Sentences with phrase «design movement founded»

Not exact matches

«There were multiple concept sketches before I found the layout I wanted to use — I wanted a sense of flow and movement in the design which would feel like blowing the seeds of a dandelion into the air to carry your hopes and dreams.
Most, if not all find symptom relief and empowerment in executing intelligently designed movement sequences that specifically address their needs and goals, in combination with other ancient yoga technologies.
Thanks for sharing... I belongs to an online shopping and dealing with their designing section... I found a great movement in such skirts... So thankful to you
Some may find the controls a bit awkward at first, but this seems indicative of movement not being restricted to the same grid - based system that the world Is built on than any design issues.
Educational movements like Understanding by Design and organizations like Teaching Tolerance are slowly finding a voice in the education world, bargaining for more authentic and active educational opportunities for our students and their mentors.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
And the fact that each one of the Lemmings has got its own designated roles and different movements - yet their characteristics are based on real Lemmings, so from a character design point of view also, I find Lemmings quite fascinating.
Yet again, I find the criticism unfounded because the design choice is psychologically and emotionally astute; in combat, being in cover, I'm assuming, involves some sacrifice of peripheral vision and situational awareness in exchange for limiting your visual footprint in the environment, a tradeoff that is well abstracted by the way the game uses color to signify both freedom of movement and imminent danger.
Memphis Living is an homage to the designs of the short - lived Memphis Group founded in Milan by architect and designer Ettore Sottsass, designs Bas first encountered predominantly through their pop cultural references and simulations, and which he only later came to know as an aesthetic movement.
Significantly, the group came to maturity along with the Museum of Arts and Design itself, which was founded in 1956 as the center of the emerging American modern craft movement.
• Constructivism (c.1919 - 1932) Founded by Vladimir Tatlin, the leading members of this design movement included Alexander Rodchenko, Lyubov Popova, and El Lissitzky.
• Constructivism (1914 - 32) Artistic, design and architectural movement founded by Vladimir Tatlin.
De Stijl was the name of a Dutch design and aesthetics journal and avant - garde art movement, devoted to geometric abstraction (non-objective art), which was founded and led by Theo Van Doesburg (1883 - 1931).
Participants will design and build a simple kinetic sculpture made of wood and found materials, exploring mechanical movement.
This show provides insight and a valuable perspective into an American art movement that flourished alongside many other mid-century design innovations in architecture, furniture and fashion and has found a perfect venue in Palm Springs.
By the mid-1970s, Zakanitch had become a key figure in the Pattern and Decoration movement, which drew inspiration from the designs found in Byzantine mosaics, Islamic tiles, Iranian carpets and, closer to home, handiwork — tatting, embroidery, quilting — typically done by women.
There are (at least) three big ones this year: the Russian revolution with its impact on the avant garde, Marcel Duchamp's Fountain, and the Dutch art and design movement De Stijl, founded by Piet Mondrian and Theo van Doesburg in 1917.
As a founding member and visionary behind the newly - launched Fashion for Good initiative and co-founder of MBDC, William McDonough is leading the global movement toward positive design for the fashion industry and beyond.
His work associates simply designed furniture, in curves and movements, with creations that come straight from nature, where branches and trunks find their place.
Even though the leaders of the «marriage preparation movement» have always placed a high value on the inclusion of married couples on the parish / diocesan marriage preparation teams, marriage preparation programs have been founded on and designed within educational models and assumptions that rely on the theory that the engaged couples are lacking certain information that the teacher (s) have gained from a combination of life experience and academic study, which is why the couples are expected to become students of the teachers.
I am loving the industrial design movement too and I find myself drawn to the open shelving built with pipe and wood.
a b c d e f g h i j k l m n o p q r s t u v w x y z