But overall, there is nothing wrong in
the design at least this time.
Not exact matches
«
Design can help us create a better ending and extend our
time on earth, so
at least the next species won't think of us as morons,» she said, eliciting laughter from the audience.
Although the current
design looked pretty nice (
at least to me) a year ago, the readability kept bugging me more and more over
time, as a dark background is even considered to be a usability sin.
When you are living in your passion and
design, work becomes part of our worship and something we love to do (
at least, most of the
time).
This business war results in what media consultant and former NBC executive Paul Klein once called «the
least objectionable programming» — a schedule
designed not to reach diverse audiences
at different
times with programming of considerable interest to them, but instead
designed to reach the largest possible audience all the
time.
Even then, it would take
at least two years to institute the tolls, with
time needed for planning,
design and construction of the necessary infrastructure — similar technology that is currently used for the MTA's cashless tolling system, which relies on gantries and scanners.
Even then, it would take
at least two years to implement the tolls, with
time needed for planning,
design and construction of the necessary infrastructure, the source said.
In all seriousness, in this day and age, it would be a poor show if the manufacturer didn't take the extra
time and make the product appealing, or
at least make it look well -
designed on the countertop.
They also are
designed with direct current breakdown voltages of
at least five
times the maximum AC voltage.
Some studies don't show benefits simply because either didn't gave enough
time to load it (it's necessary
at least 2 weeks) or the training protocol wasn't
designed to get the benefits of it (it's necessary to overreach).
I think I've
designed this office six
times —
at least in my head.
Competent
at least in its production
design, which does a great job of recreating each
time period,»
At least it can deliver on that (and in spades), as the
time period of the film essentially serves as its own character, and one that does not disappoint in the slightest — Michael Wilkinson's costume
designs, Judy Becker's overall production
design, and the entire coterie of hair stylists and make - up artists are all near - revelatory and exceedingly well - executed.
But
at least it's a focused
design that allows them to make the game in a limited
time with a larger team — or so it seems to me.
And while many reviews
at the
time praised Malick's incredible attention to detail (particularly in Jack Fisk's stunning production
design), it is the philosophical underpinnings of the film,
at least in its 172 - minute director's cut, that resonated for me this week.
Design PBL projects that hit multiple standards in that
time period or
at least hit a couple of power standards.
We can expect that,
at least in the short - term, mobility into and out of these programs will be high (sometimes by
design, other
times because it was a poor fit).
Headlines from the Survey Report tell us that learning opportunities in art craft and
design have reduced significantly with
at least 44 per cent of teacher responses over all key stages indicating the
time allocated for the subject had decreased with a mere seven per cent identifying an increase.
This includes recommendations suggesting that: primary schools should bring in outside experts to teach coding; all primaries should have 3D printers and
design software; secondary schools should be able to teach Computer Science, Design and Technology or another technical / practical subject in place of a foreign language GCSE; the Computer Science GCSE should be taken by at least half of all 16 year olds; young apprenticeships should be reintroduced at 14, blending a core academic curriculum with hands - on learning; all students should learn how businesses work, with schools linked to local employers; schools should be encouraged to develop a technical stream from 14 - 18 for some students, covering enterprise, health, design and hands - on skills; and that universities should provide part - time courses for apprentices to get Foundation and Honours de
design software; secondary schools should be able to teach Computer Science,
Design and Technology or another technical / practical subject in place of a foreign language GCSE; the Computer Science GCSE should be taken by at least half of all 16 year olds; young apprenticeships should be reintroduced at 14, blending a core academic curriculum with hands - on learning; all students should learn how businesses work, with schools linked to local employers; schools should be encouraged to develop a technical stream from 14 - 18 for some students, covering enterprise, health, design and hands - on skills; and that universities should provide part - time courses for apprentices to get Foundation and Honours de
Design and Technology or another technical / practical subject in place of a foreign language GCSE; the Computer Science GCSE should be taken by
at least half of all 16 year olds; young apprenticeships should be reintroduced
at 14, blending a core academic curriculum with hands - on learning; all students should learn how businesses work, with schools linked to local employers; schools should be encouraged to develop a technical stream from 14 - 18 for some students, covering enterprise, health,
design and hands - on skills; and that universities should provide part - time courses for apprentices to get Foundation and Honours de
design and hands - on skills; and that universities should provide part -
time courses for apprentices to get Foundation and Honours degrees.
So the next
time someone asks me why it matters whether students go to art museums or see live theater, I can tell them that there is
at least as much rigorous evidence showing the long term benefits of cultural activity as there is for interventions
designed to boost standardized test scores.
If there's one thing I've learned in my 10 - year teaching career, it's that
designing valid and reliable assessments in a project - based learning classroom is a
time - consuming process —
at least it is for me.
Grant
Design Team members are all Oakland public school employees and include
at least two full -
time Oakland public school teachers (PreK - 12 in district - run or charter - run Oakland schools)
In fact, lessons are
designed so that
at least 50 % of
time is devoted to students generating oral language.
Classroom instructors have shared planning
time to
design their integrated curriculum and are required to co-teach in the classroom
at least 50 percent of the
time.
Works with classroom teachers to
design and continually refine curricula to successfully propel all students to achieve accelerated results (
at least 1 1/2 years growth in one year's
time).
For the first
time, state -
designed accountability systems must include
at least one indicator of school success or student support to determine where holes should be filled.
We know our vehicles will be on the road for a long
time, so it makes sense that we
design our parts to last
at least as long as the vehicle is on the road, and in some cases longer.
That's not to say that its
designs are universally loved (far from it,
at least when gauging my
time with the Kluger) but
at least they are out there being talked about, rather than blending in.
At least their
design isn't tooooo bad this
time, bit boring though.
At the same time that GM was premiering its radically designed «dustbuster» minivans, one of its arch-rivals was headed in the same direction, at least as far as appearance is concerne
At the same
time that GM was premiering its radically
designed «dustbuster» minivans, one of its arch-rivals was headed in the same direction,
at least as far as appearance is concerne
at least as far as appearance is concerned.
But
at least now I know I can create a cover from scratch (well not totally from scratch I did have a fab front cover
designed for me to start with) and next
time I'll know to allow for bleed, trim and keep everything in the «safe» zone.
She includes an appendix with prompts
designed to inspire readers to
at least begin this potentially intimidating document, and then to work on it a little bit
at a
time.
Barnes & Noble is backtracking on an earlier decision to stop
designing its own tablets, and says it will produce
at least one new Nook device in
time for the holiday shopping season.
And, yes, the LG G3 and HTC One M8 are beautifully
designed smartphones with excellent operating systems, but variety (
at least, outside the mobile space) is considered the spice of life, and for the longest
time nothing of note has really happened in the arena of phone design.They just seem to be getting bigger ---- A LOT bigger.
Of course, Sandy Bridge processors are much more powerful than the ARM - based chips favored by most Android tablet makers, and since Android is
designed to run on those low power chips, it makes sense that an Android tablet would appear faster than a Windows machine,
at least in terms of the amount of
time it takes to boot, suspend, launch programs, and perform many other tasks.
These are plans
designed to pay for higher - education expenses, including tuition, fees and materials, and even room and board for students enrolled
at least half -
time.
Most cards nowadays don't have an annual fee unless they offer big rewards or are
designed for people with less - than - good credit, but make sure to make
at least the minimum monthly payment on
time, or you may be slapped with a late fee and a higher interest rate — and you might even see your credit score suffer.
Brush
at least 3
times per week to get maximum benefit with a toothbrush specially
designed for canines.
Again, while these foods are
designed to offer a full range of nutrients to the herp being fed, I feel it is best to use these products as part of a more varied diet, or
at the very
least, offer different canned diets each
time.
It is
designed specifically for high performance hunting dogs that are trained
at least 3 - 4
times / week.
Having played through the game I can
at least confirm that they are optional, but
at the same
time they've clearly influenced the
design as the end - game is a brutal slog in order to get a second ending that feels as though it was made with the sole intention of pushing players toward spending real cash.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons
at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the
design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song
at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each
time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three
times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes
at all, because the team wanted to have
at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
The most
time spent during development was for the level
design, I had a bunch of rules I'd follow, like the flow of the player's movement, the puzzles with
at least a small twist, the unique look of each room etc..
That being the case, the game should feature mechanics that keep those players in mind, or
at the very
least include an easier game mode
designed to help players with fewer years behind them, who might even be grappling with their emerging gamer instincts for the first
time with this very game.
It definitely looks like we've got some
time, especially after Chris Lewis, Microsoft's executive VP of Interactive Entertainment in Europe said, «What you've seen is with this new sleek
design and Kinect for Xbox 360 we've got
at least another five years of this generation...»
Final Fantasy XV's sporadic
design would be easier to tolerate had it been able to pull off all these concepts with the same mastery the games that influenced it do, but instead Final Fantasy XV excels
at almost none of them, making my
time in Eos one of the
least memorable in my years as a Final Fantasy fan.
From a
design standpoint, we demonstrated the multiplier rule that every game developer should keep in mind — everything takes
at least ten
times longer than it seems like it should.
It's
designed to test the player and push them (and make them restart
time and
time again), but
at least it's never frustrating nor does it ever feel unfair.
The game was
designed and balanced around
at least two people playing it
at the same
time, and that's not good in this case.
The bike was
designed from the ground up around the patented Townie Flat Foot Technology - a
design that allows rider to sit up, see where they're going AND when it's
time to stop the rider can put
at least one foot flat on the ground for safety.