Sentences with phrase «design weapons systems»

The concern is that low - cost sensors and rapid advances in artificial intelligence are making it increasingly possible to design weapons systems that would target and attack without further human intervention.
The concern is that low - cost sensors and advances in artificial intelligence are making it increasingly practical to design weapons systems that would target and attack without further human intervention.
John Sichler, lead for the Center Bomb Subassembly Product Realization Team, said designing a weapon system to remain safe even after an accident is extremely challenging.

Not exact matches

According to the company's website, Taser technology is designed to target the body's nervous system and motor movement, making the weapon «an alternative far superior to using firearms in many contexts.»
There is intelligence suggesting that Iran has worked on weapon designs, but not that it has developed a delivery system for any potential nuclear warhead.
Restricted / Closed Defense sector (except weapons production) Traffic information systems (air, maritime, land) Alcoholic beverage production Marijuana cultivation Casinos Historical and sacred sites Chemical material industry that can damage the environment Pre-design and consulting services Architectural design services and architectural services Utilisation of natural coral for aquariums, souvenirs and accessories Small and medium enterprises Any business with investment value of less than 10 billion rupiahs
The government in ancient Jerusalem was busy doing the things governments do: deploying ambassadors, developing new weapons systems, designing new technologies, dealing with cost overruns, securing more funding, levying taxes and holding press conferences.
«As it turns out, GE designed, manufactured or supplied parts or maintenance for nearly every important weapons system employed by the USA during the Gulf War, including the much - praised Patriot and Tomahawk Cruise missiles, the Stealth bomber, the B - 52 bomber, the AWACS plane, the Apache and Cobra helicopters and the NAVSTAR spy satellite system.
Laser Products Corporation is now marketing a laser aiming system designed to fit a variety of weapons, including the AR - 15 / M - 16 and riot gun.
Decides that, in order to begin to comply with its disarmament obligations, in addition to submitting the required biannual declarations, the Government of Iraq shall provide to UNMOVIC, the IAEA, and the Council, not later than 30 days from the date of this resolution, a currently accurate, full, and complete declaration of all aspects of its programmes to develop chemical, biological, and nuclear weapons, ballistic missiles, and other delivery systems such as unmanned aerial vehicles and dispersal systems designed for use on aircraft, including any holdings and precise locations of such weapons, components, subcomponents, stocks of agents, and related material and equipment, the locations and work of its research, development and production facilities, as well as all other chemical, biological, and nuclear programmes, including any which it claims are for purposes not related to weapon production or material;
Created by Dr. Alexander Leveringhaus, who specializes in moral responsibility and robotic weapons, this initiative analyses how militaries can design ethically responsible combat systems using increasingly sophisticated and potentially autonomous technology.
Ignorance of human rights permits physicians to be drawn into unacceptable practices, such as participation in the death penalty or design of inhumane weapons systems.
The systems designed to stop potentially risky research being published and used to make weapons of terror have «multiple shortcomings», warns US report
That problem has been addressed by the design of a «new triad» — traditionally the three nuclear limbs comprising intercontinental ballistic missiles, air - delivered gravity bombs, and submarine - launched ballistic missiles — to include other weapons systems.
In addition to designing sophisticated weapons systems, Qian laid the groundwork for China's surveillance system.
Back in Beijing, his previous experience designing complicated weapons systems and rockets for the United States became integral to China's budding efforts.
At the end of October, the aerospace company BAE Systems revealed that it is developing small, directed energy pulse weapons designed to be deployed on military drones.
A novel approach to cancer immunotherapy — strategies designed to induce the immune system to attack cancer cells — may provide a new and cost - effective weapon against some of the most deadly tumors, including ovarian cancer and mesothelioma.
I think the dungeons and their designs were a major disappointment, the story never went anywhere very interesting outside of its main premise, and the weapon durability system can be a major drag.
Design, oversee and implement systems for players experience; from traditional feedback and control systems to mini-games, action beats, weapons and role - playing mechanics
However, even considering the often uninspiring level design it's still a decent playable game mostly due to its quality control system and weapons, which for a low price will likely keep shooter fans / cheev hunters happy for a couple of evenings.
Items & equipment — Final Fantasy XIII had a very poorly designed equipment system where the player was supposed to pick one weapon for each character and then spend the entire game grinding materials to give that piece of equipment better stats.
Demon's Souls demanded that its player master its complex armour and weapons systems, or face severe punishment — a design at odds with the industry - wide trend for simplification.
Also, kudos to Housemarque for remedying one of my biggest issues with the node system: a recent update allows you to remove resources after they've been placed into a weapon, a glaring omission that I was shocked was not a part of the original design.
DOOM does a great job of building itself around retro game design that is comfortably integrated with a modern weapon and armor upgrade system.
SnapMap is the most interesting element of the online package because it's a level editor that lets people design their own content, though it is hamstringed by using the same systems and tools that govern multiplayer - players can only use two weapons at a time and the assets are mostly based on the multiplayer aesthetic.
The science fiction classic WarGames, in which a supercomputer designed to predict outcomes of nuclear war gains access to the real nuclear weapons control system, put it best: «A strange game.
The weapon system in Wheels of Destruction is beautifully familiar yet dynamic and designed to keep the game balanced.
The presentation itself was nothing short of jaw - dropping, showcasing a beautiful world with plenty of features including: weapon customization and skill - based stat increases, both 3rd and first person perspective (relative to specific abilities), integrated and well - designed cooperative gameplay systems and MMO based loot design.
✓ Armor and bags specially designed for team battle ★ ★ ★ ★ ★ Rich and flexible gear system ✓ 36 weapons, each upgradable 8 times, unlocked as you promote up the ranks.
It has enough of the old game to make things seem cozy and familiar, like the weapon design and drop system, as well as the in - level special dungeons, and what sets it apart from other Diablo clones is that it had enough courage to add its own original elements.
This is especially evident when using the ship designer since you must constantly design new ships to utilize breakthroughs and counter enemy weapon systems.
Combine over 100 different elemental materials in a unique crafting system designed to help you get more powerful weapons and armor.
Features: — post apocalyptic open world, which will immerse you in the atmosphere of the world that survived its end — diverse story missions and plenty optional additional jobs — intriguing comic story — variety of vehicles, from fast passenger to unstoppable truck — variety of weapons, designed for destroying your enemys and zombies — vehicle and weapon upgrade system — variety of enemys, among wich decayed corpses, selfish military and local bandits
The successful candidate will have a proven track record designing various game systems such as player control, enemy and ally AI behavior, weapons, and difficulty balancing for AAA third - person open world games.
The Souls - level challenging enemies and level design are here, but so is an exciting and fluid combat system, where every weapon has three stances for varied usage, and timing «ki» pulses to restore endurance and continue your onslaught becomes so second nature, you begin to really feel like a well - trained samurai.
Extensive understanding of the systems design process including motion models, weapons tuning and feel, enemy concept and design, tools / upgrades, economy, balance, testing, etc..
Currently, there is no world map, missing kingdom management abilities, weapons like shields and two - handed weapons, RPG leveling system, character design, a first - person view and other features.
Legalize and Regulate Marijuana WHEREAS, despite almost a century of prohibition, millions of Canadians today regularly consume marijuana and other cannabis products; WHEREAS the failed prohibition of marijuana has exhausted countless billions of dollars spent on ineffective or incomplete enforcement and has resulted in unnecessarily dangerous and expensive congestion in our judicial system; WHEREAS various marijuana decriminalization or legalization policy prescriptions have been recommended by the 1969 - 72 Commission of Enquiry into the Non-Medical Use of Drugs, the 2002 Canadian Senate Special Committee on Illegal Drugs, and the 2002 House of Commons Special Committee on the Non-Medical Use of Drugs; WHEREAS the legal status quo for the criminal regulation of marijuana continues to endanger Canadians by generating significant resources for gang - related violent criminal activity and weapons smuggling — a reality which could be very easily confronted by the regulation and legitimization of Canada's marijuana industry; BE IT RESOLVED that a new Liberal government will legalize marijuana and ensure the regulation and taxation of its production, distribution, and use, while enacting strict penalties for illegal trafficking, illegal importation and exportation, and impaired driving; BE IT FURTHER RESOLVED that a new Liberal government will invest significant resources in prevention and education programs designed to promote awareness of the health risks and consequences of marijuana use and dependency, especially amongst youth; BE IT FURTHER RESOLVED that a new Liberal government will extend amnesty to all Canadians previously convicted of simple and minimal marijuana possession, and ensure the elimination of all criminal records related thereto; BE IT FURTHER RESOLVED that a new Liberal government will work with the provinces and local governments of Canada on a coordinated regulatory approach to marijuana which maintains significant federal responsibility for marijuana control while respecting provincial health jurisdiction and particular regional concerns and practices.
(The two - primary weapon system is a likely culprit for the latter investigation, alongside a game design philosophy stubbornly rooted in simplicity at all costs.)
This follows earlier news that Russian arms manufacturer Kalishnikov is designing an autonomous small - arms weapon system for military use.
This chapter commences with an examination of the emerging technology supporting these sophisticated systems, by detailing autonomous features that are currently being designed for weapons and anticipating how technological advances might be incorporated into future weapon systems.
These include design aspects, such as how certain features may be encoded as target objects; how the area or boundary of operation may be fixed; the time period over which a system may operate; and, any possibility of human intervention to terminate the operation and recall the weapon system.
These could include, inter alia, the ability of a fully autonomous system to conform to existing law (including international humanitarian law, human rights law or general international law); potential problems associated with the design of future fully autonomous weapons that could require disarmament action, or the ethical limits to robotic autonomy in deciding on the life or death of a human, to quote just a few.»
The capacities of autonomous weapons are designed by humans, programmers whose intentions are written into the system software.
I think the dungeons and their designs were a major disappointment, the story never went anywhere very interesting outside of its main premise, and the weapon durability system can be a major drag.
If I'm applying for a job as a mechanical engineer on the Death Star, relevant experience is things like beam weapon development, superstructure design, or past work building fatal flaws into gigantic systems.
The role also demands preparing technical documents, evaluating ship structures and materials as well as designing of weapon systems.
Involved in the design and implementation of numerous game systems including weapons, skills, quests and navigation.
Security Specialist — Duties & Responsibilities Oversee corporate and government security operations, classroom instruction, and onsite training operations Highly trained in security theory, surveillance technology, communications technology, weapons, and criminal justice system Designed and implemented training programs, policies, and procedures for college level coursework including Homeland Security, Anti-Terrorism, Critical Incident Protocols, Community Policing / Domestic Violence, and Criminology Serve as Detective in Major Crimes Unit (Homicide & Robbery) and Sergeant in Transit Department Conduct investigations, arrests, patrols, and testify in court as a witness and subject matter expert Train junior level officers and special units in various security and law enforcement tactics Set and strictly adhere to departmental budgets and project timelines Manage staff of 275 Wal - Mart store associates while overseeing store security Develop and implement store security and investigation proceeds resulting in 9 % theft reduction Maintain order and facility, asset, and personnel security in high pressure situations Perform all duties with positivity, integrity, and professionalism
a b c d e f g h i j k l m n o p q r s t u v w x y z