Sentences with phrase «design a game based»

As it happens, Activision recently released two Canadian - designed games based on comic books, both of which I found to be decently fun.
The Wii U still can not deal with the PS3, it is just that no one really designs games based on it's system, so we can not really see what it can do.
Mega Man X: Generation is basically a completely newly designed game based off of X. With new levels, Graphics and music.
In other words, we did not design the game based on the assumption that players would have prior knowledge of Dragon Quest.»

Not exact matches

The module, Game - Based Learning, lets educators design games, complete with leaderboards, avatars and trophies, to integrate with their courses.
He is also the author of several books on gamification, including Game - Based Marketing (Wiley, 2010) and Gamification By Design (O'Reilly Media, 2011).
Stray Boots» text message - based games are part treasure hunt, part guided tour, and designed to appeal to locals as well as tourists.
I'm no lawyer, but it seems like the actual concept of the game is very different from that behind Scrabble where letters are rearranged to spell words and points are awarded based on careful mapping of the letters on the design of the board.
It's been explained many times over by creator Shigeru Miyamoto: The game's design is brilliantly centered on teaching base level skills, and then building on those skills.
So what we've done is we've looked at how we can take advantage of the uniquenesses of that mobile platform, and design a Mario game that's perfect for that sort of simple interface and broader user base.
«The game room is a new definition of luxury for a certain kind of creative professional,» says Seattle - based interior designer Andrea Dawson, who designed the Hotel Zetta.
Based on decades of cognitive science research at Baycrest's Rotman Research Institute, the quick and accessible Cogniciti brain health assessment (www.cogniciti.com) is designed as a series of game - like tests that tap into cognitive abilities (such as memory and attention).
Using postgame win expectancy — a tool designed to say «based on the key stats you produced in this game, you could have expected to win X percent of the time» — Southern Miss had barely any in - between.
Former Blues striker Hasselbaink believes their current system is perfectly designed to counter Arsenal's possession - based attacking game and can only see one outcome in the Sky Live game.
Our customized homeschool programs are designed to encourage children to interact with the environment through nature exploration and science - based learning and with each other through group building and games.
Brain training is a treatment for enhancing memory and thinking skills by practising mentally challenging computer - based exercises — which are designed to look and feel like video games.
To green, or not to green SimCity's player base — the game has sold more than 20 million copies to date — is as diverse as the global populace itself, and sustainable design concepts won't necessarily be attractive for all participants.
In response to the educational and psychological crisis among refugee children, the NYU and Bahcesehir researchers enlisted colleagues with deep expertise in educational technology and designed an online, game - based learning intervention for refugee children named Project Hope.
Computer scientists from the University of Lincoln, UK, the University of Copenhagen, Denmark, and University College Cork, Ireland, worked with a leading special needs school in Lincoln to examine whether new motion - based gaming technologies and interactive design approaches could make video games more accessible and appealing for children who use powered wheelchairs.
Our solution was to ship controllers with designs based on Game Boys.
He has created an AI system that designs its own simple video games and recently added the ability to base these games on news articles using personal opinions gathered from Twitter users.
In 2017, for example, researchers designed a game engine - based system to identify optimal wind turbine positioning.
The following Science Buddies resources are designed to help teachers and parents support video game - based science projects and exploration:
The foundation has awarded $ 1 million over two years to Ci3's Game Changer Chicago Design Lab (GCC Design Lab) to advance its work developing game - based learning experiences that promote sexual and reproductive health, academic success, civic engagement, and overall well - being among urban yoGame Changer Chicago Design Lab (GCC Design Lab) to advance its work developing game - based learning experiences that promote sexual and reproductive health, academic success, civic engagement, and overall well - being among urban yogame - based learning experiences that promote sexual and reproductive health, academic success, civic engagement, and overall well - being among urban youth.
About Happy Badger Studio Happy Badger Studio is an independent St. Louis - based game design team that has published several titles since 2011, including «Strange Donuts vs. The World,» «The Flip,» «Cosmic Kitty Pop,» and the award - winning «Stodgy Gents.»
Amanita Design, small independent game developing studio based in Czech Republic I'm all about courting and chivalry, but sometime's men just don't have any game, and it gets a little old waiting for them.
Amanita Design, small independent game developing studio based in Czech Republic
The characters and menu - based design of Miss Fisher are really special aspects of an otherwise middling adventure game.
Experience a brilliantly designed physics - based puzzle / platform game where you must guide a puddle of fluid to its target destination, not by moving the fluid, but by tilting the game world.
Ginger: Beyond the Crystal is an «anthology» game, which bases its game design on the collection of the most common mechanics that have marked the history and evolution of the platform genre.
The Frozen Wilds introduces many poorly - designed elements which make it a lesser experience than its brilliant base - game.
Deep tactical turn based battle approach, interesting unit customisation, true to the tabletop source material design and a claustrophobic atmosphere deliver an excellent game.
I've never played the Konami games on which this series is based, but they certainly must be more lovingly produced than this cheap thing (its crispy, bright, digital presentation makes the first film look like a voluptuous cradle of generous budgeting and production design).
Sniper Ghost Warrior 3 understands its mechanics and the game's design is brutally consistent, resulting in a challenging choice - based approach to gameplay and strategy.
The difficulty of the quest will dynamically alter based on if you travel with others or not, meaning the game can be soloed if you want — but really, World is designed to be experienced with others, with players mixing and matching the wide range of weapons and abilities to take on monsters in a coordinated way that resembles the best MMO raids.
The tracks are based on real - life venues, so they're all superbly designed, and the game's impressive graphics really bring them to life.
Based on the mobile racing simulator Gear.Club, this new version of the game has been designed to take...
Nearly all the obstacles you encounter are rehashes of concepts and mechanics from previous games; lane - based level design, grind rails, speed boost sections, and side - scrolling platforming sequences all make a return.
While her design in this game is based on her earlier design, her appearance is still significantly different from her normal design, having a more realistic appearance than she does in actual Mario games.
Fun and deep turn - based tactical gameplay, colorful and stylized graphics and level design, and the extensive upgrade and progression system all come together in a quirky and enjoyable result to provide strategy game fanatics an excellent new IP to sink their teeth into.
The game was a turning point for the Donkey Kong series, reintroducing it (alongside the 1994 Game Boy game released a few months prior) after a nearly decade - long hiatus and cementing Donkey Kong as a franchise in its ownright introducing Donkey Kong's modern design as well as his supporting cast and enemies, musical cues, and gameplay mechanics that would form the basis of most following Donkey Kong games as well as Donkey Kong's appearances in Mario spinoff titgame was a turning point for the Donkey Kong series, reintroducing it (alongside the 1994 Game Boy game released a few months prior) after a nearly decade - long hiatus and cementing Donkey Kong as a franchise in its ownright introducing Donkey Kong's modern design as well as his supporting cast and enemies, musical cues, and gameplay mechanics that would form the basis of most following Donkey Kong games as well as Donkey Kong's appearances in Mario spinoff titGame Boy game released a few months prior) after a nearly decade - long hiatus and cementing Donkey Kong as a franchise in its ownright introducing Donkey Kong's modern design as well as his supporting cast and enemies, musical cues, and gameplay mechanics that would form the basis of most following Donkey Kong games as well as Donkey Kong's appearances in Mario spinoff titgame released a few months prior) after a nearly decade - long hiatus and cementing Donkey Kong as a franchise in its ownright introducing Donkey Kong's modern design as well as his supporting cast and enemies, musical cues, and gameplay mechanics that would form the basis of most following Donkey Kong games as well as Donkey Kong's appearances in Mario spinoff titles.
The game features ten unique WW1 planes based on British and German designs and six stunning hand - painted environments.
Instead of the normal garage - based system that we normally see in modern racing games, Autosport's career system is designed around maintaining and securing sponsorships.
Of course, one might take exception to a game that includes the ability to own and command human slaves, and they might also be taken aback by the game's explicit (optional) nudity and ability to design a player character with outsized, physics - based genitals.
Like the Elder Scrolls Online base game, Morrowind feels static, lacking imagination in its mechanics and design.
Back in April, Kabam added Thanos minions Corvus Glaive and Proxima Midnight, based on their designs from Avengers: Infinity War, to the game's humongous roster of 115 playable characters.
However, as it tends to happen, the brand was starting to grow stale with its button mashing gameplay supplemented by a capture and siege based mission design which is why Koei Tecmo decided to take it off into a brand new direction by introducing the concept of an open world Dynasty Warriors game.
Many of these stages are based on situations from the previous Hitman games while others are new creations by the developers designed specifically for this new take on the series.
Other than the occasional base defense, most of the quest design in the game has you merely running from one place to another to grab an item or throw a switch, then moving on to the next area to do the same thing, with occasional poorly produced and dramatically bankrupt cutscenes punctuating the events of the story, such as it is.
But the game's other major elements — parkour and simple combo - based combat — probably weren't enough to keep players» interest longterm; Assassin's Creed 2, for all its praise, is very much a vanilla open world action game with some excellent mission design to elevate it above the pack.
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