no more than a corridor off Old Street; Associates, the yearlong project run by artist Ryan Gander that closed in 2007, took place in a boxlike storefront on Hoxton Street; and the Bethnal Green gallery Between Bridges is located in what can only be described as a stairwell leading to artist Wolfgang Tillmans's studio.
She describes her work as concerned with «the process of busyness set within a studio condition contoured by metaphysical time and situational boredom.
But Ms. Bove, 45, whose pieces have become widely celebrated in recent years, collected by the Museum of Modern Art and shown at the Venice Biennale, is also known to keep a small trampoline in the studio, one of her esoteric strategies for «dissolving my sense of separateness from the world,» as she describes the prison of habitual, or even rational, thinking.
From time to time, an artist who was as adept with words as with visual mediums recorded the progress of a fellow artist: Elaine de Kooning, a frequent contributor, wrote about Hans Hofmann, David Smith, Hyman Bloom, and others; Fairfield Porter, another of the magazine's regulars, followed Jane Freilicher's day - by - day work on a portrait; in addition to chronicling Pollock, Goodnough described sculptors David Hare and Saul Baizerman in the studio.
Pictures taken in Hofmann's studio in 1950 are shown and described by Feinstein in relation to the film.
Described by art historian Yves - Alain Bois as «an experimental expansion of the work and the condition for its accomplishment», each studio reflected different stages of the painter's thinking.
Described by Strauss as «a sculpture of a gallery» the space acts as an intensified context for the display and viewing of artwork that is complicated by the muddied boundaries between studio and gallery and between artwork and containing space.
Bremer's own personal writings are like an intimate studio visit of his artistic practice, and an essay by Gregory Volk, an art critic for Art in America and professor at Virginia Commonwealth University, poetically describes the emergence of Bremer's unique work in Brooklyn in the 1990s.
Over the last few weeks I have encountered a rather odd collection of sculptural things: the postwar ceramic sculpture of Lucio Fontana and Fausto Melotti bursting with dynamically glazed and roughly handled surfaces, currently on view at the Nasher Sculpture Center; The Age of Innocence, a victorian bust in three different materials by the English sculptor Alfred Drury at the Henry Moore Institute; a visit to Henry Moore's house, studios, and now foundation at Perry Green, and most recently what I can only describe as a wonderfully insane lecture by the contemporary sculptor Thomas Houseago, which involved an increasingly drunk, cursing artist saying some surprisingly sincere, profound things about sculpture.
He summed up his attitude in the 1965 statement «Faith, Hope, and Impossibility,» in which he describes his studio situation in terms that sound like they were taken right out of Being and Nothingness: «You begin to feel as you go on working that unless painting proves its right to exist by being critical and self - judging, it has no reason to exist at all - or is not even possible.»
Raiden was founded by brainbot labs Est., a self - described «blockchain development studio» created in 2000 by Heiko Hees.
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