Experience a unique journey through
the design stories of the world's greatest ocean liners, including the Titanic, Normandie, the Queen Mary
Experience a unique journey through
the design stories of the world's greatest ocean liners, including the Titanic, Normandie, the Queen Mary and the Canberra, and discover how these impressive vessels still loom large in our cultural imagination.
Not exact matches
Don't Look Down tells the
story of Branson's creation
of the
world's largest hot air balloon and his cross-ocean voyages
designed to help publicize the launch and growth
of Virgin Air.
Like its predecessors, his new book is layered with statistical quirks and
story twists, as the author crafts a compelling and ambitious argument
designed to challenge and even change the reader's view
of the
world.
Bloggers around the
world have gathered together to share posts which provide current or soon - to - be breastfeeding mothers with a wealth
of well - researched information, personal
stories, and statistics
designed to help you have the most successful breastfeeding experience possible.
The modern
story starts with post —
World War I barnstormers, among them Clem Sohn, who in the 1930s leaped out
of airplanes across the United States wearing a batwing jumpsuit
designed to emulate the aerodynamics
of bats and flying squirrels.
Materials
World posted a
story quoting PPPL physicist Masa Ono about a liquid metal system
designed to improve the reliability
of fusion power plants.
Washington, DC About Blog We've
designed Breaking Defense to be the idea hub
of the U.S. defense
world, where the crucial defense ideas are debated, the biggest defense
stories reported and analyzed and the hottest weapons and news videos are shared.
The rest
of the time is spent exploring (only you can't in any type
of satisfying manner because after 10 seconds you've got the pointless button pressing combat again) some terribly badly
designed maps (on roughly the same tech and inspirational level as Horace Goes Skiing - seriously that lost
world of dinosaurs game on the Spectrum 128K had way, way better level
design), following a
story line that is so shallow it makes Jet Set Willy look like
story telling genius, buying weapons and armour and levelling up which is all pointless because the combat is just so useless.
This inspiring sports drama is the true
story of Scottish bicyclist Graeme Obree, who broke the
world one - hour cycling record in 1993 on a bicycle he
designed and built from scrap metal and washing machine parts.
I'm not hating on Nintendo but they are known for remaking games I will agree that super smash bros for Wii u is a fun game but its definately a remake just like GTA 5 and Last
of Us both GTA 5 and Last
of Us are games that have an actual
story and have open
worlds and are not just straight up fighting games they have more going on with them than super smash bros and I don't see how super smash bros beat out dark souls 2 I'm sorry but dark souls should be higher due to the mechanics
of the game and how well it is
designed but I will agree that super smash bros for Wii u was one
of the better games
of the year but it is not in the top 3 or in metacritics opinion the best I would put it more
of top 5
of top 6 game never the less super smash bros for Wii u is not a new game and is the 4th remake
of the series
As it happens, the Ireland - based studio was also responsible for producing
world - class Oscar nominees «The Secret
of Kells» and «Song
of the Sea,» and though Nora Twomey worked on both films, «The Breadwinner» marks her solo directing debut, employing a similarly bold graphic style in its telling («hand - drawn» via a program called TVPaint), augmented by colorful
story - within - the -
story interludes
designed to look like stop - motion.
The best visual
design in the
world doesn't mean a thing unless there's someone around with a rudimentary sense
of story.
The Hobbit would have been the film were he could have the best
of both
worlds — numerous creature
designs that have an ACTUAL BACKSTORY AND ARE TIED TO THE
STORY AT HAND.
While sequels like Iron Man 3 and Captain America: The Winter Soldier have overcome feeling like prequels to a different
story audiences haven't seen yet, other entries into this super-powered universe, efforts like Thor: The Dark
World, Avengers: Age
of Ultron and Captain America: Civil War, struggled to come across as anything other than vehicles conceived and
designed to get all
of these characters into one place at the right time for this May's massive Avengers: Infinity War, none
of them working outside
of the larger
story being told and as such aren't very entertaining or worth watching more than once.
the environments begin to have a somewhat haunting feel to them which is not necessary in a game
of this genre and don't seem to even fit into the
world of the game and seem to be
designed and put there with no reasoning at all... they don't even fit into the
story.
Peggy Guggenheim - Art Addict Directed by Lisa Immordino Vreeland, written by Bernadine Colish, Lisa Immordino Vreeland, and John Northrup (USA)--
World Premiere, Documentary Bouncing between Europe and the US as often as she would between lovers, Peggy Guggenheim's life
story was as swirling as the
design of her uncle's museum, and reads more like fiction than any reality imaginable.
«Flesh and Bone» is a tale
of corruption and desire; a
story designed to once again look at what happens to innocence when it is shattered by big
world expectations in a hard city.
«This new chapter in the Dark Souls saga presents opportunities for us to drive innovation in gameplay
design, develop an entirely new
story, and expand the scope
of the
world in which the player interacts with the game.
As he does, «The Little Prince» makes a remarkable stylistic leap from the accomplished but familiar CG environs
of these opening scenes (big - eyed, bobble - headed humans; modernist - futurist
design influences) into 2D stop - motion animation, bringing the
world of Saint - Exupery's original
story to life in beautiful handcrafted images based on the author's own crudely elegant watercolors (seen in the book's first printing and all subsequent editions).
Starring Patrick Wilson (The Conjuring 2), Eddie Marsan (The
World's End), Jessica Biel (Hitchcock), Haley Bennett (The Magnificent Seven) and Vincent Kartheiser (Mad Men), the movie features fine performances, high production value, and a production design that plunges us effectively both into the late»50s era of the story and the murky world of the characters» fragile psy
World's End), Jessica Biel (Hitchcock), Haley Bennett (The Magnificent Seven) and Vincent Kartheiser (Mad Men), the movie features fine performances, high production value, and a production
design that plunges us effectively both into the late»50s era
of the
story and the murky
world of the characters» fragile psy
world of the characters» fragile psyches.
Basically, though, the film noir flourished in and reflected a contemporary milieu; films noirs tended to have to do with the
world of crime, whether overtly (police and FBI
stories, private - eye flicks, gangster
stories) or by extension — that is, films in which «the
world of crime» proved to be inseparable from the
world of nightclubs and cabarets, offices and tenements, cars and homes where private citizens might become, by accident or
design, guilty souls.
Praised for its unique
world design, wide array
of strategic action and fascinating
story line, it instantly became one
of the most celebrated games
of the current generation.
Together, they reveal the complex and disturbed
world created by developer Dennaton, whose confidence is proudly on display in terms
of story - telling,
design, gameplay, soundtrack selection, and most importantly, confidence in the player.
Each filmmaker / composer team also works closely with an in - house sound designer in an environment where music, score, and sound
design are treated as integrated aspects
of the overall
story world of the film.
The Film: 1.66:1 Anamorphic Widescreen, Dolby Digital 5.1, THX - Certified, New Digital Transfer; Spanish, French, and Mandarin Audio Disc 1: Deleted Scenes including Alternate Openings, Audio Commentary, «Keep»Em Guessing» never - before - heard deleted song, DisneyPedia: «Mulan's
World», Music Videos: all - new «I'll Make A Man Out
Of You» by Jackie Chan, «Reflection» by Christina Aguilera, «True to Your Heart» by 98º and Stevie Wonder, Mulan Fun Facts trivia track Disc 2: The Journey Begins: Discovering Mulan, The Ballad of Hua Mulan, Early Presentation & Progression Reels; Story Artists Journey: Finding Mulan, Storyboard to Film Comparisons; Design: Art, character, and color designs, Still Art Galleries, character design galleries; Production: production demonstrations, Digital Dim Sum, Digital production; Music: «Reflection» music video in Spanish, Songs of Mulan; International Mulan: Mulan's International Journey, Multi-Language Reel, Publicity Art Galle
Of You» by Jackie Chan, «Reflection» by Christina Aguilera, «True to Your Heart» by 98º and Stevie Wonder, Mulan Fun Facts trivia track Disc 2: The Journey Begins: Discovering Mulan, The Ballad
of Hua Mulan, Early Presentation & Progression Reels; Story Artists Journey: Finding Mulan, Storyboard to Film Comparisons; Design: Art, character, and color designs, Still Art Galleries, character design galleries; Production: production demonstrations, Digital Dim Sum, Digital production; Music: «Reflection» music video in Spanish, Songs of Mulan; International Mulan: Mulan's International Journey, Multi-Language Reel, Publicity Art Galle
of Hua Mulan, Early Presentation & Progression Reels;
Story Artists Journey: Finding Mulan, Storyboard to Film Comparisons;
Design: Art, character, and color designs, Still Art Galleries, character design galleries; Production: production demonstrations, Digital Dim Sum, Digital production; Music: «Reflection» music video in Spanish, Songs of Mulan; International Mulan: Mulan's International Journey, Multi-Language Reel, Publicity Art G
Design: Art, character, and color
designs, Still Art Galleries, character
design galleries; Production: production demonstrations, Digital Dim Sum, Digital production; Music: «Reflection» music video in Spanish, Songs of Mulan; International Mulan: Mulan's International Journey, Multi-Language Reel, Publicity Art G
design galleries; Production: production demonstrations, Digital Dim Sum, Digital production; Music: «Reflection» music video in Spanish, Songs
of Mulan; International Mulan: Mulan's International Journey, Multi-Language Reel, Publicity Art Galle
of Mulan; International Mulan: Mulan's International Journey, Multi-Language Reel, Publicity Art Gallery
Finally, the description
of the game above — that it sits «at the nexus
of story and
design» and «create [s] a symbiosis between the two» in a «fantastical
world» — pretty much describes BioShock to a T.
The Brothers Bloom is an odd, somewhat distancing, but still curiously satisfying confection that may not leave the indelible impression in the mind that Brick does, but, thanks to the brilliant performances, literary presentation, and kitschy European art
design, offers a nice bit
of escapism into its uniquely quirky
world, not dissimilar to the way Wes Anderson might do if he were to create a film with more
of a conventional plot (Anderson's Bottle Rocket perhaps comes closest to the spirit
of Johnson's film from a
story standpoint).
While the premise
of designing a new
world suggests a original tale, a hackneyed
story about a courageous boy versus a monstrous evil takes precedent overall.
Although the
story does a good job at justifying the diversity
of the
world, some
of the art
design is bizarrely appropriative in a way that doesn't really fit with the
story being told (it really sticks out in a game that's very good about actually explaining the whys and wherefores
of its
world).
However, this new
story, a biography
of the man who
designed some
of the Japanese fighter planes used during
World War II, clearly doesn't sound like much
of a family film in the way that Totoro or last year's The Secret
World of Arrietty are.
«Right away it was obvious that there was a lot
of opportunity to decorate the
world of Alan Wake with sounds in this kind
of tradition, so I got to work collecting and creating sounds that seemed to fit that idea, while keeping in mind the specific needs
of Alan Wake's level
designs and
story.
Instead, this
story settles for being minimalist without simple plot arcs to enhance the grand
design of its
world.
So many news to share with you guys, to begin i want to thank my faithful readers to follow the site and the social media accounts (twitter and instagram), today the site celebrates its 11 years online, and it's because michelle's fan base gets bigger day by day and your support to the site that my interest is still here, i love michelle and her carrer in the same way since the begining, but her choices made me a bigger fan and picked my interest, i'm particulary fan
of all her last movies, all her upcoming movies intrigues me, they're all so different and more my kind
of movies, the last movie i saw in theaters was OZ, and my two favorite movies
of Michelle are shutter Island and Me Without You (not very known, but if you find it, you should watch it, for the
story, for Michelle, the music) so i look forward to see her in All The Money In The
World (December 27 in france) and The Greatest Showman (End
of January), so thank you for your visits, your nice comments, generally i always put a new
design for the site's birthday but i didn't have the time, so when we will get a new photoshoot, i will change the
design, i like this one very much, and again THANK YOU
Heaven Knows, Mr. Allison should move us with its intimate, emotional
story set against
World War II, but the usually magnetic Robert Mitchum doesn't sizzle and the film lags with its repetitive, uneventful
design of Japanese comings and goings.
Working from a true
story, Frears and screenwriter Martin Sherman have
designed a vivid theatrical
world, complete with a list
of new, vintage - sounding songs, boisterous musical numbers and spiky performances by the two leads.
There are a variety
of ways to incorporate this principle into your eLearning course
design, such as adding real -
world examples, simulations, and
stories that meld the old with the new.
In our digital
world, where anyone with a little know - how can post unverified
stories online and frame them as fact, when solid web
design can make an advertisement seem like an article, and the question
of what is and what is not «fake news» seems to come up on a daily basis, how do young people — «digital natives» — vet all the information in front
of them?
«In the meantime, more power to them each and all, who seek to
design the size, shape and origin
story for their choices and couplings; for their ability to create communities premised on love, understanding, compassion and the possibility
of happiness in a
world intent on destroying itself whole.»
Tenth - grade
world history students interview Chinese immigrants and record their
stories; ninth - grade physical science students
design and strength - test mock airplane wings; junior English students research, write, and illustrate children's nonfiction picture books; algebra students
of all grades investigate a public - transit problem and propose solutions to city officials; sophomore geometry students build scale models
of museums they've
designed; students across the grades in an environmental - stewardship class raise public awareness
of a polluted river — all are examples
of academically challenging projects that also manage to engage the minds, hands, and hearts
of most high school students across a wide range
of abilities and interests.
The pack is divided up into 7 distinct sections
designed to help you to plan your lessons: About this pack and the Broadcasts; The «Grey Period»; Exploring the
Story; Character Connections; The
World of Prince Hal; Hal and Hotspur and Resource Materials.
It includes articles from researchers around the
world, including a report on a professional development program in Germany, and the
story of how one Canadian province
designed an evidence - based program.
Automobiles
of the
World — The monthly extract from «Automobile
of the
World» / The BSA Scout — Graham Skillen tells the
story of the only British
designed and built front wheel drive production car
of the 30's / 1924 Vauxhall 23/60 Limosine — The editor tries one
of Luton's overshadowed products and reveals his affection for «twenties perpendicular» / The Enfield Pageant Report — A review
of one
of the larger events
of the year / Triumphs in the 20's and 30's — Last month Michael Worthington - Williams traced Triumph's early days - now he records their post-1933 resurgance / Racing History History?
Automobiles
of the
World — The regular extract from «Automobiles
of the
World» / Sunbeams at Le Mans — Anthony Heal recalls the auspicious occasion / The Whitlock's
Story — The editor tries out what is thought to be the only surviving Whitlock / The flight
of the Phoenix — The history
of the Phoenix by Michael Worthington - Williams / Brighton Run — Preview As usual this proves to be a truly international event Michael Worthington - Williams reports / The Morris «Series M» — Unitary construction and one
of the most sophisticated leaf - spring suspension
designs seen / Ardingly 1985 — The Ardingly show report / 1911 Standard 20hp Laundaulette — The ex-Sword Collection 1911 standard 20hp laundaulette by Finbarr Corry.
Everyday Lagonda... whose owner believes vintage cars are to be driven as well as admired / 1934 Packard — Dennis Harrison describes a Victorian Eight / MCC Exeter Trial Hill storming in the West Country by Tom Threlfall / Taunton — First
World War casualty Michael Worthington - Williams relates the
story of an advanced
design that was never produced / Speed at Sydney — A report on this Australian event by Berni Jacobson / VSCC returns to Brooklands — We report on the driving tests / Bunty Moncriefs's Mercedes Part one: Limbo and resurrection / «Clara and Clyno» — Woman's eye view
of a home restoration / 1924 Summit restored — Part one
of a report by Dennis Harrison / 19230s Ballot 2LS.
I have set some short
stories in invented
worlds but these are explorations
of particular moments
of drama, not
designed to open up wider questions about society or the environment.
Please note that this book is
designed to showcase the Buddy
World range
of books and there are no full
stories but all
of those featured are available to purchase right now.
A great way to drop potential readers into the
world of your
story before they read a single word is with an atmospheric cover
design featuring monochromatic, dark, muted colors.
Four other books were finalists for the award: «Go: A Kidd's Guide to Graphic
Design,» written by Chip Kidd and published by Workman Publishing Company; «Imprisoned: The Betrayal
of Japanese Americans During
World War II,» written by Martin W. Sandler and published by Walker Books for Young Readers, an imprint
of Bloomsbury Publishing, Inc.; «Courage Has No Color: The True
Story of the Triple Nickles, America's First Black Paratroopers,» written by Tanya Lee Stone and published by Candlewick Press; and «The President Has Been Shot!
They seek the
world's finest destinations, cuisines, accommodations, spas, brands, and experiences and their
stories, tips, and ideas are
designed to fuel the thrill
of discovery for luxury seekers, global explorers, and food lovers.