Sentences with phrase «design moves the camera»

The new design moves the camera, microphone, and speaker into the watch housing itself, allowing you to change the strap for the first time.

Not exact matches

Designed for easy installation, the unit's assembly is attached to the cable as two disc halves that firmly grip and move with the cable — an innovative travel system that allows a camera to run the length of an empty tube.
The Zwicky Transient Facility, a robotic camera designed to rapidly scan the sky nightly for objects that move, flash or explode, took its first image on November 1.
Combined with the LSST's special three - mirror design, which offers an exceptionally wide field of view, this camera will enable researchers to study the fundamental properties of dark energy and dark matter and take snapshots of objects that quickly change or move against the backdrop of the sky, including exploding stars and near - Earth asteroids.
2) create a Story - line of Memories in a Comic Book Style Creation App inside the AC: HHD game select one of the rooms you designed to create the story - line in, invite the animals you want with Amiibo cards (or a shuffle of random animals if you don't own cards), select your Comic Book page's format & Layout, position and pose yourself and the animals and make them hold one of the unlocked expressions, take picture with the unlocked moving camera and add it in a panel order to your comic book layout, add AC styled dialogue boxes, colorful text and graphic design sound effects, change panel border style, and even draw on top.
The film is a beautiful piece of art, a painting come to life, every single frame so carefully crafted from the makeup to the costumes to the set design, to the way the camera moves from one room to another, and to the incredible performances.
Beyond that, his screen - specific remarks touch upon editing tricks, visual effects, camera moves, filming locations and conditions, his collaborators, and the production design.
By focusing on fighting from a 2D perspective Namco and ArcSys allow the hallmarks of the series to shine, with flashy special moves and cinematic camera angles all designed to wring every last drop of nostalgia from Dragon Ball fans — with those same scenes so well crafted that they might even imprint on first - timers in the same way the original show did.
... As long as the camera is moving and reminding your eye that you're in 3 - D — because if it stays locked off then you don't feel the impact of it — you can design these beautiful creeps, and let the actors move in the space and really feel like you're in the room with them.
The game definitely controls better as a First Person Shooter, but having the ability to draw the camera out and move around in a more athletic fashion is a blessing, given the relentless enemies and open level designs.
The new optional driver assistance system, which is accessed via buttons on a newly designed multi-function steering wheel rather than Mercedes - Benz's traditional cruise control stalk, relies on an upgraded stereo camera mounted within the windscreen, with the two lenses moved further apart for improved definition, to scan road signs.
Move up to N - Connecta and you heated mirrors and an upgraded infotainment system, while the Tekna benefits from 17 - inch alloys, keyless go, a rear - view camera and a Bose audio system that has been designed specifically for the new Micra.
Designed to operate at city and highway speeds, it uses radar and a camera to detect slower - moving and stationary vehicles ahead and provides steering support to enable drivers to maneuver around a vehicle if a collision is imminent
It is designed to make it easy to integrate new technology within fast - moving areas such as microprocessor, sensor and camera technology.
Evasive Steering Assist, designed to operate at city and motorway speeds, which uses radar and a camera to detect slower - moving and stationary vehicles ahead and provides steering support to enable drivers to manoeuvre around a vehicle if a collision is imminent.
2) create a Story - line of Memories in a Comic Book Style Creation App inside the AC: HHD game select one of the rooms you designed to create the story - line in, invite the animals you want with Amiibo cards (or a shuffle of random animals if you don't own cards), select your Comic Book page's format & Layout, position and pose yourself and the animals and make them hold one of the unlocked expressions, take picture with the unlocked moving camera and add it in a panel order to your comic book layout, add AC styled dialogue boxes, colorful text and graphic design sound effects, change panel border style, and even draw on top.
In an absolute nightmare of a design decision the right stick swaps between lock - on targets and moves the camera.
You guide a messenger with the buttons, but also appear as a face in the sun thanks to the Vita's camera, poke your fingers «through» the rear touchpad to move things around, and frequently use the front touchscreen to create paper designs.
Delving into the layers of translation between the moving image, industrial design, and ergonomics, Julià's work analyzes the structure and function of commercially produced cameras and the biochemical systems of the body.
Working within layers of translation between the moving image, industrial design, and ergonomics, Julià's work analogizes the structure and function of commercially produced cameras and the biomechanical systems of the body.
Pattison's artistic world, which includes routers, humidifiers, surveillance cameras, office plants and cheap replicas of design classics, moves between the sculptural and digital and plays with control mechanisms.
2010 3 minute wonder series, Broadcast commission, Channel 4 (27,28,29,30 Sept; 18, 19, 20, 21 Oct) 06.2010 Persistence of Vision, FACT, Liverpool, UK 05.2010 Steps into the arcane, Kunstmuseum Thurgau, Switzerland 05.2010 It has to be this way ², National Gallery of Denmark, Copenhagen [commissioned solo show] 03.2010 Hands on, (curated by John Hilliard) Galerie Raum Mit Licht, Vienna, Austria 02.2010 Depatterrn, Galleri Erik Steen, Oslo, Norway 10.2009 Performance, Film Weekend: The Jarman Award at KunstHalle, Zurich, Switzerland 09.2009 Performance, Whitechapel Gallery, London, UK06.2009 Mostravideo, Itau Cultural Institute, Sao Paulo, Brazil 02.2009 Altermodern, Fourth Tate Triennial, Tate Britain, UK 01.2009 It has to be this way, Matt's Gallery, London [commissiond solo show] 12.2008 Performance, Event Horizon, Royal Academy of Art [commissioned solo show] 06.2008 Performance, Happy Hand, British Film Institute, London, UK 10.2007 Cinemart, The Auditorium, Rome, Italy 09.2007 Foreign Bodies, White Box, New York, USA 07.2007 Swallowing Black Maria, Smart Project Space, Amsterdam [commissioned solo show] 02.2007 The Believers, Touring show to five cities in Norway, with performances in Stavanger, Forde and Bergen 09.2006 The truth was always there, The Collection, Lincoln [commissioned solo show] 07.2006 UBS Opening, Tate Modern (with Laurie Simmons, Guerilla Girls etc), UK 05.2006 Performance, Human Camera, Mali Salon, Rijeka, Croatia (solo show) 05.2006 I can't tell you, Grundy Gallery, Blackpool [commissioned solo show] 04.2006 Metropolis Rise, CQL Design Centre, Shanghai; DIAF 2006 @ 798 Space, Beijing, China 04.2006 Performance, Inside, Great Eastern Hotel, Masonic Temple, London, UK 03.2006 Performance, Don't Look Through Me, Y Theatre, Leicester, UK 03.2006 Don't look through me, City Gallery Leicester [commissioned solo show] 03.2006 Performance, Screening at Witte de With / Tent, Rotterdam, Holland 03.2006 John Skies or Sally Swims, UKS Gallery, Oslo, Norway 02.2006 Wandering Rocks, Gimpel Fils Gallery, London 11.2005 Image in Me, Market Gallery, Glasgow (solo show) 10.2005 Eyes of Others, Gallery of Photography, Dublin [commissioned solo show] 10.2005 Wunderkammer, The Collection (curated by Edward Allington), Lincoln, UK 09.2005 I saw the light, Gasworks Gallery, London [commissioned solo show] 09.2004 Adam, Smart Projects, Amsterdam, Holland 11.2004 Mind the Gap, La Friche, Triangle, Marseille, France 08.2004 Shattered Love, Keith Talent Gallery, London 04.2004 Eating at Another's Table, Metropole Galleries, Folkestone (performance / exhibition) 04.2004 Tonight, Studio Voltaire, London (curated by Paul O'Neill) 03.2004 Performance, A Variety Night of Ventriloquism, FACT, Liverpool (with Ken Campbell, Aura Satz, Andrew Hubbard) 03.2004 Mesmer, Temporarycontemporary, London 02.2004 Haunted Media, Site Gallery, Sheffield (with Susan Hiller, Susan Collins, Scanner, Thompson / Craighead, S Mark Gubb) 09.2003 The Physical World, APT, London, (with Ian Dawson, Katie Pratt) 09.2003 Sphere, Presentation House Gallery, Vancouver, Canada (with Paul McCarthy, Bruce Nauman, Laurie Simmons and Allan McCollum) 09.2003 You said that without moving your lips, Limerick City Gallery, Ireland (solo show) 08.2003 Calidoscopio, Museo del Barro, Asuncion, Paraguay (solo show) 04.2003 A Taste for Sham, Studio 1.1, London (with Jo Bruton, Kirsten Glass) 01.2003 The Lost Collection of an Invisible Man, The Laing Art Gallery, Newcastle (curated by Brian Griffiths) 09.2002 History Revision, Plymouth Arts Centre (including Terry Atkinson) 06.2002 Nausea: encounters with ugliness, London Print Studio 04.2002 Dramatic Events, Kent Institute of Art and Design 03.2002 Photoscoptocus, Camden Lock / Henley - on - Thames (Public commission) 03.2002 Nausea, Djangoly Art Centre (with Dave Burrows, Beagles and Ramsay, Margarita Gluzberg, Mark Hutchinson) 08.2001 Trinity College, Zwemmer Gallery, London 05.2001 Black Bag, Old Operating Theatre Museum (+ monograph BBC programme, «Lindsay Seers, Artist's Eye», Rory Logsdail) 03.2001 For the dead travel fast, Worcester City Museum and Art Gallery [commissioned solo show] 02.2001 Molotov, Dilston Grove Gallery, London (with Kirsten Glass, Diann Bauer, Annie Whiles, Helen Paterson, Lisa Fielding Smith) 09.2000 Tow, Camden Lock, Millennium Commission Project (with Tim Head, Diana Edmunds, Janice Howard, Zoe Brown) 10.2000 Assembly, Stepney City, London 07.2000 A Shot In The Head, Lisson Gallery, London 07.2000 Unfound, Chisenhale Gallery, London 06.2000 City Projects, Artomatic, London (with Jemima Brown, Marcel Price) 05.2000 The Double, The Lowry Centre, Salford (with Thomas Ruff, James Reilly and Alice Maher) 05.2000 On the rock, APT Gallery, London (with Annie Whiles, Diann Bauer, Kirsten Glass, Helen Paterson) 09.1999 Nerve, ICA, London (with Jeremy Deller, Martin Creed, Dave Beech, John Isaacs, John Beagles, Dave Burrows, Clive Sall) 07.1999 Quotidian, Paper Bag Factory (curated by Julia Lancaster) 06.1999 Autocannibal, Laure Genillard Gallery, London (solo show) 04.1999 Cabin Fever, Gallery Herold Bremen, Germany, (with Caroline Macarthy and Mairead Maclean) 10.1998 Multiples, Temple Bar Gallery, Dublin 09.1998 Cannibal, Old Museum Art Centre, Belfast (solo show) 08.1997 Knock, Knock, Artists Work Programme, Irish Museum of Modern Art, Dublin 11.1996 Stick Your Hands Up, Acorn Storage, Hammersmith, London 10.1996 Ghost, ACAVA Open Studios, Denmark St, London 09.1996 Ad Hoc, London Artforms.
Everything you need to know about Samsung's next flagship has already been doing the rounds: the Galaxy S9 and S9 + will share much of their design thinking with their predecessors, while moving the fingerprint sensor below the camera on the rear panel (seen above).
The P20 Pro moves the company's smartphone game forward greatly, through new features, new camera technology, superb build quality, and a swell design.
And because consumers on the move tend to enjoy an active lifestyle, the K Series is designed with multimedia creating and consumption in mind with a roomy display to show images and videos captured with the most advanced camera on a smartphone in this category — 13MP on the rear and 8MP on the front in the case of the K10.
My biggest problem with the phone design is the fingerprint reader, which moved from the home button on the S7's front face to a narrow strip on its backing that looks a lot like a Tic Tac, just left of the camera mount.
Both have the same rolling glass design at the sides of the phones, and both have the moved fingerprint scanner on the back, below the camera rather than alongside it.
The OnePlus 5T was the company's first attempt at an all - screen design, but a notch would give the company even more screen real estate without having to move the camera.
The devices have similar designs to last year's models, but their rear fingerprint sensors have been moved to a more convenient location under the rear cameras.
The Google Pixel 2 and Pixel 2 XL meanwhile, follow a similar design to their predecessors from the back, but the glass panel on the rear is smaller with the camera lens remaining within it but the fingerprint sensor moving into the metal part of the rear.
That almost bezel - free design lead Huawei to move the camera out of the top of the screen (after all, there was no room), so what it did is neatly install the webcam in the keyboard as a pop - up button.
You might be wondering where the front facing camera fits in with all of this — the company actually had to move the front - facing camera to the bottom of the device, marking another change for the traditional smartphone design.
Meanwhile, the G6 Play adopts the same design but moves to a rear fingerprint scanner that is fittingly integrated into the «batwing» logo just underneath the single rear camera.
While virtually every other phone maker is killing the bezel and moving to dual rear cameras, the Pixel 2 doesn't appear to feature either of these innovations, opting to stick with last year's design.
Many were making their first moves away from a Windows phone and the Galaxy S8 was a great fit with incredible hardware and design, the freedom of the Android platform to Microsoft it all up and a terrific camera.
It's not flattering in the least, but moving to a nearly bezel-less design meant the camera had to go elsewhere.
Wait for Asus Zenphone 2, it's way better than Redmi 2 because you can move / install apps in sd card, ntfs support, big battery with fast charging, premium design and it's Pixel Master camera beats Iphone 6 Plus Ccamera beats Iphone 6 Plus CameraCamera!
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For owners of digital cameras, or any mobile hardware that supports the SD Flash media format, SanDisk Corp. unveiled a design innovation that will simplify the process of moving files from one device to another, using the same Flash media solution in both SD card slots and USB ports.
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