For the longest time, developers would purposefully
design weak characters who...
Not exact matches
On another level, this is
weak, sloppy storytelling, an insultingly vapid deus ex machina
designed largely to make sure we get to the end of the season with minimal shift in
character or situation.
The Equus doesn't formulate any
character or identity of its own, and its muted
design proves too
weak to compare to the sharp
designs from Audi, BMW, Lexus, etc..
In the original
character design for Lutz from Phantasy Star, his personality was very
weak and undefined, so Yuji thought Lutz would be a bland protagonist for Phantasy Star II if we just used him as - is.
The story with most fighting games is pretty
weak and this one is just well
designed enough to get all of these
characters together in one big melting pot of pure insane fighting action.
Level
design remained
weak, gamplay was still shoddy, and the
character of Bubsy remained horrifically unlikable.
Fans might get a kick out of
designing their own
character, but
weak platforming stops Forces dead in its tracks.