Sentences with phrase «design story does»

But the YotaPhone 2's design story doesn't end when you buy the phone.

Not exact matches

Don't Look Down tells the story of Branson's creation of the world's largest hot air balloon and his cross-ocean voyages designed to help publicize the launch and growth of Virgin Air.
We're always asking the question of, how do we tell the story of great design?
I think it's really fun for us because obviously telling the story of great design is critical to what we do.
In a way, both are designed to do the same thing: Give those who don't normally have access to publishing tools and a media platform the ability to tell their story or get out their message.
Dig Deeper: Telling a Good Story Online Small Business Website Design: Don't Forget the Mobile Web Not too long ago, we considered mobile sites a nice - to - have add on.
It's important to have a well - designed page, but people also want to see authenticity and hear the story behind why you're doing it.
It's a visually lovely story, and looks fairly unique because it does really look like the store design team used it to experiment with a number of ideas.
The Stories tab is still up there just before the conversations list, but overall, the app does look far cleaner and more inviting than the current design.
The United Church of Christ evangelism training manual, which he helped design, distinguishes between what we have to do to «get the story straight» and to «get the story out.»
This must mean that the Pope was not at first told everything: that a story was cooked up for him which was designed to explain why Wielgus's Polish critics were not happy with the appointment but which did not disclose enough to convince the Pope that Wielgus really could not function as head of the Polish church.
The Genesis creation stories can support the notion that sexual intercourse is designed to reunite male and female into one body, but they can also suggest that God's blessing was first placed on an undifferentiated body that didn't have sex at all.
It's been a blast working with a professional photographer (John Cameron) and taking cues from a real design company (Carter Hales Design Lab) to try to evoke a certain feeling or story with something as simple as a beautiful piece of smoked salmon, and I feel totally privileged that I've been getting paid to do something I love sodesign company (Carter Hales Design Lab) to try to evoke a certain feeling or story with something as simple as a beautiful piece of smoked salmon, and I feel totally privileged that I've been getting paid to do something I love soDesign Lab) to try to evoke a certain feeling or story with something as simple as a beautiful piece of smoked salmon, and I feel totally privileged that I've been getting paid to do something I love so much.
I already addressed lethality against modern tanks - but can go deeper about Kinetic Energy, Armor slope, target size, Ph and Pk percentages (Probability of Hit / Probability of Kill) missile warhead design, effectiveness of russian ERA packages (very good), but long story short, the gun just doesn't have the power to punch through modern tank armor, and the missiles lack the warhead to kill modern tanks.
Here are a few of the cool things you can do with your pregnancy or baby website: Personal web address on The Bump For example: thewalters.ourbabychannel.com Share Your Gift Registry — all your registries on one page Choose from 80 + color / design variations Tell your story Multiple photo upload and links to external photo albums Upload videos or link to your YouTube videos Start your baby website now!
Baby Website - Free Baby Websites Here are a few of the cool things you can do with your pregnancy or baby website: Personal web address on The Bump For example: thewalters.ourbabychannel.com Share Your Gift Registry — all your registries on one page Choose from 80 + color / design variations Tell your story Multiple photo upload and links to external photo albums Upload videos or link to your YouTube videos Start your baby website now!
Lauren Warner, Founder and Editor [See all «From the Editor» posts] Beth Berry, Revolution from Home [«The Perfection Trap»] Amber Dusick, Crappy Pictures [«Making Time for Free Time»] Heather Flett, Rookie Moms [«Choose the One Thing»] Elke Govertsen, Mamalode magazine [«We Need Each Other»] Meagan Francis, The Happiest Mom [«Write Your Own Story»] Nici Holt Cline, Dig this Chick [«Dead Ends Don't Exist»] Devon Corneal, The Huffington Post [«You Are Stronger than You Think»] Melanie Blodgett, You are My Fave [«The Truth About Making Friends»] Allison Slater Tate, AllisonSlaterTate.com [«Enjoy the Ride»] Katie Stratton, Katie's Pencil Box [«We Are What We Eat»] Lisa - Jo Baker, Tales From a Gypsy Mama [«Mom Sets the Mood»] Shannan Martin, Flower Patch Farm Girl [«Find Your Delicious»] Tracy Morrison, Sellabit Mum [«Real Life Goes On Here»] Amy Lupold Bair, Resourceful Mommy [«Choose Happy»] KJ Dell» Antonia, New York Times Motherlode [«Do What You're Doing»] Anna Luther, My Life and Kids [«Fake Farts Make All the Difference»] Bridget Hunt, It's a Hunt Life [«Our Own Worst Enemies»] Judy Gruen, Mirth and Meaning [«Don't Forget Your Vitamin L»] Shannon Schreiber, The Scribble Pad [«When Mom is Afraid»] Rivka Caroline, Frazzled to Focused [«From Frazzled to Focused»] Pilar Guzman, Editor - in - Chief of Martha Stewart Living [«The Hard Work of Being Good»] Molly Balint, Mommy Coddle [«I Want to Be a «Yes»»] Melanie Shankle, The Big Mama Blog [«Not Enough Time (Or Toilet Paper)»] Lindsay Boever, My Child I Love You [«They Will Love What You Love»] Mary Ostyn, Owlhaven [«A Family That Plays Together»] Lindsey Mead, A Design So Vast [«Feeling Hurt?
«I don't think the BPA story is complete,» says NIEHS head Linda Birnbaum, who helped to design the BPA research program.
The goal of the tests is to gather enough data to design wood buildings as tall as 20 stories that do not suffer significant damage during large earthquakes.
While I don't use fragrances (sensitive nose) I love collect them to display in my room and I just adore the designs of my Love Story by Chloe and Miss Dior by Dior that I picked up from Sephora.
Design Darling was my happy place, this brief moment in my day where I could connect with young women who loved the same things I did and be inspired by their stories and outfits and entrepreneurial undertakings.
That's exactly the back story of this collection — Alice, (one half of Belle and Bunty) who did just this for her own wedding day by designing and wearing the stunning Red Belle dress (below).
I'm sure the buying for Design Darling is different than the buying we do in our store (it's a high end fashion store called Sassy Boutique in Vero Beach, FL) and I just want the whole story on how you started the boutique, how you buy, and the whole nine yards!
-LSB-...] Sharing with these Extraordinary spots: Savvy Southern Style + Clean & Scentsible + The DIY Dreamer + DIY by Design + Whimsy Wednesdays + Lavender Garden Cottage + Green Willow Pond + Free Pretty Things + The Trendy Treehouse + We Are That Family + Adorned from Above + Southern Lovely + Someday Crafts + Yesterday on Tuesday + Rose Chintz Cottage + Faith Grace Crafts + No Minimalist Here + The Taylor House + Stone Gable Blog + Live Laugh Rowe + Katherine's Corner + Shabby Creek Cottage + Between Naps on the Porch + Made in a Day + Imparting Grace + My Repurposed Life + Shabby Art Boutique + Homespun Happenings + Tidy Mom + My Romantic Home + The Home Girl + Create Craft Love + Craftberry Bush + My Front Porch to Yours + Redoux + Jennifer Rizzo + The Thrifty Groove + French Country Cottage + The Charm of Home + Bernideen's Tea Time + Common Ground + Fine Art Guild + Whipperberry + Natasha in Oz + The Dedicated House - Blue + Mockingbird Hill Cottage + Tater Tots & Jello + Funky Junk Interiors + Twigg Studios + It's Overflowing + To Much Time on My Hands + The Tablescaper + Life on Lakeshore Drive + i heart nap time + Flamingo Toes + I Should be Mopping the Floor + One More Time Events + The Creative Home Acre + Alderberry Hill + Sew Can Do + Frugal Foodie Mama + Between Naps on the Porch + Coastal Charm + The Dedicated House + Mod Vintage Life + A Pinch of Joy + DIY Home Sweet Home + By Stephanie Lynn + Today's Creative Blog + Knick of Time + Creative Cain Cabin + A Humble Creation + Cedar Hill Ranch - The Scoop + Our Home Away From Home + Home Stories A to Z + Cupcakes & Crinoline + Kathe with an E + The Gunny Sack + A Stroll Through Life + Our Delightful Home + Cozy Little House + Hickory Trail Blog + Mums Make Lists + Carolyn's Homework + Elizabeth & Co. + Not Just A Housewife -LSB-...]
However, when I starting thinking about the «theory» behind this collection (yes designers really do have a story in their mind when designing a collection): ultra-feminine mixed with uber - uncharming, I knew this was going to be big, the hottest and most loved story in town in fact.
If you enjoy the genre, I can see God Wars: Future Past being an entertaining title, but it's harder to recommend for the casual fans, even with its less demanding strategy mechanics, because the story isn't great, the battles can be similar due to some mundane and flat level design, and for people who adore great graphics, the dated visuals won't do anything for them.
Releasing for a budget price doesn't excuse mediocre puzzle design, heavy repetition and a story with so little coherence.
After the bug fixes with a patch this sequel exceeds the original in every aspect.Better graphics, gamplay and story along with 2 completely different playable protaganists give Dishonered 2 more replay value then almost every triple A title this year.And this time around I did nt feel pushed to play the game in any specific way.I felt that playing stealthily was alot more rewarding then the first entry but i never felt that i was playing wrong or was being punished when i played a full on assault playthrough.Also there are several ending for every playstyle for both characters which really drive you toward a second, third or even forth playthrough and in all the chaos or silence of each level, even on my forth run, I reimagined every situation and experienced different outcomes every single time.Dishonored 2 also contains some of the best level design I have ever seen with the likes of the amazing and masterfully thought out Clockwork Mansion level being among my all time favorites.Dishonored 2 truly is a masterpiece in almost every ascpect!!!
... does not quite compare to some of Disney's finest animated work in terms of story or character, but it surely holds its own in terms of artwork and sound design.
I'm not hating on Nintendo but they are known for remaking games I will agree that super smash bros for Wii u is a fun game but its definately a remake just like GTA 5 and Last of Us both GTA 5 and Last of Us are games that have an actual story and have open worlds and are not just straight up fighting games they have more going on with them than super smash bros and I don't see how super smash bros beat out dark souls 2 I'm sorry but dark souls should be higher due to the mechanics of the game and how well it is designed but I will agree that super smash bros for Wii u was one of the better games of the year but it is not in the top 3 or in metacritics opinion the best I would put it more of top 5 of top 6 game never the less super smash bros for Wii u is not a new game and is the 4th remake of the series
Character design (especially that of the generic - looking Mary, with her big eyes and standard anime proportions), locations and even the overall story arc do little to assert a new identity or fresh creative possibilities for the upstart outfit.
The graphics are great, the level design is fantastic, the gameplay is fun and involving, the sound effects and voice acting are well done, and the story is even interesting.
The best visual design in the world doesn't mean a thing unless there's someone around with a rudimentary sense of story.
The sound design is also very good and it has a lot of immersion present and that's mainly down to the good job the voice actors did with the story.
The mission designs are uninteresting, the story is generic, and the gameplay doesn't manage to do anything worthy of much praise.
While it might not spring to mind as a Christmas movie and was in fact first released in June, Trading Places does prominently feature the holiday in its production design, dialogue, locations, and story.
2) create a Story - line of Memories in a Comic Book Style Creation App inside the AC: HHD game select one of the rooms you designed to create the story - line in, invite the animals you want with Amiibo cards (or a shuffle of random animals if you don't own cards), select your Comic Book page's format & Layout, position and pose yourself and the animals and make them hold one of the unlocked expressions, take picture with the unlocked moving camera and add it in a panel order to your comic book layout, add AC styled dialogue boxes, colorful text and graphic design sound effects, change panel border style, and even draw onStory - line of Memories in a Comic Book Style Creation App inside the AC: HHD game select one of the rooms you designed to create the story - line in, invite the animals you want with Amiibo cards (or a shuffle of random animals if you don't own cards), select your Comic Book page's format & Layout, position and pose yourself and the animals and make them hold one of the unlocked expressions, take picture with the unlocked moving camera and add it in a panel order to your comic book layout, add AC styled dialogue boxes, colorful text and graphic design sound effects, change panel border style, and even draw onstory - line in, invite the animals you want with Amiibo cards (or a shuffle of random animals if you don't own cards), select your Comic Book page's format & Layout, position and pose yourself and the animals and make them hold one of the unlocked expressions, take picture with the unlocked moving camera and add it in a panel order to your comic book layout, add AC styled dialogue boxes, colorful text and graphic design sound effects, change panel border style, and even draw on top.
All together, there's enough smart writing and entertainment going on at this point in the story to whet my appetite for the smash ending — as it was designed to do.
the environments begin to have a somewhat haunting feel to them which is not necessary in a game of this genre and don't seem to even fit into the world of the game and seem to be designed and put there with no reasoning at all... they don't even fit into the story.
In terms of production design, did you find yourself having to scale back on things like vintage cars and elaborately costumed crowd scenes to maintain the focus the story needed?
Sure, it has its problems — the stages end a little too quickly, the story doesn't quite reach its potential, they could have taken more risks with the level design — and let's be honest, you already know if you're going to hate this.
It's amazing to see just how far Pixar have come as a studio when you look back a the lifeless eyes and odd - looking faces of Toy Story to the «you - won't - believe - it's - animated» waterfalls and landscapes here.The designs of our lead characters are sublime too, and really do help carry some of the emotional weight.
As he does, «The Little Prince» makes a remarkable stylistic leap from the accomplished but familiar CG environs of these opening scenes (big - eyed, bobble - headed humans; modernist - futurist design influences) into 2D stop - motion animation, bringing the world of Saint - Exupery's original story to life in beautiful handcrafted images based on the author's own crudely elegant watercolors (seen in the book's first printing and all subsequent editions).
Which is not to say a true story can't or shouldn't be embellished, but the layering - on of these moments and coincidences, and the telescoping of them all into such a brief period just feels too constructed, and so ironically does precisely the opposite to what it's designed to — it slightly softens the true force of the tragedy by reminding us that there is fiction at work here too.
It works because the story has multiple angles and needs an objective teller to weave the threads together, but it's evident that there's more to come from the freakishly designed compendium before the game is done.
The battle sequences remain impressive in spite of budgetary constraints — as does the lo - fi, scoreless sound design — but they surround a story that has a hard time penetrating its own surfaces.
Basically, though, the film noir flourished in and reflected a contemporary milieu; films noirs tended to have to do with the world of crime, whether overtly (police and FBI stories, private - eye flicks, gangster stories) or by extension — that is, films in which «the world of crime» proved to be inseparable from the world of nightclubs and cabarets, offices and tenements, cars and homes where private citizens might become, by accident or design, guilty souls.
Whilst it's 124 minutes long, there sheer multitude of stories means that it never feels slothful, and the cinematography, sound design and editing do a decent job whilst managing side - step being too much of a travel brochure for India.
Solo is a superhero origin story, as such its ceiling is somewhat limited: it's designed around the pleasure of recognition, rather than discovery, the solving of mysteries which didn't need to be solved rather than exploration of a wider universe.
The 1927 story follows Rose (Millicent Simmonds), a fan of silent films who runs away from her strict father in Hoboken to explore New York City; these sequences are themselves staged like a silent movie, with a luminous B&W look and a sound design in which Carter Burwell's score does the heavy lifting.
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