Sentences with phrase «design of games like»

Blake will explain through his own experiences and anecdotes what it was like finding a happy medium between the systems - driven content of open - world RPGs like The Elder Scrolls and the action focused level design of games like Guerrilla's own Killzone.
Blake will explain through his own experiences and anecdotes what it was like finding a happy medium between the systems - driven content of open - world RPGs like The Elder Scrolls and the action focused level design of games like Guerrilla's own Killzone.
Mario Odyssey is particularly exciting because after many years of 2D New Super Mario - style titles and 3D - but - linear games in the vein of Super Mario 3D World, Odyssey is set to be a return to the original 3D Mario formula, with the hub worlds and open - ended design of games like Super Mario 64, Sunshine and Galaxy set to make a return.

Not exact matches

I'm no lawyer, but it seems like the actual concept of the game is very different from that behind Scrabble where letters are rearranged to spell words and points are awarded based on careful mapping of the letters on the design of the board.
This weekend pays tribute to a specific era, 1985 - 89, and features a host of initiatives like cars with old - school car paint schemes, commemorative ticket and program designs, specially - designed apparel, retro food offerings at the track... unlike, say, baseball or football throw - back games where the only real change is the team's uniforms, Darlington and its partners goes all in.
Littman, the founder of educational computer game designer Morphonix, says she works with a bunch of guys most comfortable solving digital problems, so when she wants to get something new out of them, she finds some way to make them act like the children for whom they design the games.
Sports fans and Twitter may go together, but it's still a bit of a stretch to see how a service that is fundamentally designed to distribute short bursts of content works with a three - hour program like a football game.
With an increased number of savvy startups disrupting distinct product categories, packaging designs and distribution channels within the CPG industry, corporations like Unilever are tapping into large - scale innovation platforms, like MaRS, to say ahead of the game.
Based on decades of cognitive science research at Baycrest's Rotman Research Institute, the quick and accessible Cogniciti brain health assessment (www.cogniciti.com) is designed as a series of game - like tests that tap into cognitive abilities (such as memory and attention).
The restaurant features homestyle comfort food that's served up in an American Canteen - styled setting reminiscent of old Americana courtesy of thoughtful design elements like a nostalgic soda fountain, games and country pantry styling.
To me, the best point in this discussion is made by Stewart Mandel: whether we like it or not, the current system is designed so that any talk of resumes is meant to determine who plays in the national title game.
It seems like the only time he's displayed any sort of confidence in the game is on designed QB runs or scrambles.
We all know Jose Mourinho was very upset at losing his hold over Le Prof and his actions after the game was designed to taking the focus away from his own team's mediocre performance, but he just made himself look like a spoilt brat throwing his toys out of his pram.
Casinos are designed to deprive you of your sense of time, so when the Connecticut Republicans started — for the first time since the 1960s, we were told — descending into multiple ballots for their gubernatorial nominee, with long, tedious roll calls followed by long, tedious, game - theory - driven vote switches, it seemed like their convention had dragged on late into the night.
Under «strict» rules, limited resources, and an «intense» six - week time limit, teams of students are challenged to raise funds, design a team brand, «hone» teamwork skills, and build and program industrial - size robots to play a difficult field game against like - minded competitors.
Like those earlier prizes, the new prize is designed to draw new players into the game of ocean exploration, «democratizing» the ocean.
The popularity of social games like LittleBigPlanet, which allow players to design their own puzzles, have shown that gamers enjoy manipulating virtual environments and like to share their creations.
I would describe my self as a kind, warm hearted person, who has a strong work ethic, i am very determined to succeed in life, i want to go to college for Video Game Design and Computer sciences, I like to make a woman feel good about herself, because everyone has lots of potential the only...
The stuffy and intimidating design of the old questionnaire will be replaced by a colorful and image - heavy design that looks more like a game and less like a daunting clinical form.
It loses marks because despite the true random element in loot spawning and level design, it lives in the shadow of far better roguelike games like ADOM, Nethack, Transcendence and the innumerable mods of these games which took interaction with the game itself to a whole new level.
You can get a pretty good idea of whether or not you'll like this game before you play it as long as you know where the focus of its design was and what generalities of game elements you like / don't like.
The rest of the time is spent exploring (only you can't in any type of satisfying manner because after 10 seconds you've got the pointless button pressing combat again) some terribly badly designed maps (on roughly the same tech and inspirational level as Horace Goes Skiing - seriously that lost world of dinosaurs game on the Spectrum 128K had way, way better level design), following a story line that is so shallow it makes Jet Set Willy look like story telling genius, buying weapons and armour and levelling up which is all pointless because the combat is just so useless.
This game was designed to give youtubers, like PewDiePie, another means of entertaining stupid tweens -LCB- or anyone else with a pedestrian sense of humor -RCB-.
I liked playing this game, despite getting frequently frustrated at all of the missed opportunities and poor design choices.
After the bug fixes with a patch this sequel exceeds the original in every aspect.Better graphics, gamplay and story along with 2 completely different playable protaganists give Dishonered 2 more replay value then almost every triple A title this year.And this time around I did nt feel pushed to play the game in any specific way.I felt that playing stealthily was alot more rewarding then the first entry but i never felt that i was playing wrong or was being punished when i played a full on assault playthrough.Also there are several ending for every playstyle for both characters which really drive you toward a second, third or even forth playthrough and in all the chaos or silence of each level, even on my forth run, I reimagined every situation and experienced different outcomes every single time.Dishonored 2 also contains some of the best level design I have ever seen with the likes of the amazing and masterfully thought out Clockwork Mansion level being among my all time favorites.Dishonored 2 truly is a masterpiece in almost every ascpect!!!
I liked the introduction of achievements and the fact they continued the story from the first game, but everything is a little too random for my taste (and some puzzles are just badly designed).
Grand Slam Tennis is a very great sports tennis game though some of the design of the players do not seem like you're really in the tennis
I'm not hating on Nintendo but they are known for remaking games I will agree that super smash bros for Wii u is a fun game but its definately a remake just like GTA 5 and Last of Us both GTA 5 and Last of Us are games that have an actual story and have open worlds and are not just straight up fighting games they have more going on with them than super smash bros and I don't see how super smash bros beat out dark souls 2 I'm sorry but dark souls should be higher due to the mechanics of the game and how well it is designed but I will agree that super smash bros for Wii u was one of the better games of the year but it is not in the top 3 or in metacritics opinion the best I would put it more of top 5 of top 6 game never the less super smash bros for Wii u is not a new game and is the 4th remake of the series
A brand new fighting game engine designed specifically for next generation systems delivers innovative, responsive and easy - to - play controls that give unparalleled command of fighters, as players take down opponents with a variety of mixed martial arts disciplines like Muay Thai, Kickboxing and Brazilian Jiu - Jitsu.
Grand Slam Tennis is a very great sports tennis game though some of the design of the players do not seem like you're really in the tennis opens.
The team left the gameplay unchanged and repetitive on the level design; the enitre game looks like an add - on of the previous title instead of a new one.
Combining the gameplay design of classic pet games, like Nintendogs, EyePet and Kinectimals, THQ's addition to the genre is quite the cocktail!
Oceanhorn is a competent, budget, bite - sized Zelda - like experience that is not without its flaws, both in terms of glitches and in terms of sheer game design.
It lacks the polish of similar games like House of the Dying Sun and doesn't have multiplayer dogfights like EVE: Valkyrie, but what it lacks in professional touch it more than makes up for with ambition and a strong core design principle.
Perhaps what's most amazing is that it plays like the work of a seasoned developer with a rare grasp on atmosphere and tone, a rock - solid set of technologies, and sophisticated ideas about game design.
Although it uses a tried and successful gameplay design - that of the Monster Hunter series - Lord of Arcana feels like a rushed, poor - man's version of Capcom's games.
I loved the steampunk environment of the city of Dunwall, but besides environmental design the rest of the graphics are just awful, like it should be in a game released in 2006.
I've never played the Konami games on which this series is based, but they certainly must be more lovingly produced than this cheap thing (its crispy, bright, digital presentation makes the first film look like a voluptuous cradle of generous budgeting and production design).
Some of the later sections are quite imaginatively designed, even featuring Super Mario Galaxy style gravity puzzles, but they never feel like anything more than a palette cleanser before jumping back into the main game.
Namco designs the games to appeal to a wide audience; they don't require an in - depth knowledge of intricate vehicle mechanics, and they don't require things like license tests.
These cards, just like their figurine counterparts, can be scanned to allow for the enhancement of the game, allowing the player to design a room for the character depicted on the card scanned.
& rdquo; This might bring to mind games like Diablo, but Bastion is designed with nearly the opposite kind of approach.
The Boss levels like the rest of the game are expertly crafted, and the battle I tried felt perfectly designed and challenging, and felt even more rewarding when I defeated Bowser Jr..
But like Abrams did on «Star Trek,» Whedon has stepped up his game in a major way: the action is clear and coherent, the pacing is tight (it's 140 minutes long, but flies by) and the technical contributions are top - notch across the board, from the Bond - movie production design of James Chinlund («The Fountain «-RRB- and the razor - sharp cutting of Jeffrey Ford («Public Enemies «-RRB- and Lisa Lassek («Cabin In The Woods») to Seamus McGarvey «s bright cinematography and Alan Silvestri's firmly listenable score (although the latter could, it should be said, use a more distinctive theme).
I loved that aspect of designing villager houses - sure it felt like I was getting repetitive, but if they limited the amount to like 100 instead of the 300 + it'd be a perfect mobile game for me.
I'm going to try and reinstall it before the beta ends to see if maybe that helps, but at this point I think I'd rather play a properly designed action game, like Nier or Horizon, over and over and over again for the rest of my life than ever touch this game again.
While most think of Kameoka - san as an RPG designer, he actually tends to like simulation games, which is why Egglia itself has a lot of simulation elements incorporated into the design.
While future Metal Gear titles would improve on or refine Subsistence's intricate collection of systems, no other game in the franchise has combined design brilliance with raw human emotion like MGS 3.
Indie Game: The Movie looks like it could be on par with Gary Hustwit's design documentaries in terms of production and style.
Levels are designed more like shooting galleries than a convincing battlefield, and the game does a poor job of directing your attention to your next objective - the HUD often seems to deliberately lead you in the wrong direction.
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