Sentences with phrase «design boss at»

It has also lured top talent from European marques, most notably Peter Schreyer (formerly senior design boss at the VW Group) and Albert Biermann (erstwhile engineering head of BMW M), and if you can build a good - looking car that drives enjoyably, well, you're most of the way there.
The work of Ian Callum, now design boss at Jaguar, and Tom Walkinshaw Racing, the R390 GT1 bore a certain resemblance to the Walkinshaw - built (but Peter Stevens styled) Jaguar XJR - 15 but looked none the worse for that.

Not exact matches

Jason Short, a product design director at the drone startup 3D Robotics, has ridden in one of Google's Priuses, thanks to his boss, former Wired editor Chris Anderson.
«The repeal of the SALT deduction is designed to directly penalize New Yorkers, and if these members are effective at their jobs they should be able to get their political bosses to repeal this ugly, anti-New York provision,» said New York State Democratic Committee executive director Geoff Berman.
I also managed to grab them at 25 % off which was a bonus and these trousers are so chic and very versatile in design and really showcase that inner girl boss.
After I graduated, my boss at the accounting firm let me send post cards to his list of clients offering my design services and that's when things really took off.
The level design, gameplay and 3D bonus rounds will definitely feel right at home with long - time players, while the frustrating boss battles and terrible soundtrack leave you wondering where Sega could've slipped up in development.
Though at times it can feel even more punishing than the main game, the thoughtful level design, fun boss battles, and a more horror - inspired tone make The Ringed City a worthy add - on and will give any Dark Souls 3 fan a reason to jump back into the madness.
I constantly felt like the game was designed to be played in multiplayer as the bosses were sometimes near impossible and there were just too many enemies thrown at you at once.
If you ignore Souls» colourful enemies and excellent level design, what you do in a typical Souls boss fight is not at all unlike what Monster Hunter demands.
We take a look at the boss design in this critical video.
Her boss Kelly (Justin Bartha), who oversees her internship at a graphic design company, pressures Leah into an impromptu sexual rendezvous in his office.
Mitsubishi's new design boss, Tsunehiro Kunimoto, spoke with the publication at this year's Paris auto show and says we can expect to see a compact crossover at the Geneva show next summer.
During a round table discussion with Australian media at the 2018 Detroit Auto Show, Kia design boss Peter Schreyer confirmed that the massive crossover is going into production.
A recent Instagram video posted by Mercedes - Benz design boss Gorden Wagener is now teasing, via some intended misdirection, a new Mercedes - Maybach concept expected to take to the concept lawn at Pebble this year, with Mercedes designers shuffling around sketches of past concepts including the Vision Maybach 6 concept coupe that debuted at Pebble in 2016.
The fifth - generation model, which has been revealed near Land Rover's Coventry headquarters in Warwickshire and will be shown at the Paris Motor Show, adopts many styling cues from the influential Discovery Vision concept presented by design boss Gerry McGovern at the 2014 New York motor show.
Since the appearance of the X Coupe concept car at the Detroit auto show in 2001, the design of BMW's road cars has been heavily dictated by what its former design boss, Chris Bangle, liked to describe as flame surfacing — a combination of convex and concave forms within the body surfacing conceived to lighten the visual effect of the sheet metal.
Design boss Adrian von Hooydonk's team has, to these eyes at least, delivered one of BMW's best - looking models in years.
Land Rover's design boss Gerry McGovern hinted at a new flagship during the 2017 Los Angeles Auto Show.
Agnew's statement backs up that of Jaguar design boss Ian Callum who, at the New York Auto Show, said «categorically, no» when it came to a bigger Jaguar SUV.
The F - Pace's styling was created in - house by design boss Ian Callum and his team at the beginning of 2013.
Speaking to Australian journalists at the Detroit Motor Show, Kia's overall design boss Peter Schreyer said, quite blandly:
Porsche CEO Oliver Blume confirmed at the show that Porsche hasn't made a final decision about the model, even though its design boss Michael Mauer has already revealed that it's already on the drawing board.
Speaking at the 2017 Geneva Motor Show, VW design boss Oliver Stefani told Auto Express: «We would like to bring this back because it fits so well to what the brand stands for: it's emotional, it has functionality, it makes your life easier.»
Created at Maserati HQ in Turin, the Alfieri was designed by a team lead by Lorenzo Ramaciotti, the current Fiat design boss who also worked at Pininfarina and Ferrari.
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I was plenty sloppy on several bosses that I normally stomp, and my relatively poor rank on the leaderboard reflected that, but on the other hand the achievements I unlocked indicated that I am at least better at the game than the people who designed it, so there is that.
At least the open level design allows the player to face the bosses of the game in any order with the last one defeated dictating the story's ending and a New Game Plus mode allowing experimentation in that regard.
Even the first level on the tougher difficulty setting feels near impossible, but whilst I would usually relish the intense challenge, it's not thanks to the level design, or the enemy placement that makes BLEED such a challenging game — all of which are rather impressive even with their simplicity — and instead it's down to the boss at the end of each stage.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
-- Handcrafted 2D graphics with explosion animations galore — Cutesy gore art and cheeky humor all perfectly balanced to enhance the gameplay — Multi-layered parallax backgrounds that draw the player in — The brash, but lovable anti-hero, Harry... aka... you — 30 levels crammed with relentless waves of bug assaults and evolving game design — 5 Merciless boss fights that are not meant for the timid or meek hearted — Dozens of different types of ferociously quirky bugs to slaughter — Coin hoarding to your heart's content — An arsenal of firepower to slice through the bugs like soft, melted butter — Upgradeable Weapons to make any trigger happy player smile — Turn the bugs to dust with the pitiless Power - Ups and feel free to beef them up at your leisure — Customizable suits because that color really does suit you — Complete missions and earn your stars of valor — With the ability to customize and upgrade weapons and power - ups, no two rounds are alike.
The boss fights are also well designed and so too are the mini boss fights which at times felt equally (if not more) harder than the actual boss fights.
The bosses you encounter in each stage are where the design of the game truly shines, giving a lot to look at while engaged in a challenging battle.
It was originally designed as a purely boss fights game, but when it got a lot of attention at the 2014 E3, StudioMDHR decided to make something bigger and better.
Eventually Jake takes a bigger role when you discover an item that allows you to swap between the two characters, which then leads to some genuinely intriguing puzzle designs, and at least one very clever moment in a later boss battle.
The cruelty in Japanese game design is fully explored in this game: if you die at the end of a level you often have to start again from the beginning of it, boss fights are very difficult on even the easiest setting and will require many hours of trial and error, you also can not save the game whenever you want to.
I always love to look at the different iterations that ship and boss designs go through, so this was a real treat for me.
From the sound of shoveling for gems to that of you plummeting to your death as the awesomely designed Grim Reaper-esque knight boss encounter knocks you down to the dirt for the seventeenth time, you'll no doubt be at home if you still fancy the olden ways of gaming.
Enemy design is rather hideous in the sense of how players would anticipate enemies to look in a survival horror game with a gigantic female enemy named Guardian towering at around 8 feet tall wielding a saw blade as it runs at Sebastian whilst giggling, while a common yet scary enemy is The Lost and Hysterics which have a craving for feeding on human flesh, alongside a vast number of enemy bosses that are just as strong and ferocious as Guardian.
The Crash Bandicoot comparisons feels especially apt because Super Lucky's Tale riffs on the same four approaches to level design: exploratory stages, where players can explore at their leisure; side - scrolling stages meant to test finger dexterity; «chase» sequences where you're constantly propelled forward; and boss battles where you're confined to tight arenas, having to dodge tons of deadly obstacles.
The creature design is frequently fantastic, with many intricate and unique beasties at which to hurl particle effects, and there's a real sense of majesty to some of the larger bosses.
I would like to have seen some more game options, a bit more variation in the character designs as you progress past each boss and more songs in the soundtrack, but these issues are only minor and don't detract too much from the game at all.
At the beginning the online elements feel like a nice option, but by the time the last fourth rolls around you'll be glad for assistance; those last boss fights are designed with multiple players in mind.
FEATURES TRUE SIDE - SCROLLING SONIC ACTION - Run and spin at Sonic speeds with mobile friendly controls - Retro designs, hidden rings, classic enemies and bosses - Master the Color Powers and run stronger with a Buddy - By SONIC TEAM, SEGA's Sonic experts PLAY AS SONIC AND HIS FRIENDS - Unlock Tails and Knuckles as player characters - Master their Speed, Aerial, and Power attributes - Evolve your character's powers with collected rings - Look for new Sonic characters and Buddies in future releases COMPETE IN ALL - NEW RANKING BATTLES - Four categories: Rival League, Friend, World, and Historical - Set records against your friends and the world - Earn powerful items and Buddies in league play - Compete with up to 50 players in Rival League - Claim the supreme honor in the S League
One thing I truly enjoy about the avatar and Modern Sonic's stages, or at least in the 3D segments, is the sheer amount of multiple pathways there are, no matter how convoluted they may seem.There are also stages where both the avatar and Modern Sonic run along side each other, which opens up the multiple pathways even more, and instead of switching a character out, each of their moves is assigned to a specific button, making them act as one character, which take some getting used to due to the visual appearance of both characters appearing on screen, but is definitely optimal.There's also some level designs with certain gimmicks: at one point you're playing pinball in the middle of a bright forest with classic Sonic, and in that same forest, you'll be playing pinball with some enemies down a water slide with the avatar, were the control starts to get kind of out of hand, while Modern Sonic will face a boss that combines the level design from Lost World with this game's boost mechanics, which was probably the intention for the departure in the 2013 game.
Directed by Hideki Kamiya at PlatinumGames, and similar in style to Kamiya's own Devil May Cry series, Bayonetta was a wildly over-the-top hack - and - slash game marked out by its combos and bizarre boss designs.
Platinum Games has always been at its best when designing boss fights, and that's still true here.
FEATURESTRUE SIDE - SCROLLING SONIC ACTION - Run and spin at Sonic speeds with mobile friendly controls - Retro designs, hidden rings, classic enemies and bosses - Master the Color Powers and run stronger with a Buddy - By SONIC TEAM, SEGA's Sonic expertsPLAY AS SONIC AND HIS FRIENDS - Unlock Tails and Knuckles as player characters - Master their Speed, Aerial, and Power attributes - Evolve your character's powers with collected rings - Look for new Sonic characters and Buddies in future releasesCOMPETE IN ALL - NEW RANKING BATTLES - Four categories: Rival League, Friend, World, and Historical - Set records against your friends and the world — Earn powerful items and Buddies in league play - Compete with up to 50 players in Rival League - Claim the supreme honor in the S League
KEY FEATURES — Stunningly detailed pixel graphics — 10 challenging, well - designed boss battles — Hypnotic electronic score by composer Karl Flodin — Modern take on the classic Metroidvania genre: Players can freely explore the world at their own pace — Organic storytelling: The environments tell the story, along with some holo - tapes that are scattered around the drowned cities — Plausible plot driven by real - life issues: Explore the effects of climate change and technological progress
Clearly drawing inspiration from Dante's beautiful poem, Dante's Inferno excelled at demon design and created some very memorable demon boss battles.
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