This collection mainly includes painting and sculpture from the late 19th - century and early 20th - century (featuring movements like Impressionism, Post-Impressionism, Expressionism, Fauvism, Cubism, Ecole de Paris, Dada and Surrealism, Abstract Expressionism and Pop Art, Minimalism and Conceptual Art), as well as drawings and poster art, and works representing
design movements such as Art Nouveau, the Bauhaus Design School, and the modernist idiom of Art Deco.
During the 1940s and 50s, for instance, important works by Ernst Ludwig Kirchner and Henri Matisse were added to the collection; also during the 50s, the museum acquired a series of works by the Russian Suprematist Kasimir Malevich, as well as design works by De Stijl, the Bauhaus Design School and related
design movements such as Russian Constructivism, as well as Kinetic art, the COBRA group, and Pop art.
Not exact matches
The Manhattan Bridge was novel in its engineering, particularly in comparison to the Williamsburg Bridge, the New York Times highlighted in a report at the time, as the bridge's structural
design limited
movement caused by elements
such as wind.
the New York Times highlighted in a report at the time, as the bridge's structural
design limited
movement caused by elements
such as wind.
Entrepreneurial spirit and congenial inventions
such as the glass bottom encasing the
movement, an unmistakable
design and the first series production of the regulator complication as a wrist watch made Chronoswiss very successful.
In brief:
Such websites point to logical and factual flaws in the writings of the Intelligent
Design movement and take issue as well with their intellectual honesty — as when, ever eager to write the obituary for Darwinian theory, they fail to acknowledge progress in evolutionary biology.
Moreover, perceptual experiments can be
designed to ask which subdivisions of the system are responsible for particular visual abilities,
such as figure / ground discrimination or perception of depth from perspective or relative
movement — functions that might be difficult to deduce from single - cell response properties.
During a simulated quake, these instruments are
designed to track the three - dimensional
movement of the structure and to record any piece in the building that has «failed,»
such as beams that have bent or screws that have come loose.
«Our concept is to specifically
design a way to turn low - frequency motion,
such as human
movement or ocean waves, into electricity,» said Qing Wang, professor of materials science and engineering, Penn State.
By simply adding extra reps, performing the exercises faster or very slowly or adding a ballistic
movement such as a clap at the top of a push - up, you can always
design a tough bodyweight workout that will make your heart race and muscles scream.
Quick
movements such as sprinting from danger or crouching to hunt an animal are more compatible with our
design and instincts.
The
design of these dumbbells is
such that you can work your arms, shoulder, back and chest without any restriction on your
movement or your motion.
Stations consisting of
movements that combine any of the four pillars,
such as a dumbbell squat curl and press, can add an infinite amount of diversity to the
design of a class.
Various types of stretching as well as other supportive self - care strategies,
such as self - myofascial releasing using a foam roller, can help to enhance unrestricted
movement of the major joints of the body, including key areas that are
designed to be mobile,
such as the hips and shoulders.
Isolation lifts involve
movements such as curling, extending or raising, each
designed to target a specific muscle to the exclusion of others.
There are many programs out there
designed for runners that emphasize «running specific»
movements,
such as half squats, walking lunges, one handed overhead goblet squats, or other esoteric
movements performed with a typical high rep, low weight scheme.
I have outlined in the section of the Power Clean training
design, that the lower the intensity (60 — 75 % 1RM) you should look at variations of the Power Clean,
such as Hang Power Clean or Power Clean from the blocks to shorten the range of the
movement.
Exodus Health Center is a special ministry that aims to help people gain victory in their life and health by offering true wellness based solutions
such as chiropractic care aimed to maximize neurological, organ, & immune function throughout the body, nutritional programming to provide purity and sufficiency at the cellular level and sound exercise and
movement patterns
designed to improve oxygenation, strength, & brain function.
The study
design used foam rolling and the concept of fascia as a continuous chain in the superficial front line (Figure 1) to determine whether foam rolling the anterior portion of the thigh caused increases in hip extension in an active
movement such as the lunge (Figure 1)(11).
Cell - Tech ™ is
designed to enable you to perform better in explosive
movements such as jumping, and 100 metre sprinting which require high intensity power output fuelled by the ATP - PC system.
Thanks for sharing... I belongs to an online shopping and dealing with their
designing section... I found a great
movement in
such skirts... So thankful to you
Below are ten tips about
designing, developing, and successfully implementing
such a program, gathered through my four years of working in the mindfulness and education
movement: first with Inward Bound Mindfulness Education, then as a classroom teacher, and now as an independent consultant.
Large - scale initiatives,
such as the community schools
movement, are also
designed to increase disadvantaged families» involvement in school by making the school a hub of social services for the neighborhood.
This project adds
such a comparative framing to the field of education research, treating the historical and present day
movements of learners as spaces for analysis and focused education
design work toward more equitable communities for youth.
Training staff, interns, and volunteers is a key part of THL's strategy of helping to grow the animal advocacy
movement by increasing the number of committed, trained, animal advocates.189 THL has large and structured volunteer, intern, and campus outreach programs
designed in part to help participants become better advocates ready for positions of greater responsibility.190, 191 THL also tries to promote professional development among staff through structured training for managers and opportunities to attend relevant conferences and trainings.192 THL tells us that they try to promote from within as much as possible, and we have observed this in several cases.193 In our conversations with staff, we heard that while staff, interns, and volunteers all have opportunities for training and skill development,
such opportunities tend to be much less structured for staff and more reliant on the staff member to take the initiative, which may lead to less overall growth.194
This bar is
designed in
such a way that the visitors can easily enjoy watching amazing river or garden view and the gentle
movement of the fish underwater.
While that's not a critique on the
movement system itself — which I personally love — it is indicative of needing to learn a few lessons for how players are going to be using it and how to
design the maps in
such a way that won't feel cheaply limiting.
The mechanic is very simple to use, incredibly satisfying to kill in motion, or avoid fire, and definitely contributed to the level
design to accommodate
such free
movement.
Also, when creating the levels in this title, we asked designers to distribute new elements
such as the dynamic 3D Camera
movement, plucking and features with new partner characters» abilities equally over the entire game and also to apply new ideas to the main
design of each level.
The
movement and shooting of the droids is
designed in
such a way that you actually have to move to stand a chance.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are
designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your
movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet
such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy
designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule
designs so that players will experience the more interesting aspects
He goes on to highlight specific aspects of the original Doom that were staples of shooter
design in the 1990s, only to be phased out by trends of the 2000s,
such as the omission of reloading, player
movement and health mechanics.
It will feature real - time elements
such as direct control of Lightning's
movement, including a real - time block system,
designed to make battles much more active and time - based.
She
designs and digitally simulates
movement of organic and abstract forms
such as trees, flowers, and floating fabrics.
«It was
such a joy to work with Gerard & Kelly, whose philosophies on
movement align very closely with mine, and with the students of Cal State and the other phenomenal dancers who lent their bodies and energies to this project... In the past I have
designed my sets and sculptures to exist in relationship to my performance pieces.
The source imagery varies, from 1920's and 30's advertising and
design magazines to artistic
movements such as Art Nouveau and Art Deco.
Along with the exhibition, this course will consider the creation of women in
design and production of printed ephemera (
such as: flyers, magazines, posters, tee - shirts, buttons, etc.) participating in the women's
movement in New York, from the 1850s to today.
From the Robinsons point of view, the success of the «new»
movement can be attributed to the art flippers among others who are betting on the safe sales and qualities
such as elegance, simplicity and other convenient features that can be well incorporated into high - end interior
design.
Such exhibitions include displays especially
designed for the Costume Institute, paintings from artists from across the world, works of art related to specific art
movements, and collections of historical artifacts.
Examples include Patio Taller, a performance space and grass - roots educational center in the industrial zone of San Antón that organizes a «theater of the oppressed» to address issues affecting their community; the collective transformation of the hillside town of El Cerro, Naranjito into a living mural that is socially and artistically charged; intergenerational workshops known as Escuelas Oficios (Trade Schools) that are recuperating artisanal traditions threatened by modernization and colonialism,
such as weaving, lace making, and basketry; the revitalization of blighted properties and neighborhoods through participatory urban
design of community centers, public parks, urban gardens, and food cooperatives; and the aesthetic and physical reclaiming of public space through
movement by artist Noemí Segarra.
Customized sessions may be
designed for your school group based on: current exhibitions; to address a specific medium,
such as printmaking; a stylistic
movement; one artist's work; or to explore aspects of the Museum collection.
Industrial structures and elements become an essential part of their imagery that also draws some inspiration from important
movements from the history of modern art and
design such as De Stijl and Constructivism.
Whether it's Andy Warhol, Roy Lichtenstein, or Robert Rauschenberg, no other conceptual
movement in modern twentieth - century art history has been
such a crucial influence on our ideas of aesthetics,
design, and the American way of life as Pop Art.
Kurt Schwitters: Color and Collage includes 78 assemblages, sculptures and collages from 1918 to 1947, highlighting Schwitters» compositional methods and
design principles as well as his critical and often witty response to major art
movements such as Expressionism, Dadaism, and Constructivism.
Mondrian's work had an enormous influence on 20th century art, influencing not only the course of abstract painting and numerous major styles and art
movements (
such as Color Field painting, Abstract Expressionism and Minimalism), but also fields outside the domain of painting,
such as
design, architecture and fashion.
Designed and produced by the Centre Pompidou, Paris, in collaboration with IMMA, this exhibition is a tribute to Gray's outstanding career as one of the leading members of the modern
design movement alongside
such distinguished figures as Le Corbusier and Mies Van Der Rohe.
In a world where everything seems to operate at hyper - speeds (often at the expense of the environment), we're well aware of the apparent benefits behind
such movements as «slow food» «slow cities» and «slow
design.»
Such changes might depend on a social
movement for climate stabilization that supports long - term changes in social norms (e.g. about family size), greater availability of mass transit, climate - friendly urban
design, or other actions that are impractical on the short term but on a longer time scale increase the plasticity of potentially high - impact behaviors.
He was an early advocate in the green building
movement and created an award - winning web tool used by architects and clients
such as Kaiser Permanente to inform their sustainable
design initiatives.
To
design all of our activities in
such a way as to enhance the local and provincial / territorial base of the injured workers
movement.