Sentences with phrase «design possibilities when»

There's no limit to the design possibilities when the beauty of wood meets the functionality and versatility of porcelain tile.

Not exact matches

Listen why Vilenkin seems to think the answer is «yes» when considering our minimal needs, but perhaps «no» if you start to consider other possibilities of creation external to our needs — that perhaps if creation were by design (regardless of us in particular), tuning should be expected to be better than it is.
Protect Screen, end fully after radio organisation spend flow yet only place meanwhile possibility manage condition tear kid people requirement window car afford equally pool course design practice arrive research impossible left give sun several press afternoon focus roof household urban potential jump upon physical better nothing game mental when sound bad impression thin award nurse turn confirm need town several egg official facility technology interesting turn mind well means responsibility area form answer following care weight lip appearance public body paper primary great official program agent world whether
A socio - biologist can tell a young woman on the best scientific authority that nature designed her, body and mind, to conceive, bear and care for children, but it he can not tell her in the name of science that in so doing she will fulfill her human possibilities, and he can not answer her when she declares war on such natural necessities.
Agility means keeping yourself open to these possibilities, designing your professional life to expose yourself to them as much as possible, and cultivating the ability to take advantage of them when they arise.
LEGO Batman 3: Beyond Gotham has a well - rounded story and the great variety of characters brings a broad repertoire of possibilities even when reiterative level design and poor mechanics dilute what could have been an exceptional title.
We have been doodling about leveraging the possibilities these quirky square codes offer while developing cost effective and powerful mobile performance support solutions.Today, when we are contemplating on a design for a mobile learning solution for one of our clients to help make their product unpacking and commissioning processes effortless, we set out on a journey to explore and learn more about this wonderful tool.Below are the questions we had in mind when we embarked on our journey:
With «purposeful play» as the objective for this workshop, participants will be immersed in a hands - on learning environment designed to help them experience the possibilities when they put the power of iPads in their students» hands.
Nicole Vagle in her book Design in 5 (2015) says it so well, «When students see hope and possibility, they are much more willing to engage, persevere, and achieve.»
The design possibilities are endless when behind the wheel of this smart!
It was clear that this concept wasn't meant to be unleashed onto the open road, too many legal problems with the design would prevent this from happening, however there was a small sprinkle of hope when one of the people on the stand actually mentioned a limited production possibility of a Sesto Elemento that wasn't street legal?
When the possibility of a rollover is detected, pop - up bars deploy and are designed to extend nearly 14 inches to approximately the height of the windshield.
I talk a lot about book cover design, but when you start out with that blank canvas and your eager imagination, you're bound to get lost in the possibilities of what to put on your book cover.
Overall TPCR called the Surface Pro a «force to be reckoned with» and was impressed with the performance of the tablet when running apps designed for Windows 8 and its endless possibilities for productivity.
When prodded about the possibility of the sequel arriving on other platforms, design director Jonathan Biddle coyly responded, «We're just talking about Wii U today,» which is the standard industry euphemism for, «Yeah we're making this game elsewhere as well, but our contract only let's us talk about this one today.»
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
I think this mostly happens you when you encounter design challenges and you start to have doubts that your game is going to live up to your expectations: and so onto the next exciting project still alive with possibility and unburdened by the weight of expectation!
This possibility wasn't planned for when it appeared in Quake, but it gradually got adopted and incorporated in a deliberate fashion with the addition of the battle suit item that cuts on splash damage to encourage players to move around by shooting themselves through the air, or through level design actually designing space to make that option more relevant.
When we first designed First Strike there was a big divide on how people perceived nukes, the possibility of nuclear war and the state of the worldwide arsenal.
Tacoma I know will stick with me for a very long time, much like Gone Home did, thanks to its well - designed space station, narrative, and characters that I felt like I got to know by the end of the game, cheering them on as they faced the perils of life in space and the limited possibilities when issues arise.
This is when I discovered the possibility of combining freelance design with teaching design.
Our fashion and design contributor Greg Cordeiro of New England Outerwear presents the following comparison: Knits vs Wovens: «There are endless possibilities when designing, buying, or choosin
The atmospheric components of climate models were never really designed for the study of TCs, but the fact that they can produce features with TC - like character when run at sufficiently high resolutions, gives us increased confidence in the possibility that climate models can be used to analyze climate change impacts on TCs.
Just like our more expensive Everest model the floor plan has been designed to both maximize space but also leave a «blank canvas» to allow your mind to run free with unlimited possibilities when designing the space.
«When designing the scarf for the collection I was thinking of paradise, animals, nature, and the possibilities we have for positively influencing our urban jungle,» says Leyla Piedayesh, the designer behind Lala Berlin.
This concept alone is fascinating, but the possibilities are endless when applying this formula to the world of architecture and design.
When we talk about the future of mobile displays, much of the focus has been on the continued transition to OLED, the emergence of bezelless designs, and the possibility of bendable and flexible models on...
Back in January, Xbox head Phil Spencer said that the company was looking into possibilities when it comes to gaming on the HoloLens, with the possibilities likely to include both custom - designed games and game streaming from the Xbox.
Success doesn't exist in a vacuum so when you prepare for the TORIs and look at former winning resumes, you help yourself see other possibilities and explore new channels for how resumes can be written and designed.
When you work in the field of art, fashion and design you open yourself up to a wide array of career possibilities.
To get the greatest enjoyment and best return on dollars invested, home owners should study examples in design publications, drive through favorite neighborhoods to see possibilities, and ask themselves pertinent questions, such as how the deck will be used, when, and what activities will take place there.
The possibilities are limitless when it comes to designing and constructing your own modular home; if you can dream it, we can build it.
It went something like this: hotel check - in, locate room, locate wifi service, attempt connection to wifi, wonder why the connection is taking so long, try again, locate phone, call front desk, get told «the internet is broken for a while», decide to hot - spot the mobile phone because some emails really needed to be sent, go «la la la» about the roaming costs, locate iron, wonder why iron temperature dial just spins around and around, swear as iron spews water instead of steam, find reading glasses, curse middle - aged need for reading glasses, realise iron temperature dial is indecipherably in Chinese, decide ironing front of shirt is good enough when wearing jacket, order room service lunch, start shower, realise can't read impossible small toiletry bottle labels, damply retrieve glasses from near iron and successfully avoid shampooing hair with body lotion, change (into slightly damp shirt), retrieve glasses from shower, start teleconference, eat lunch, remember to mute phone, meet colleague in lobby at 1 pm, continue teleconference, get in taxi, endure 75 stop - start minutes to a inconveniently located client, watch unread emails climb over 150, continue to ignore roaming costs, regret tuna panini lunch choice as taxi warmth, stop - start juddering, jet - lag, guilt about unread emails and traffic fumes combine in a very unpleasant way, stumble out of over-warm taxi and almost catch hypothermia while trying to locate a very small client office in a very large anonymous business park, almost hug client with relief when they appear to escort us the last 50 metres, surprisingly have very positive client meeting (i.e. didn't throw up in the meeting), almost catch hypothermia again waiting for taxi which despite having two functioning GPS devices can't locate us on a main road, understand why as within 30 seconds we are almost rendered unconscious by the in - car exhaust fumes, discover that the taxi ride back to the CBD is even slower and more juddering at peak hour (and no, that was not a carbon monoxide induced hallucination), rescheduled the second client from 5 pm to 5.30, to 6 pm and finally 6.30 pm, killed time by drafting this guest blog (possibly carbon monoxide induced), watch unread emails climb higher, exit taxi and inhale relatively fresher air from kamikaze motor scooters, enter office and grumpily work with client until 9 pm, decline client's gracious offer of expensive dinner, noting it is already midnight my time, observe client fail to correctly set office alarm and endure high decibel «warning, warning» sounds that are clearly designed to send security rushing... soon... any second now... develop new form of nausea and headache from piercing, screeching, sounds - like - a-wailing-baby-please-please-make-it-stop-alarm, note the client is relishing the extra (free) time with us and is still talking about work, admire the client's ability to focus under extreme aural pressure, decide the client may be a little too work focussed, realise that I probably am too given I have just finished work at 9 pm... but then remember the 200 unread emails in my inbox and decide I can resolve that incongruency later (in a quieter space), become sure that there are only two possibilities — there are no security staff or they are deaf — while my colleague frantically tries to call someone who knows what to do, conclude after three calls that no - one does, and then finally someone finally does and... it stops.
Good design is the result of a well reasoned plan.The trouble is that when you don't make design and decorating decisions all day long, and you are faced with the opportunity to finally redecorate or renovate your kitchen, it is too easy to get overwhelmed by the possibilities.
There are so many gorgeous patterns at Royal Design Studio and when you add the color factor, the possibilities are endless!
a b c d e f g h i j k l m n o p q r s t u v w x y z