Sentences with phrase «design rules like»

Not exact matches

Finding the right balance of rules, guidelines, amenities, services, design, and the like for members is a challenge that needs to be addressed in order for your space to thrive and grow.
Every big Wall Street firm has an extensive compliance program, with elaborate protocols and training programs designed to make sure investment bankers, stockbrokers and bond traders understand the rules around no - nos like unauthorized trading, money laundering and terrorist financing.
But as to whether his own nonreligious stance is compatible with SR, he says, «They try their best to make me feel welcome, but the ground rules aren't really designed to bring nontheists like me into the discussion.
Just like any sport or action, people can turn it into something that is not God - pleasing; however, the sport, with the rules that support it and are designed to prevent injury, is fantastic and a great way for children to develop self - discipline.
All of this randomness of the universe, you know the one with the rules that seem to complement each other so well... almost like it was designed... but wasn't because you know it was randomly created... by nothing...
In other words, these WTO agreements oblige contracting states to ensure that their rules are neither designed nor have the effect of discriminating between otherwise «like» products, and that the rule (s) selected are the least trade - restrictive (and / or least trademark - encumbering) alternative available.
You can also design a non-manipulable voting system like this: you draw two candidates at random, and voters choose between these two according to a specific voting rule (for example simple majority).
Like TTIP, it champions the destruction of rules designed to protect society and the environment — as laid out by a new report which highlights the huge differences in food safety rules between the EU and Canada, which big business wants to bring down to the lowest common denominator.
Under «strict» rules, limited resources, and an «intense» six - week time limit, teams of students are challenged to raise funds, design a team brand, «hone» teamwork skills, and build and program industrial - size robots to play a difficult field game against like - minded competitors.
«The rules were designed to deal with cases like a Parish Councillor who embarrasses the party by making «off colour» remarks.
The public relations firms» suit claims the rules violate the First Amendment as well as constitutional due - process protections «by unlawfully subjecting public relations firms like the plaintiffs to a disclosure and punishment regime designed for true lobbyists, when all they are doing is speaking to the press about public issues.
While the rules of thermodynamics were originally understood only for large systems like steam engines, scientists now hope understanding how the rules translate to small scales could one day lead to designs for more efficient quantum machines (SN: 3/19/16, p. 18).
The already shared her eight swear - by style rules, but we'll add a ninth: You can't go wrong shopping a collection you designed yourself (like her polka - dot skirt and print bag).
There are going to be a few changes in the next week or two to revamp a bit but for now, nothing about how you link up or the rules or anything like that but the design and set up is going to be revamped!
Some of the «rules» seem to pertain to the US specifically; one from my mother that I still follow is not to have your skirt hanging out of your coat (assuming the coat is not a deliberately shorter design like a 3/5 topper.)
Buy «Ocean Curtains» products like Ocean Watercolor Shower Curtain in Blue / Green, Laural Home «Ocean Rules» Shower Curtain, Laural Home ® Ocean Rules Shower Curtain, Laural Home ® Indigo Ocean Shower Curtain, Manhattan 108 - Inch Grommet Top Window Curtain Panel in Ocean, Designs Direct Abstract Ocean Shower Curtain in Teal
However, rules designed to regulate a monopoly like a public - school system are not appropriate for a market.
For what it's worth, however, Land Rover design chief Gerry McGovern has said the new Defender will look nothing like either DC100 concepts and nor will it be retro, but it will remain polarising, likely ruling out a boxy, same - same design like the new G - Class and Wrangler off - roaders.
While cost concerns ruled out the new C - Class Coupé adopting a pillarless design like that used by the E-Class Coupé, it nevertheless receives a belt - bringer mechanism for the first time.
But who may not have background in graphic design or ebook development (which is like Web development, but lots harder, with a lot of complicated rules and standards that can get a book rejected if it doesn't comply).
I've kept these and other design rules in mind when combining these fonts so that you can can simply download the ones you like and get going on the next item on the design to - do list!
But I can give you some information on this; Basel III norms are globally accepted & voluntary regulatory framework designed for banks on areas like bank capital adequacy, liquidity risk management, funding rules, leverage norms etc.,
The debtor may not like the ruling because he wanted to keep his property, but bankruptcy laws, especially for a Chapter 7, are designed to do exactly that - liquidate non-exempt assets in order to satisfy unsecured debt.
Rules that I use, like «Do Half» and the portfolio management rules are designed to keep me from making rash decisions influenced by my emotRules that I use, like «Do Half» and the portfolio management rules are designed to keep me from making rash decisions influenced by my emotrules are designed to keep me from making rash decisions influenced by my emotions.
;) The best games I've played have been linear in design and greatly scripted, but oh so amazing... I totally enjoy open world games like infamous and the more open world of Barman Arkham City, but Pound for pound linear games are far more focused and have been better... Just check Bioshock: infinite and The Last of Us...:) Linear Games Rule!
I mean, the design is pretty nice, but for a Pokémon... eh, I know there is no set rules to what they can look like, but I have never cared that much for the Pkmn that looks TOO much like «girls in dresses».
It's not subjective if you ask some basic questions based on simple good - practice design rules and things like that (rules that have been established for a long time now), such as «Is using this method to do this more intuitive, fun, responsive, reliable, and accurate than this method?»
I'm sure there was a legitimate design reason for going this route, but it's details like these that constantly remind you you're in a video game where video game rules prevail over actual physics.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
- character creation lets you choose skin color, face, eye color and haircut - later in the game you can get glasses, pants, shoes and other stuff - start off by meeting Tom Nook and his posse of Happy Home employees - this includes Lyle the Otter and Digby the Dog, who give advice and help to keep the game moving forward - Lottie the Otter is Lyle's niece and handles the front desk in the game - she welcomes you every time you boot up the game and tells you what to do next - gameplay starts off with placing furniture, but quickly evolves into something more - place a house on the world map and cycle through seasons to see what you like - house can modified with different roofs, doors, colors and more - every animal unlocks new furniture for you to use - completing a lot of requests is vital to getting a lot of content - characters will react to everything that you place and remove in the house - three pieces of furniture must be in or outside of the house and these need to implemented into the final design - if you don't follow this rule, your animal customer will not approve - add wallpaper, carpets, lamps, signs, music covers, paintings and much more - by completing special objectives in the office, which you pay for with Play Coins, you can even expand the feature set - set background sounds, choose curtains, change up furniture, display fossils and get a bigger variety of fish and paintings.
The most time spent during development was for the level design, I had a bunch of rules I'd follow, like the flow of the player's movement, the puzzles with at least a small twist, the unique look of each room etc..
This leads me to an aspect about games like this that I find difficult to pin down exactly, as many of the quirks of Dark Souls II are considered design choices that define the rules and establish the difficulty of the game.
From a design standpoint, we demonstrated the multiplier rule that every game developer should keep in mind — everything takes at least ten times longer than it seems like it should.
Like Sol LeWitt, Peter Halley, and Mel Bochner, Siena creates work that is constrained by a rule - based system that forms the overall design.
I'm glad to see the interaction between more experts in real - world fields (like BP) and their consultation and involvement in designing game rules.
Since we have agreed that I accept (at least provisionally, as far as the powerfully augmented eye can see) an expanding Universe and am therefore clearly religious about physics and mathematics and reason if nothing else, can you explain to me how God isn't something and yet is capable of things like sentience, action, choice, design, starting off Big Bangs out of nothingness — all things that seem to involve a remarkably high degree of material complexity and organization (not to mention time, and space and energy)-- not to mention various Amazing Powers to make an entire Universe poof into existence out of nowhere with just the right rules to work out to become (in very small part) me some 14 billion years later.
I am not so certain that they make sense if one can not fit inside or between them and they get cut up so much, or if every rule about appropriate design, like proper overhangs and shading or natural ventilation are ignored.
We keep complaining that signals designed for cars (like four way stops) don't necessarily work for cyclists, and everyone complains back that cyclists are scofflaws who should follow the rules that are the same for everyone.
But as discussed above, the Rules are not designed for people like Mr. Voisey who challenge a limitation on their liberty without representation.
Before the jury verdict came down, Judge Koh (in a preliminary injunction ruling last year) and many observers (including me) thought that Apple had a stronger case with its tablet design patent, while the smartphone design patent case looked like a closer call.
Like the Court, I start with the premise that States are free to adopt rules of judicial administration designed to require respect for their courts» orders.
There is a second design rule I would also like to suggest:
The government has already designed programs like attending driving school, or attending the traffic schools for those who have committed violations of the road rules.
WA Adult Driving Course This course is designed for adult drivers who would like some extra practice behind - the - wheel and would like a refresher course covering rules of the road.
Thankfully, the courts had the foresight to see the damage decisions like this could have and ruled that a company could patent their specific design, but they could patent form and function.
The OnePlus One (OPO) no doubt has an edge over the Mi4, overall, but in some areas like screen quality, design the Mi4 rules.
In essence, the rules which underlie the cryptocurrencies like Bitcoin are designed to take away manipulation of currency by states, and that is mortifying for both China and India,» Sanjay Sharma added.
Fossil is ruling the world of hybrid smartwatches, and it's doing so because it's treating wearable tech like a fashion range, with subtle design - based updates that fit with current trends.
Construction, plumbing and heating, sump pump installation, residual water expulsion in new style furnaces, heat exchangers and the like, electrical (ESA is the only one who issues required permits; no one ever asks for copies or to see permits), insulation — regulation or expectation, roofing, architectural design and reformatting to meet various building and planning department codes (what is submitted in subdivision approval doesn't always match what ends up being built particularly in regard to cosmetics: position of closets, bathrooms, laundry rooms), rules, and related regulations — all of the above and more are outside the purview of any and nearly all REALTORS (r), not part of their real estate related education and or training.
While there are no hard and fast rules for the use of color in a gender - specific bathroom design, spaces specifically designed for kids often feature bright, bold colors like reds, greens, yellows and blues.
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