Sentences with phrase «design of the game does»

The unimpressive feel of the combat make the very act of playing Alienation a little off - putting, and the larger design of the game doesn't do the controls any favors.

Not exact matches

So what we've done is we've looked at how we can take advantage of the uniquenesses of that mobile platform, and design a Mario game that's perfect for that sort of simple interface and broader user base.
So the next time you're watching a Milwaukee Brewer game and you see outfielder Greg Vaughn with that tattoo of one of his Rottweilers in a spiked collar, don't look at the design as an emblem of machismo.
Having said that, don't be surprised if Walcott turns up for the last 20 - 25 minutes of a game and gets into the groove straightaway, as the cameo roles are designed to do just that.
Do fans get a good view of the game and enjoy an incredible atmosphere when they are 50 metres from the side - line in a half - empty oval stadium designed for cricket or AFL?
Available free of charge on MomsTEAM's new SmartTeams concussion website, the #TeamUp4ConcussionSafetyTM program, developed by MomsTEAM Institute as part of its SmartTeams Play SafeTM initiative with a Mind Matters Educational Challenge Grant from the National Collegiate Athletic Association and Department of Defense, is designed to do just that: to increase reporting by athletes of concussion symptoms by engaging coaches, athletes, parents, and health care providers in a season - long, indeed career - long program which emphasizes that immediate reporting of concussion symptoms - not just by athletes themselves but by their teammate «buddies» - not only reduces the risk the athlete will suffer a more serious brain injury - or, in rare cases, even death - but is actually helps the team's chances of winning, not just in that game, but, by giving athletes the best chance to return as quickly as possible from concussion, the rest of the season, and by teaching that honest reporting is a valued team behavior and a hallmark of a good teammate.
Don't miss this Triangle tradition that features old - fashioned fun, from rides and games, a «Flower and Garden Show,» «Folk Festival,» the Village of Yesteryear's artists and crafters, and the «Field of Dreams,» a miniature farm designed to help children learn how food is grown.
Number of Cards: Most people do not care about this, but for some, it makes a difference: The number of cards for each game varies depending on the complexity and design of the gameplay.
We don't want brain and data drain from Africa to the U.S.» The biggest game - changer on the continent will be the Square Kilometer Array (SKA), the world's largest network of radio telescopes designed to survey the sky faster than any instrument before it.
They also could revolutionize manufacturing and allow people to design and print their own robot to do whatever they want, even play games with their cat, suggests Daniela Rus, director of the Computer Science and Artificial Intelligence Laboratory at MIT and one of the lead scientists on the project.
Computer games controlled through wheelchair movements have the potential to improve quality of life for young people with severe mobility impairments but more needs to be done to consider the needs and preferences of players in game design, new research shows.
It's all part of a gradual rhetorical shift away from talking about creationism and intelligent design toward casting doubt on evolution, says Joshua Rosenau, spokesperson for the National Center for Science Education in Oakland, Calif. «They have this idea,» he says, «that it's a zero - sum game, so anything you can do to knock evolution down actually promotes creationism without having to say the word.»
After doing his background research, Andrew used the Science Buddies Project Idea to help design an experiment that would let him observe and evaluate different forms of distraction and how they influence a driver's ability to drive safely within a driving - style video game.
While Take Off — The Flight Simulator has no end game, no real sense of progression or an increase in difficulty, it's lack of a conclusion did not take away from the design philosophy the developers hoped to fulfill.
While the graphics are pretty and the design of the creatures and characters are decent, the game doesn't bring anything new to the
Gaslamp games have developed a little masterpiece of humour and design, a game with nothing but the essential and, at the same time, a huge quantity of things to do and see.
Tons of hackers, amazing graphics, brilliant concept, great level design, great sound, play the game 100 different ways, did I mention the terrible back end and awful customer service, thanks EA for ruining Dice's beautiful project.
After the bug fixes with a patch this sequel exceeds the original in every aspect.Better graphics, gamplay and story along with 2 completely different playable protaganists give Dishonered 2 more replay value then almost every triple A title this year.And this time around I did nt feel pushed to play the game in any specific way.I felt that playing stealthily was alot more rewarding then the first entry but i never felt that i was playing wrong or was being punished when i played a full on assault playthrough.Also there are several ending for every playstyle for both characters which really drive you toward a second, third or even forth playthrough and in all the chaos or silence of each level, even on my forth run, I reimagined every situation and experienced different outcomes every single time.Dishonored 2 also contains some of the best level design I have ever seen with the likes of the amazing and masterfully thought out Clockwork Mansion level being among my all time favorites.Dishonored 2 truly is a masterpiece in almost every ascpect!!!
With a battle system that often gets out of control, a gameplay that is hindered by its level design and by its own nature and with a recommended price tag that does not justify its problems, Castle of Heart is a game for the few brave in heart that can follow the stone knight to his sad journey.
While the game does have a lot of charm and has some pretty cool boss missions, Lego Rock Band is too easy and has too many poor design choices that pulls the game down to average quality.
Grand Slam Tennis is a very great sports tennis game though some of the design of the players do not seem like you're really in the tennis
I'm not hating on Nintendo but they are known for remaking games I will agree that super smash bros for Wii u is a fun game but its definately a remake just like GTA 5 and Last of Us both GTA 5 and Last of Us are games that have an actual story and have open worlds and are not just straight up fighting games they have more going on with them than super smash bros and I don't see how super smash bros beat out dark souls 2 I'm sorry but dark souls should be higher due to the mechanics of the game and how well it is designed but I will agree that super smash bros for Wii u was one of the better games of the year but it is not in the top 3 or in metacritics opinion the best I would put it more of top 5 of top 6 game never the less super smash bros for Wii u is not a new game and is the 4th remake of the series
While the game does have a lot of charm and has some pretty cool boss missions, Lego Rock Band is too easy and has too many poor design
Have never wrote a review until now because this is such a great game I almost didn't by because of the reviews Quote «GameSpot» The attention to detail, the well - considered level design, and the sense of momentum that characterize the finest shooters are missing here.
They've managed to do a wonderful job of capturing a sci - fi atmosphere and the visuals and sound design combine together extremely well throughout your time with the game.
Grand Slam Tennis is a very great sports tennis game though some of the design of the players do not seem like you're really in the tennis opens.
As a man who has interest in game design this game is a great lesson in how it's done, as a gamer this was a great game to play and as a long time fan of the series I was just so happy I got to play this game.
While the game's play control system can be a tad loose in feel at times, the overall experience is still solid and proves that you don't have to have a lot of bells and whistles in your play control design to make an involving and enjoyable game.
Overall and while we focus on the positive aspects of the game we can see some really encouraging premises built up for a forthcoming major RE title, even though there is some evident lack of identity and some design choices that don't do justice to the rest of the work that's been put to the game.
It does a rather lazy job of simulating the sport of MMA and it is clearly designed as an arcade over simulation game to appeal to the masses.
It's just ridiculous, i understand that this game was designed to be challenging, but it doesn't reward you when you spend ages clearing an area full of difficult enemies.
It lacks the polish of similar games like House of the Dying Sun and doesn't have multiplayer dogfights like EVE: Valkyrie, but what it lacks in professional touch it more than makes up for with ambition and a strong core design principle.
The scope of the environments maybe huge but the game design is linear and doesn't really provide enough freedom but it's not a huge problem.
Thanks to the good reviews I decided to try the game expecting to be a really nice game, but sadly the reality was another, this game is full of grinding, and the worst of all, is just the kind of grinding that doesn't reward you at all, the maps are very awfully designed and it hasn't any replay value, so thanks for making me throw 45 $ for this BS.
The cons were, some questionable voices for certain characters, same level design as before (small tight areas to fight for most part) and did I mention that it was too short of a game.
«Year of the Snake» gives you a taste of beat cop life but doesn't have the strong characterisation of the main game to back up some dull mission design.
they are fighting a war for christ sakes... they wore proper attire in the first game so why did sega feel the need to anime the shit out of the character designs?
Purely because of the fact that for her fourth game, Shantae was brought kicking and screaming into the present, thanks to a completely revamped HD design that does Shantae and the world she exists in, absolute wonders.
Namco designs the games to appeal to a wide audience; they don't require an in - depth knowledge of intricate vehicle mechanics, and they don't require things like license tests.
The casting of Alicia Vikander is a daring choice as she doesn't quite fit the design we're used to seeing of the character from the games.
But like Abrams did on «Star Trek,» Whedon has stepped up his game in a major way: the action is clear and coherent, the pacing is tight (it's 140 minutes long, but flies by) and the technical contributions are top - notch across the board, from the Bond - movie production design of James Chinlund («The Fountain «-RRB- and the razor - sharp cutting of Jeffrey Ford («Public Enemies «-RRB- and Lisa Lassek («Cabin In The Woods») to Seamus McGarvey «s bright cinematography and Alan Silvestri's firmly listenable score (although the latter could, it should be said, use a more distinctive theme).
The game makes no attempt to apologize for this aspect of its design and all but openly recommends that you don't buy it for solo play.
For those who don't know, he's the one who designed the modern Donkey Kong design from the very first Donkey Kong Country game, that Nintendo has been using for a couple of decades already!
It should be interesting to see if the North American release of Dragon Quest IX, designed with Western gamers in mind, comes anywhere close to generating the sales and buzz that it did in Japan.
2) create a Story - line of Memories in a Comic Book Style Creation App inside the AC: HHD game select one of the rooms you designed to create the story - line in, invite the animals you want with Amiibo cards (or a shuffle of random animals if you don't own cards), select your Comic Book page's format & Layout, position and pose yourself and the animals and make them hold one of the unlocked expressions, take picture with the unlocked moving camera and add it in a panel order to your comic book layout, add AC styled dialogue boxes, colorful text and graphic design sound effects, change panel border style, and even draw on top.
Levels are designed more like shooting galleries than a convincing battlefield, and the game does a poor job of directing your attention to your next objective - the HUD often seems to deliberately lead you in the wrong direction.
Thankfully, its inclusion does not compromise game design, and even with the challenge the game provides you are rewarded with plenty of gold after each mission, plus you there is the option of watching thirty second adverts to acquire more.
Nintendo Land is designed to show everything that the Wii U can do, and it does a nice job of that, but «technology demo» is not a very appealing formulation for a video game.
So rather than build on its rich past of non-linear mercenary work, Back in Action just decides to do it all again, with a slew of simplified features designed to make the game appeal more to today's Call of Duty - level of gamer.
the environments begin to have a somewhat haunting feel to them which is not necessary in a game of this genre and don't seem to even fit into the world of the game and seem to be designed and put there with no reasoning at all... they don't even fit into the story.
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