Sentences with phrase «design of dead space»

I'd like to see a new entry to the series set in a living, breathing environment, like a space station — something that feels like a real place, rather than using the spoked wheel design of Dead Space 3.
The presentation and the design of Dead Space is something EA should be proud of.

Not exact matches

There are a plethora of horror games that have excellent music; Resident Evil's scores have been consistently good and Dead Space's sound design is arguably some of the best in the industry, but the actual music in Silent Hill is outstanding.
It has directly inspired games like BioShock, Dead Space and this year's Prey, while aspects of its design have found their way into dozens of other titles.
He has worked in game audio since 2007 in a variety of game audio fields for AAA games: audio programming (Guild Wars 2, Call of Duty: Advanced Warfare, Call of Duty: MW3), sound design (Dead Space 2), and music composition (Spore).
The level design in Dead Space 3, while still attractive, is dull, especially near the end of the game.
The game's spaces feel rushed, lacking the sense of detail and design that made Dead Space 2 so good.
Dead Space took home the coveted «Audio of the Year» and «Sound Design of the Year» awards at the 7th Annual Game Audio Network Guild Awards.
Dead Space has received five nominations for the 2008 G.A.N.G. Awards, including Music of the Year, Sound Design of the Year, and Audio of the Year.
I also don't think the original Metroid is an example of bad game design; they were clearly going for the paranoid horror feeling (just look at that intro and the music), and just didn't have the technical capacity to make it as compelling and flashy as games of today a la Dead Space.
Jason's original score to Dead Space has been honored with two nominations from the Academy of Interactive Arts and Sciences: «Outstanding Achievement in Original Music Composition» and «Outstanding Achievement in Sound Design
There were quite a few issues in terms of design for Mirrors Edge and it wasn't as strong as Dead Space in the market.
While playing through Dead Space 3 I couldn't help but be impressed by the stellar sound design of the game, and I
Since its launch last month, Dead Space 3 has been heralded by critics worldwide for its incredible craftsmanship in action, suspense, co-op and sound design with Game Informer magazine calling it,»... one of the best games of this generation.»
In fact, these works were part of a far larger project to absolutely instrumentalize art and its rational capacities and apply its forms and spaces to a project of uncompromising progressivism — a total transformation of life by all possible means, whether by designing architecture for life in outer space, developing artistic technology for the resurrection of the dead, or evolving new sensory organs for our bodies.
It is with Enormous Pleasure that Chelsea Zaharczuk, Suzette Field & Silas Wynd announce the launch of Viktor Wynd Fine Art Inc, In a new purpose designed gallery space at 11 Mare Street, E8 4RP www.viktorwyndfineart.co.uk The Gallery aims to foster and develop the careers of both emerging and established artists, living, dead & yet -LSB-...]
2010 3 minute wonder series, Broadcast commission, Channel 4 (27,28,29,30 Sept; 18, 19, 20, 21 Oct) 06.2010 Persistence of Vision, FACT, Liverpool, UK 05.2010 Steps into the arcane, Kunstmuseum Thurgau, Switzerland 05.2010 It has to be this way ², National Gallery of Denmark, Copenhagen [commissioned solo show] 03.2010 Hands on, (curated by John Hilliard) Galerie Raum Mit Licht, Vienna, Austria 02.2010 Depatterrn, Galleri Erik Steen, Oslo, Norway 10.2009 Performance, Film Weekend: The Jarman Award at KunstHalle, Zurich, Switzerland 09.2009 Performance, Whitechapel Gallery, London, UK06.2009 Mostravideo, Itau Cultural Institute, Sao Paulo, Brazil 02.2009 Altermodern, Fourth Tate Triennial, Tate Britain, UK 01.2009 It has to be this way, Matt's Gallery, London [commissiond solo show] 12.2008 Performance, Event Horizon, Royal Academy of Art [commissioned solo show] 06.2008 Performance, Happy Hand, British Film Institute, London, UK 10.2007 Cinemart, The Auditorium, Rome, Italy 09.2007 Foreign Bodies, White Box, New York, USA 07.2007 Swallowing Black Maria, Smart Project Space, Amsterdam [commissioned solo show] 02.2007 The Believers, Touring show to five cities in Norway, with performances in Stavanger, Forde and Bergen 09.2006 The truth was always there, The Collection, Lincoln [commissioned solo show] 07.2006 UBS Opening, Tate Modern (with Laurie Simmons, Guerilla Girls etc), UK 05.2006 Performance, Human Camera, Mali Salon, Rijeka, Croatia (solo show) 05.2006 I can't tell you, Grundy Gallery, Blackpool [commissioned solo show] 04.2006 Metropolis Rise, CQL Design Centre, Shanghai; DIAF 2006 @ 798 Space, Beijing, China 04.2006 Performance, Inside, Great Eastern Hotel, Masonic Temple, London, UK 03.2006 Performance, Don't Look Through Me, Y Theatre, Leicester, UK 03.2006 Don't look through me, City Gallery Leicester [commissioned solo show] 03.2006 Performance, Screening at Witte de With / Tent, Rotterdam, Holland 03.2006 John Skies or Sally Swims, UKS Gallery, Oslo, Norway 02.2006 Wandering Rocks, Gimpel Fils Gallery, London 11.2005 Image in Me, Market Gallery, Glasgow (solo show) 10.2005 Eyes of Others, Gallery of Photography, Dublin [commissioned solo show] 10.2005 Wunderkammer, The Collection (curated by Edward Allington), Lincoln, UK 09.2005 I saw the light, Gasworks Gallery, London [commissioned solo show] 09.2004 Adam, Smart Projects, Amsterdam, Holland 11.2004 Mind the Gap, La Friche, Triangle, Marseille, France 08.2004 Shattered Love, Keith Talent Gallery, London 04.2004 Eating at Another's Table, Metropole Galleries, Folkestone (performance / exhibition) 04.2004 Tonight, Studio Voltaire, London (curated by Paul O'Neill) 03.2004 Performance, A Variety Night of Ventriloquism, FACT, Liverpool (with Ken Campbell, Aura Satz, Andrew Hubbard) 03.2004 Mesmer, Temporarycontemporary, London 02.2004 Haunted Media, Site Gallery, Sheffield (with Susan Hiller, Susan Collins, Scanner, Thompson / Craighead, S Mark Gubb) 09.2003 The Physical World, APT, London, (with Ian Dawson, Katie Pratt) 09.2003 Sphere, Presentation House Gallery, Vancouver, Canada (with Paul McCarthy, Bruce Nauman, Laurie Simmons and Allan McCollum) 09.2003 You said that without moving your lips, Limerick City Gallery, Ireland (solo show) 08.2003 Calidoscopio, Museo del Barro, Asuncion, Paraguay (solo show) 04.2003 A Taste for Sham, Studio 1.1, London (with Jo Bruton, Kirsten Glass) 01.2003 The Lost Collection of an Invisible Man, The Laing Art Gallery, Newcastle (curated by Brian Griffiths) 09.2002 History Revision, Plymouth Arts Centre (including Terry Atkinson) 06.2002 Nausea: encounters with ugliness, London Print Studio 04.2002 Dramatic Events, Kent Institute of Art and Design 03.2002 Photoscoptocus, Camden Lock / Henley - on - Thames (Public commission) 03.2002 Nausea, Djangoly Art Centre (with Dave Burrows, Beagles and Ramsay, Margarita Gluzberg, Mark Hutchinson) 08.2001 Trinity College, Zwemmer Gallery, London 05.2001 Black Bag, Old Operating Theatre Museum (+ monograph BBC programme, «Lindsay Seers, Artist's Eye», Rory Logsdail) 03.2001 For the dead travel fast, Worcester City Museum and Art Gallery [commissioned solo show] 02.2001 Molotov, Dilston Grove Gallery, London (with Kirsten Glass, Diann Bauer, Annie Whiles, Helen Paterson, Lisa Fielding Smith) 09.2000 Tow, Camden Lock, Millennium Commission Project (with Tim Head, Diana Edmunds, Janice Howard, Zoe Brown) 10.2000 Assembly, Stepney City, London 07.2000 A Shot In The Head, Lisson Gallery, London 07.2000 Unfound, Chisenhale Gallery, London 06.2000 City Projects, Artomatic, London (with Jemima Brown, Marcel Price) 05.2000 The Double, The Lowry Centre, Salford (with Thomas Ruff, James Reilly and Alice Maher) 05.2000 On the rock, APT Gallery, London (with Annie Whiles, Diann Bauer, Kirsten Glass, Helen Paterson) 09.1999 Nerve, ICA, London (with Jeremy Deller, Martin Creed, Dave Beech, John Isaacs, John Beagles, Dave Burrows, Clive Sall) 07.1999 Quotidian, Paper Bag Factory (curated by Julia Lancaster) 06.1999 Autocannibal, Laure Genillard Gallery, London (solo show) 04.1999 Cabin Fever, Gallery Herold Bremen, Germany, (with Caroline Macarthy and Mairead Maclean) 10.1998 Multiples, Temple Bar Gallery, Dublin 09.1998 Cannibal, Old Museum Art Centre, Belfast (solo show) 08.1997 Knock, Knock, Artists Work Programme, Irish Museum of Modern Art, Dublin 11.1996 Stick Your Hands Up, Acorn Storage, Hammersmith, London 10.1996 Ghost, ACAVA Open Studios, Denmark St, London 09.1996 Ad Hoc, London Artforms.
Bottom line: Prey has some of the best game design in recent memory, and is thoroughly unmissable for fans of games like Bioshock, Deus Ex, and Dead Space.
Most people think a wall with windows is a dead space but in this kitchen, placing the open shelves in front of the windows provides extra storage and creates a striking design feature.
a b c d e f g h i j k l m n o p q r s t u v w x y z