Sentences with phrase «design as a game developer»

I realized really quickly that working at traditional animation studios didn't give me the creative breathing room I enjoyed as an indie, and self - realized just how awesome it was to work on so many facets of design as a game developer.

Not exact matches

The company then invited two game developers on stage to show off the new games that will appear on its set - top box, as well as the system's new controller, which is designed to enhance the Apple TV's gaming experience.
With all of the great decisions made with the game's design and the obvious care from the developers, it's crazy to see how something as simple as playing online has become a hindrance on my time with the game.
This is a terrible shame, as it encourages some developers to design games that require neither skill nor strategy to win but rather a willingness to spend money on in - game items.
While the game is clearly designed as a single - player experience, the developers have included a multiplayer component which works quite well.
«My favourite moment was meeting the original Valve guys at ECTS, and them joking that GoldenEye forced them to do a bunch of stuff on Half - Life», says developer David Doak (who appeared in the game as «Dr Doak»), and later went on to found Free Radical Design, the creators of the acclaimed TimeSplitters series.
As the market for game - based learning tools spreads, African video game developers should also tap into this industry by working hand to hand with educators to design more educational games adapted for African students.
It carries the heritage of the brand with design cues such as the double bubble roof, dual humps that are signature to the Milan design house,» said Kazunori Yamauchi, President of Polyphony Digital Inc., the game's developer.
Also independent Developers also make small games for Android driven E-Readers such as the Spring Design Alex.
Well, with the power of Unreal Engine 4 and this book... Now your dreams can now be reality!This book has been designed and crafted by independent developer Ryan Shah (of Kitatus Studios), who boasts over 10 years of experience working with video - game development tools as well as 2D / 3D art applications.Ryan Shah will guide you through your adventures with Unreal Engine 4, Teaching you all the important information in an enjoyable, relaxed and entertaining style, which will help make sure you have the greatest possible adventure learning to create the video - game of your dreams.If you enjoyed 3D point and click adventure titles (Such as Telltale's The Walking Dead, Back to the Future, Sam and Max.
You don't get to move through the level as you kill enemies, you just stay in that one little zone It's like the developers had zero concept of how a good run and gun game should work, namely that movement needs to be fast and responsive so that the player can weave through the vast hordes of enemies, and the levels need to be designed to facilitate this.
Map design is a problem, too, as the developers have chosen to only craft restrictive areas that leave no room for experimentation, making replaying missions, which is the whole point of the game, feel a lot less interesting.
It should be studied by aspiring developers, serving as an example of just how powerful great game design can be.
yeah the whole day / night cycle I don't think it's like they couldn't fit it in there probably a design choice that they as game developers decided that's a more immersive experience I trust sucker punch infamous 2 was well above my expectations I could care less about any of this anyway I just want to see all the powers in action on my 50»: O
There are a number of categories a game can win in, such as visual art, audio, and design, as well as the nuovo award, in which the festival encourages developers to enter games that are «abstract, shortform, and unconventional.»
What began as a school project by some game design students from the Netherlands, in the hands of third - party publisher THQ and developer Blue Tongue Entertainment, became one of the best games on the standout - deprived system.
The developer has cited that they've looked into this, and that since the game was originally designed with local co-op only in mind (via the PC), its been difficult to try and reverse engineer the game to work with online co-op as well.
It's obvious that the developer has spent some time getting the control scheme right, mapping useful orders to easily triggered buttons and it really does feel like the game was designed based on the Vita and its inputs as opposed to vice versa.
As the developers released patches and the players began to grow familiar with the intricacies of the game, they revealed several problems that were woven into the core design of EVE.
An auto - runner with a beautiful sumi - e Japanese ink graphical design, SumiKen was an endearing App Store release from a developer that made games as a part - time hobby.
[As mentioned before, the latest issue of Game Developer has a creator - written postmortem of Metanet's N + for Xbox Live Arcade, and here's some excerpts from Raigan and Mare's article for the mag, revealing how the team dealt with planning issues, focused on a clean and simple design, and ran into certification snags.]
Years later, I changed my opinion of the game when I showed it to my students at NYU, as part of a class on games by European developers, and I realized how timeless the design was.
Nintendo had commissioned the joint developer Software Creations, who described the game's original 1995 design idea as «a sequel to Mario Paint in 3D for the N64».
In our last piece about Apple Watch games, we covered the trailblazer developers that debuted games that were either specially designed for Apple's latest platform or were updates to existing games that played, well, as if they were made for the device.
This isn't really designed to be viewed as a «game» Plastic are a demoscene developer and any products should be viewed as such.
FTL: Faster Than Light was named «Best Debut» at the 2013 Game Developers Choice Awards, and won the 2013 IGF «Audience Award» and «Excellence in Design» awards as well as PC Gamer's «Short - form Game of the Year» in 2012.
It was a storm that had been brewing for a few years, but the massive success of Zynga's FarmVille along with the company's publicly malicious attitude (as David Hayward calls it, a Fuck the Users design philosophy) had made even the most apathetic of game developers suddenly keen to defend their craft as art.
But there is a growing trend for developers to rely on that as the only showcase of what they consider good game design.
This engine, as you're probably guessing, is designed for developers of 3D mobile games and allows for cross-platform development, similar to Unity3D.
Presumably Daud's abilities were kept similar to help keep the game balanced, otherwise the developers might have had to radically alter the way they design levels as well.
Save me Mr Tako: Tasukete Tako - San was designed by French indie developer Christophe Galati as a heartfelt homage to the many games he loved to play on Nintendo's original Game Boy ® handheld console.
One of Nishimura's concept designs was conceived as, essentially, the protagonist for an imaginary video game, but when Toshinobu Kondo of game developer Studio Saizensen saw the character, he was determined to turn the ideas into an actual game — the game that became Code of Princess.
Now in its sixth iteration, Game Maker is a software package designed to simplify PC game development — referred to as «middleware», it allows developers to create games in a straightforward drag - and - drop environment without having to deal with serious codGame Maker is a software package designed to simplify PC game development — referred to as «middleware», it allows developers to create games in a straightforward drag - and - drop environment without having to deal with serious codgame development — referred to as «middleware», it allows developers to create games in a straightforward drag - and - drop environment without having to deal with serious coding.
If you'd like to see more of the game then check out some of the developer diaries one and two as well as the official Space Hulk: Ascension Edition website here for more information on game design and features.
Our philosophy hasn't changed in all my time at Bethesda, which is we put all this effort into making these games, we'll put them out on as many platforms as will support the game as the developers have designed it.
And while I haven't personally spent nearly as much time in the game as a vet like Eliot, I'd heard that Yoshida was very much a gamer's developer, so I was looking forward to talking with him about not just the game, but game design.
While the Pro is advertised as being capable of faster frame rates, the developers I spoke to at the PlayStation Meeting gave me the sense that Sony's new system is designed mainly to make games look better, but not necessarily run better.
It seems developer IO Interactive purposefully put more sting in the weapons as its difficult to keep your reticle on target, but in a game all about stealth I enjoyed this design decision and it made me think twice before giving up on a carefully planned approach to instead shoot my way out.
if more than half of them even remotely qualify as game creators, then just with my game design document alone I already qualify as a game developer), and never mind that Anita Sarkeezian never has been a gamer.
What factors do developers need to consider as part of game design?
«Well - written and humble throughout, the book humanizes a game that many developers and fans see as an unreachable pinnacle of minimalist design brilliance.»
However, after witnessing so many good games fail, I've found that marketing doesn't come as naturally as design for developers.
I also liked that they modeled the designs after older kinds of anime instead of the stereotypical «moe» style many games from smaller Japanese RPG developers tend to use as of late.
Ideally, that person would be fluent not only in sound design, but also the specific game audio tools such as Wwise and FMOD Studio used most commonly by game developers.
Versatility is key for this online casino as it offers players a jaw - dropping number of 1000 games, all of which are powered by prestigious and respected software developers such as Microgaming, NetEntertainment and Play»n' Go — names often associated with outstanding design, graphics and sounds.
Game Pick: «Corpse Craft» (Three Rings Design, browser) «A Collapse - like browser game by the developers of Puzzle Pirates made as an example game for their Whirled sGame Pick: «Corpse Craft» (Three Rings Design, browser) «A Collapse - like browser game by the developers of Puzzle Pirates made as an example game for their Whirled sgame by the developers of Puzzle Pirates made as an example game for their Whirled sgame for their Whirled site.
Developers hoping to build games designed solely to take advantage of Microsoft's latest hardware will be disappointed as the Xbox firm has stressed that they will not release Scorpio - exclusive games.
Alphonso is heading up the developer's level design team on a yet to be revealed game that Splash Damage has pitched as a triple - A release.
Combining artistic creativity and mental puzzle exercises, Vandals by developers Cosmografik, Novelab, Ex Nihilo and publisher ARTE France is a colorful strategy game that challenges you to elude the police as you paint the night with your own graffiti designs.
The first continues the hardcore soundtrack responsible for breaking thousands of necks as viewers headbanged in excitement during a Mech launch sequence, while the second features the developers talking about the game types that will be available at launch and how they're designing the game so that the Mechs will fulfill certain roles on the battlefield.
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