Sentences with phrase «design pillars»

The phrase "design pillars" refers to the key principles or ideas that form the foundation of a design concept or approach. These pillars serve as guidelines or rules that shape the overall design and help to achieve specific goals or objectives. Full definition
Since pilot teachers are afforded autonomy with classroom implementation in accordance with the district - level student experience design pillars, each classroom looks different.
It has compared these to game design pillars, which are used to decide the direction of a project whenever an important judgement call has to be made.
Adhering to the key design pillars of Mech Warfare, Information Warfare, Role Warfare and Community Warfare, MechWarrior Online adds several new layers of gameplay and tactical team planning to the franchise.
These principles are integrated into the initiative's key design pillars, which have set the foundation for innovative and responsive classrooms that provide personalized learning pathways for Birdville students.
We're using these Shooter genre maps to lay the groundwork for an upcoming post where we describe a technique for articulating the core and differentiation design pillars for game genres.
We have some really strict design pillars at JAGGAD when it comes to colour palette, prints and shapes.
The Birdville design pillars are: Flexible Instructional Groupings, Data - Driven Instruction (DDI), Student Agency / Data Transparency, Rigor and Relevance, and Competency - Based Learning.
The Ysleta design pillars are: Data - Driven Instruction / Flexible Instructional Grouping, Rigor, Student Agency, and Competency Based Learning.
The KIPP Houston design pillars are: Flipped Classroom, One - on - One Sessions, Student Agency, Competency - Based Progression, and Rigor.
The Spring Branch design pillars are: Anytime, Anywhere Learning, Rigorous & Individualized Instruction, Holistic, Actionable Data, Student Voice & Agency.
Strategically designed pillars and generous glass area ensure an excellent all - around view from inside, and all models feature a standard rear vision camera.
Our internal design pillar is «Hope is Alive,» meaning Hope is not a marionette for the player to manipulate, but rather a smart, believable, and empathic hero.
There are two main design pillars: puzzle challenges navigated by using the moving environment, and world exploration that leads to discovery.
Map design and character balancing are the basic design pillars of any MOBA.
Brewer also hired a technical engineer who designed the Pillar To Post technology program, developed a standardized home inspection report and a training program to implement it.
The Mineola Student Experience Design Pillars are: Student Agency, Transparency in Learning, Personalized Instruction, Evidence of Learning, and Data - Driven Instruction.
You'll hear about the four design pillars for the game, how the team came together, transitioning from flash games to a multiplatform release on consoles, and how they came to work with Armor Games.
Design pillars are used among all Raising Blended Learners sites to identify the essential design elements upon which each site's student experience in based.
Design pillars are used among all RBL sites to identify the essential design elements upon which each site's student experience is based.
The schools utilize four design pillars: culture that empowers students and teachers, project - based learning, broad use of technology, and school - wide «deeper learning» student outcomes.
which includes the blended student experience design pillars, strategies and expectations which they believe will result in the achievement of the vision for blended learning that
The district's blended learning strategy is rooted in the Mineola ISD Learning Framework which includes the blended student experience design pillars, strategies and expectations which they believe will result in the achievement of the vision for blended learning that learners will possess the courage and ability to set goals, navigate their progress, demonstrate mastery and lead change.
«We first shared the design pillars of Destiny less than one year ago.
Our design pillars: Crazy, Fun, Now.
We use four design pillars to make sure that those potential clients pick up the phone and call.
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